mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
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121 lines
3.4 KiB
C++
121 lines
3.4 KiB
C++
/******************************************************************************
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* Spine Runtimes Software License v2.5
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*
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* Copyright (c) 2013-2016, Esoteric Software
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* All rights reserved.
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*
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* You are granted a perpetual, non-exclusive, non-sublicensable, and
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* non-transferable license to use, install, execute, and perform the Spine
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* Runtimes software and derivative works solely for personal or internal
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* use. Without the written permission of Esoteric Software (see Section 2 of
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* the Spine Software License Agreement), you may not (a) modify, translate,
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* adapt, or develop new applications using the Spine Runtimes or otherwise
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* create derivative works or improvements of the Spine Runtimes or (b) remove,
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* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
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* or other intellectual property or proprietary rights notices on or in the
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* Software, including any copy thereof. Redistributions in binary or source
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* form must include this license and terms.
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*
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* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
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* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
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* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#ifndef Spine_BoneData_h
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#define Spine_BoneData_h
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#include <spine/TransformMode.h>
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#include <spine/SpineObject.h>
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#include <spine/String.h>
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namespace spine {
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class BoneData : public SpineObject {
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friend class SkeletonBinary;
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friend class SkeletonJson;
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friend class AnimationState;
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friend class RotateTimeline;
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friend class ScaleTimeline;
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friend class ShearTimeline;
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friend class TranslateTimeline;
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public:
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BoneData(int index, const String &name, BoneData *parent = NULL);
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/// The index of the bone in Skeleton.Bones
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int getIndex();
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/// The name of the bone, which is unique within the skeleton.
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const String &getName();
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/// May be NULL.
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BoneData *getParent();
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float getLength();
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void setLength(float inValue);
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/// Local X translation.
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float getX();
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void setX(float inValue);
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/// Local Y translation.
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float getY();
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void setY(float inValue);
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/// Local rotation.
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float getRotation();
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void setRotation(float inValue);
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/// Local scaleX.
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float getScaleX();
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void setScaleX(float inValue);
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/// Local scaleY.
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float getScaleY();
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void setScaleY(float inValue);
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/// Local shearX.
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float getShearX();
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void setShearX(float inValue);
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/// Local shearY.
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float getShearY();
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void setShearY(float inValue);
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/// The transform mode for how parent world transforms affect this bone.
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TransformMode getTransformMode();
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void setTransformMode(TransformMode inValue);
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private:
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const int _index;
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const String _name;
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BoneData *_parent;
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float _length;
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float _x, _y, _rotation, _scaleX, _scaleY, _shearX, _shearY;
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TransformMode _transformMode;
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};
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}
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#endif /* Spine_BoneData_h */
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