mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
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103 lines
4.2 KiB
C++
103 lines
4.2 KiB
C++
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated January 1, 2020. Replaces all prior versions.
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*
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* Copyright (c) 2013-2020, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#include "SpineboyExample.h"
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#include "SkeletonRendererSeparatorExample.h"
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USING_NS_CC;
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using namespace spine;
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Scene *SpineboyExample::scene() {
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Scene *scene = Scene::create();
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scene->addChild(SpineboyExample::create());
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return scene;
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}
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bool SpineboyExample::init() {
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if (!LayerColor::initWithColor(Color4B(128, 128, 128, 255))) return false;
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skeletonNode = SkeletonAnimation::createWithJsonFile("spineboy-pro.json", "spineboy.atlas", 0.6f);
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skeletonNode->setStartListener([](TrackEntry *entry) {
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log("%d start: %s", entry->getTrackIndex(), entry->getAnimation()->getName().buffer());
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});
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skeletonNode->setInterruptListener([](TrackEntry *entry) {
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log("%d interrupt", entry->getTrackIndex());
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});
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skeletonNode->setEndListener([](TrackEntry *entry) {
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log("%d end", entry->getTrackIndex());
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});
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skeletonNode->setCompleteListener([](TrackEntry *entry) {
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log("%d complete", entry->getTrackIndex());
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});
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skeletonNode->setDisposeListener([](TrackEntry *entry) {
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log("%d dispose", entry->getTrackIndex());
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});
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skeletonNode->setEventListener([](TrackEntry *entry, spine::Event *event) {
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log("%d event: %s, %d, %f, %s", entry->getTrackIndex(), event->getData().getName().buffer(), event->getIntValue(), event->getFloatValue(), event->getStringValue().buffer());
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});
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skeletonNode->setMix("walk", "jump", 0.4);
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skeletonNode->setMix("jump", "run", 0.4);
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skeletonNode->setAnimation(0, "walk", true);
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TrackEntry *jumpEntry = skeletonNode->addAnimation(0, "jump", false, 1);
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skeletonNode->addAnimation(0, "run", true);
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skeletonNode->setTrackStartListener(jumpEntry, [](TrackEntry *entry) {
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log("jumped!");
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});
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// skeletonNode->addAnimation(1, "test", true);
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// skeletonNode->runAction(RepeatForever::create(Sequence::create(FadeOut::create(1), FadeIn::create(1), DelayTime::create(5), NULL)));
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skeletonNode->setPosition(Vec2(_contentSize.width / 2, 20));
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addChild(skeletonNode);
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scheduleUpdate();
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EventListenerTouchOneByOne *listener = EventListenerTouchOneByOne::create();
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listener->onTouchBegan = [this](Touch *touch, cocos2d::Event *event) -> bool {
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if (!skeletonNode->getDebugBonesEnabled())
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skeletonNode->setDebugBonesEnabled(true);
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else if (skeletonNode->getTimeScale() == 1)
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skeletonNode->setTimeScale(0.3f);
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else
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Director::getInstance()->replaceScene(SkeletonRendererSeparatorExample::scene());
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return true;
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};
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_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
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return true;
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}
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void SpineboyExample::update(float deltaTime) {
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// Test releasing memory.
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// Director::getInstance()->replaceScene(SpineboyExample::scene());
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}
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