mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-04 22:34:53 +08:00
171 lines
5.9 KiB
JavaScript
171 lines
5.9 KiB
JavaScript
var vineDemo = function(pathPrefix, loadingComplete) {
|
|
var COLOR_INNER = new spine.Color(0.8, 0, 0, 0.5);
|
|
var COLOR_OUTER = new spine.Color(0.8, 0, 0, 0.8);
|
|
var COLOR_INNER_SELECTED = new spine.Color(0.0, 0, 0.8, 0.5);
|
|
var COLOR_OUTER_SELECTED = new spine.Color(0.0, 0, 0.8, 0.8);
|
|
|
|
var canvas, gl, renderer, input, assetManager;
|
|
var skeleton, state, bounds;
|
|
var lastFrameTime = Date.now() / 1000;
|
|
var target = null;
|
|
var controlBones = ["vine-control1", "vine-control2", "vine-control3", "vine-control4"];
|
|
var coords = new spine.webgl.Vector3(), temp = new spine.webgl.Vector3(), temp2 = new spine.Vector2();
|
|
var playButton, timeLine, spacing, isPlaying = true, playTime = 0;
|
|
|
|
function init () {
|
|
|
|
canvas = document.getElementById("vinedemo-canvas");
|
|
canvas.width = canvas.clientWidth; canvas.height = canvas.clientHeight;
|
|
gl = canvas.getContext("webgl", { alpha: false }) || canvas.getContext("experimental-webgl", { alpha: false });
|
|
|
|
renderer = new spine.webgl.SceneRenderer(canvas, gl);
|
|
assetManager = new spine.webgl.AssetManager(gl, pathPrefix);
|
|
input = new spine.webgl.Input(canvas);
|
|
input.addListener({
|
|
down: function(x, y) {
|
|
for (var i = 0; i < controlBones.length; i++) {
|
|
var bone = skeleton.findBone(controlBones[i]);
|
|
renderer.camera.screenToWorld(coords.set(x, y, 0), canvas.width, canvas.height);
|
|
if (temp.set(skeleton.x + bone.worldX, skeleton.y + bone.worldY, 0).distance(coords) < 20) {
|
|
target = bone;
|
|
}
|
|
}
|
|
},
|
|
up: function(x, y) {
|
|
target = null;
|
|
},
|
|
dragged: function(x, y) {
|
|
if (target != null) {
|
|
renderer.camera.screenToWorld(coords.set(x, y, 0), canvas.width, canvas.height);
|
|
if (target.parent !== null) {
|
|
target.parent.worldToLocal(temp2.set(coords.x - skeleton.x, coords.y - skeleton.y));
|
|
target.x = temp2.x;
|
|
target.y = temp2.y;
|
|
} else {
|
|
target.x = coords.x - skeleton.x;
|
|
target.y = coords.y - skeleton.y;
|
|
}
|
|
}
|
|
},
|
|
moved: function (x, y) { }
|
|
})
|
|
assetManager.loadTexture("vine.png");
|
|
assetManager.loadText("vine.json");
|
|
assetManager.loadText("vine.atlas");
|
|
requestAnimationFrame(load);
|
|
}
|
|
|
|
function load () {
|
|
if (assetManager.isLoadingComplete()) {
|
|
var atlas = new spine.TextureAtlas(assetManager.get("vine.atlas"), function(path) {
|
|
return assetManager.get(path);
|
|
});
|
|
var atlasLoader = new spine.TextureAtlasAttachmentLoader(atlas);
|
|
var skeletonJson = new spine.SkeletonJson(atlasLoader);
|
|
var skeletonData = skeletonJson.readSkeletonData(assetManager.get("vine.json"));
|
|
skeleton = new spine.Skeleton(skeletonData);
|
|
skeleton.setToSetupPose();
|
|
skeleton.updateWorldTransform();
|
|
var offset = new spine.Vector2();
|
|
bounds = new spine.Vector2();
|
|
skeleton.getBounds(offset, bounds);
|
|
state = new spine.AnimationState(new spine.AnimationStateData(skeleton.data));
|
|
state.setAnimation(0, "animation", true);
|
|
state.apply(skeleton);
|
|
