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https://github.com/EsotericSoftware/spine-runtimes.git
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82 lines
3.3 KiB
C++
82 lines
3.3 KiB
C++
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated April 5, 2025. Replaces all prior versions.
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*
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* Copyright (c) 2013-2025, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#ifndef Spine_IkConstraintTimeline_h
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#define Spine_IkConstraintTimeline_h
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#include <spine/CurveTimeline.h>
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#include <spine/ConstraintTimeline.h>
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namespace spine {
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/// Changes an IK constraint's IkConstraintPose::getMix(), IkConstraintPose::getSoftness(),
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/// IkConstraintPose::getBendDirection(), IkConstraintPose::getStretch(), and IkConstraintPose::getCompress().
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class SP_API IkConstraintTimeline : public CurveTimeline, public ConstraintTimeline {
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friend class SkeletonBinary;
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friend class SkeletonJson;
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RTTI_DECL
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public:
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explicit IkConstraintTimeline(size_t frameCount, size_t bezierCount, int constraintIndex);
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virtual ~IkConstraintTimeline();
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virtual void apply(Skeleton &skeleton, float lastTime, float time, Array<Event *> *pEvents, float alpha, MixBlend blend,
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MixDirection direction, bool appliedPose) override;
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/// Sets the time, mix, softness, bend direction, compress, and stretch for the specified frame.
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/// @param frame Between 0 and frameCount, inclusive.
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/// @param time The frame time in seconds.
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/// @param bendDirection 1 or -1.
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void setFrame(int frame, float time, float mix, float softness, int bendDirection, bool compress, bool stretch);
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virtual int getConstraintIndex() const override {
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return _constraintIndex;
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}
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virtual void setConstraintIndex(int inValue) override {
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_constraintIndex = inValue;
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}
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private:
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int _constraintIndex;
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static const int ENTRIES = 6;
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static const int MIX = 1;
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static const int SOFTNESS = 2;
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static const int BEND_DIRECTION = 3;
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static const int COMPRESS = 4;
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static const int STRETCH = 5;
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};
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}
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#endif /* Spine_IkConstraintTimeline_h */
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