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https://github.com/EsotericSoftware/spine-runtimes.git
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85 lines
3.6 KiB
Objective-C
85 lines
3.6 KiB
Objective-C
/*******************************************************************************
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* Copyright (c) 2013, Esoteric Software
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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******************************************************************************/
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#import <spine/spine.h>
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#import "cocos2d.h"
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/**
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Draws a skeleton.
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*/
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@interface CCSkeleton : CCNodeRGBA<CCBlendProtocol> {
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Skeleton* _skeleton;
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Bone* _rootBone;
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float _timeScale;
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bool _debugSlots;
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bool _debugBones;
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bool _premultipliedAlpha;
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ccBlendFunc _blendFunc;
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bool _ownsSkeletonData;
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Atlas* _atlas;
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}
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+ (id) skeletonWithData:(SkeletonData*)skeletonData ownsSkeletonData:(bool)ownsSkeletonData;
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+ (id) skeletonWithFile:(NSString*)skeletonDataFile atlas:(Atlas*)atlas scale:(float)scale;
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+ (id) skeletonWithFile:(NSString*)skeletonDataFile atlasFile:(NSString*)atlasFile scale:(float)scale;
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- (id) initWithData:(SkeletonData*)skeletonData ownsSkeletonData:(bool)ownsSkeletonData;
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- (id) initWithFile:(NSString*)skeletonDataFile atlas:(Atlas*)atlas scale:(float)scale;
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- (id) initWithFile:(NSString*)skeletonDataFile atlasFile:(NSString*)atlasFile scale:(float)scale;
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- (CCTextureAtlas*) getTextureAtlas:(RegionAttachment*)regionAttachment;
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// --- Convenience methods for common Skeleton_* functions.
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- (void) updateWorldTransform;
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- (void) setToSetupPose;
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- (void) setBonesToSetupPose;
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- (void) setSlotsToSetupPose;
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/* Returns 0 if the bone was not found. */
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- (Bone*) findBone:(NSString*)boneName;
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/* Returns 0 if the slot was not found. */
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- (Slot*) findSlot:(NSString*)slotName;
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/* Sets the skin used to look up attachments not found in the SkeletonData defaultSkin. Attachments from the new skin are
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* attached if the corresponding attachment from the old skin was attached. Returns false if the skin was not found.
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* @param skin May be 0.*/
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- (bool) setSkin:(NSString*)skinName;
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/* Returns 0 if the slot or attachment was not found. */
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- (Attachment*) getAttachment:(NSString*)slotName attachmentName:(NSString*)attachmentName;
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/* Returns false if the slot or attachment was not found. */
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- (bool) setAttachment:(NSString*)slotName attachmentName:(NSString*)attachmentName;
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@property (nonatomic, readonly) Skeleton* skeleton;
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@property (nonatomic) float timeScale;
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@property (nonatomic) bool debugSlots;
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@property (nonatomic) bool debugBones;
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@property (nonatomic) Bone* rootBone;
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@end
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