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/******************************************************************************
* Spine Runtimes Software License v2.5
*
* Copyright (c) 2013-2016, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable, and
* non-transferable license to use, install, execute, and perform the Spine
* Runtimes software and derivative works solely for personal or internal
* use. Without the written permission of Esoteric Software (see Section 2 of
* the Spine Software License Agreement), you may not (a) modify, translate,
* adapt, or develop new applications using the Spine Runtimes or otherwise
* create derivative works or improvements of the Spine Runtimes or (b) remove,
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
* or other intellectual property or proprietary rights notices on or in the
* Software, including any copy thereof. Redistributions in binary or source
* form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#ifndef Spine_BoneData_h
#define Spine_BoneData_h
#include <spine/TransformMode.h>
#include <spine/SpineObject.h>
#include <spine/String.h>
namespace spine {
class BoneData : public SpineObject {
friend class SkeletonBinary;
friend class SkeletonJson;
friend class AnimationState;
friend class RotateTimeline;
friend class ScaleTimeline;
friend class ShearTimeline;
friend class TranslateTimeline;
public:
BoneData(int index, const String &name, BoneData *parent = NULL);
/// The index of the bone in Skeleton.Bones
int getIndex();
/// The name of the bone, which is unique within the skeleton.
const String &getName();
/// May be NULL.
BoneData *getParent();
float getLength();
void setLength(float inValue);
/// Local X translation.
float getX();
void setX(float inValue);
/// Local Y translation.
float getY();
void setY(float inValue);
/// Local rotation.
float getRotation();
void setRotation(float inValue);
/// Local scaleX.
float getScaleX();
void setScaleX(float inValue);
/// Local scaleY.
float getScaleY();
void setScaleY(float inValue);
/// Local shearX.
float getShearX();
void setShearX(float inValue);
/// Local shearY.
float getShearY();
void setShearY(float inValue);
/// The transform mode for how parent world transforms affect this bone.
TransformMode getTransformMode();
void setTransformMode(TransformMode inValue);
private:
const int _index;
const String _name;
BoneData *_parent;
float _length;
float _x, _y, _rotation, _scaleX, _scaleY, _shearX, _shearY;
TransformMode _transformMode;
};
}
#endif /* Spine_BoneData_h */