mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
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107 lines
3.9 KiB
C
107 lines
3.9 KiB
C
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated January 1, 2020. Replaces all prior versions.
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*
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* Copyright (c) 2013-2020, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#ifndef SPINE_BONE_H_
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#define SPINE_BONE_H_
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#include <spine/dll.h>
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#include <spine/BoneData.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct spSkeleton;
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typedef struct spBone spBone;
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struct spBone {
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spBoneData* const data;
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struct spSkeleton* const skeleton;
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spBone* const parent;
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int childrenCount;
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spBone** const children;
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float x, y, rotation, scaleX, scaleY, shearX, shearY;
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float ax, ay, arotation, ascaleX, ascaleY, ashearX, ashearY;
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int /*bool*/ appliedValid;
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float const a, b, worldX;
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float const c, d, worldY;
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int/*bool*/ sorted;
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int/*bool*/ active;
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#ifdef __cplusplus
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spBone() :
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data(0),
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skeleton(0),
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parent(0),
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childrenCount(0), children(0),
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x(0), y(0), rotation(0), scaleX(0), scaleY(0),
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ax(0), ay(0), arotation(0), ascaleX(0), ascaleY(0), ashearX(0), ashearY(0),
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appliedValid(0),
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a(0), b(0), worldX(0),
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c(0), d(0), worldY(0),
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sorted(0), active(0) {
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}
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#endif
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};
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SP_API void spBone_setYDown (int/*bool*/yDown);
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SP_API int/*bool*/spBone_isYDown ();
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/* @param parent May be 0. */
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SP_API spBone* spBone_create (spBoneData* data, struct spSkeleton* skeleton, spBone* parent);
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SP_API void spBone_dispose (spBone* self);
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SP_API void spBone_setToSetupPose (spBone* self);
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SP_API void spBone_updateWorldTransform (spBone* self);
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SP_API void spBone_updateWorldTransformWith (spBone* self, float x, float y, float rotation, float scaleX, float scaleY, float shearX, float shearY);
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SP_API float spBone_getWorldRotationX (spBone* self);
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SP_API float spBone_getWorldRotationY (spBone* self);
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SP_API float spBone_getWorldScaleX (spBone* self);
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SP_API float spBone_getWorldScaleY (spBone* self);
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SP_API void spBone_updateAppliedTransform (spBone* self);
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SP_API void spBone_worldToLocal (spBone* self, float worldX, float worldY, float* localX, float* localY);
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SP_API void spBone_localToWorld (spBone* self, float localX, float localY, float* worldX, float* worldY);
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SP_API float spBone_worldToLocalRotation (spBone* self, float worldRotation);
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SP_API float spBone_localToWorldRotation (spBone* self, float localRotation);
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SP_API void spBone_rotateWorld (spBone* self, float degrees);
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#ifdef __cplusplus
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}
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#endif
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#endif /* SPINE_BONE_H_ */
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