Byeong Gwan 880f3c59f5
[ios] backport from 4.3-beta: expose explict module for c & cpp (#2975)
* [ios] backport from 4.3-beta: expose explict module for c & cpp

- standard user can import spine-c based api as usual
- dedicated swift/cpp user can import cpp interface with explict import and enabling cpp interp
- objective-c user can import cpp using objective-c++

* [ios] expose `SpineCppLite` so that the library user can build there own runtime based on swift package => macOS, spriteKit texture
2025-11-17 15:01:21 +01:00
..
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2025-05-26 13:24:06 +02:00
2024-06-18 10:02:25 +02:00
2024-06-18 10:02:25 +02:00
2024-06-18 10:02:25 +02:00

spine-ios

The spine-ios runtime provides functionality to load, manipulate and render Spine skeletal animation data for iOS using Swift or Objective-C.

See the spine-ios documentation for more information.

Licensing

You are welcome to evaluate the Spine Runtimes and the examples we provide in this repository free of charge.

You can integrate the Spine Runtimes into your software free of charge, but users of your software must have their own Spine license. Please make your users aware of this requirement! This option is often chosen by those making development tools, such as an SDK, game toolkit, or software library.

In order to distribute your software containing the Spine Runtimes to others that don't have a Spine license, you need a Spine license at the time of integration. Then you can distribute your software containing the Spine Runtimes however you like, provided others don't modify it or use it to create new software. If others want to do that, they'll need their own Spine license.

For the official legal terms governing the Spine Runtimes, please read the Spine Runtimes License Agreement and Section 2 of the Spine Editor License Agreement.

Spine version

spine-ios works with data exported from Spine 4.2.xx.

spine-ios supports all Spine features except two-color tinting.