skeleton.updateWorldTransform();
|
|
|
|
renderer.camera.position.x = offset.x + bounds.x / 2;
|
|
renderer.camera.position.y = offset.y + bounds.y / 2;
|
|
|
|
renderer.skeletonDebugRenderer.drawMeshHull = false;
|
|
renderer.skeletonDebugRenderer.drawMeshTriangles = false;
|
|
|
|
setupUI();
|
|
|
|
loadingComplete(canvas, render);
|
|
} else requestAnimationFrame(load);
|
|
}
|
|
|
|
function setupUI() {
|
|
playButton = $("#vinedemo-playbutton");
|
|
var playButtonUpdate = function () {
|
|
isPlaying = !isPlaying;
|
|
if (isPlaying) {
|
|
playButton.val("Pause");
|
|
playButton.addClass("pause").removeClass("play");
|
|
} else {
|
|
playButton.val("Play");
|
|
playButton.addClass("play").removeClass("pause");
|
|
}
|
|
}
|
|
playButton.click(playButtonUpdate);
|
|
|
|
timeLine = $("#vinedemo-timeline");
|
|
timeLine.slider({ range: "max", min: 0, max: 100, value: 0, slide: function () {
|
|
if (isPlaying) playButton.click();
|
|
if (!isPlaying) {
|
|
var time = timeLine.slider("value") / 100;
|
|
var animationDuration = state.getCurrent(0).animation.duration;
|
|
time = animationDuration * time;
|
|
state.update(time - playTime);
|
|
state.apply(skeleton);
|
|
skeleton.updateWorldTransform();
|
|
playTime = time;
|
|
}
|
|
}});
|
|
|
|
spacing = $("#vinedemo-spacing");
|
|
spacing.slider({ range: "max", min: -100, max: 100, value: 0, slide: function () {
|
|
skeleton.findPathConstraint("vine-path").spacing = spacing.slider("value");
|
|
$("#vinedemo-spacing-label").text(skeleton.findPathConstraint("vine-path").spacing + "%");
|
|
}});
|
|
|
|
var checkbox = $("#vinedemo-drawbones");
|
|
checkbox.change(function() {
|
|
renderer.skeletonDebugRenderer.drawPaths = this.checked;
|
|
renderer.skeletonDebugRenderer.drawBones = this.checked;
|
|
});
|
|
}
|
|
|
|
function render () {
|
|
var now = Date.now() / 1000;
|
|
var delta = now - lastFrameTime;
|
|
lastFrameTime = now;
|
|
if (delta > 0.032) delta = 0.032;
|
|
|
|
if (isPlaying) {
|
|
var animationDuration = state.getCurrent(0).animation.duration;
|
|
playTime += delta;
|
|
while (playTime >= animationDuration) {
|
|
playTime -= animationDuration;
|
|
}
|
|
timeLine.slider("value", (playTime / animationDuration * 100));
|
|
|
|
state.update(delta);
|
|
state.apply(skeleton);
|
|
}
|
|
|
|
skeleton.updateWorldTransform();
|
|
|
|
renderer.camera.viewportWidth = bounds.x * 1.2;
|
|
renderer.camera.viewportHeight = bounds.y * 1.2;
|
|
renderer.resize(spine.webgl.ResizeMode.Fit);
|
|
|
|
gl.clearColor(0.2, 0.2, 0.2, 1);
|
|
gl.clear(gl.COLOR_BUFFER_BIT);
|
|
|
|
renderer.begin();
|
|
renderer.drawSkeleton(skeleton, true);
|
|
renderer.drawSkeletonDebug(skeleton);
|
|
for (var i = 0; i < controlBones.length; i++) {
|
|
var bone = skeleton.findBone(controlBones[i]);
|
|
var colorInner = bone === target ? COLOR_INNER_SELECTED : COLOR_INNER;
|
|
var colorOuter = bone === target ? COLOR_OUTER_SELECTED : COLOR_OUTER;
|
|
renderer.circle(true, skeleton.x + bone.worldX, skeleton.y + bone.worldY, 20, colorInner);
|
|
renderer.circle(false, skeleton.x + bone.worldX, skeleton.y + bone.worldY, 20, colorOuter);
|
|
}
|
|
renderer.end();
|
|
}
|
|
|
|
init();
|
|
}; |