spine-runtimes/spine-flutter/lib/spine_flutter.dart
2022-08-19 17:38:46 +02:00

120 lines
4.7 KiB
Dart

import 'dart:ffi';
import 'dart:io';
import 'dart:typed_data';
import 'dart:ui';
import 'package:ffi/ffi.dart';
import 'package:flutter/services.dart';
import 'package:flutter/widgets.dart';
import 'spine_flutter_bindings_generated.dart';
import 'package:path/path.dart' as Path;
int majorVersion() => _bindings.spine_major_version();
int minorVersion() => _bindings.spine_minor_version();
Future<Pointer<spine_atlas>> loadAtlas(AssetBundle assetBundle, String atlasFileName) async {
final atlasData = await assetBundle.loadString(atlasFileName);
final atlasDataNative = atlasData.toNativeUtf8();
final atlas = _bindings.spine_atlas_load(atlasDataNative.cast());
calloc.free(atlasDataNative);
if (atlas.ref.error.address != nullptr.address) {
final Pointer<Utf8> error = atlas.ref.error.cast();
final message = error.toDartString();
_bindings.spine_atlas_dispose(atlas);
throw Exception("Couldn't load atlas: " + message);
}
final atlasDir = Path.dirname(atlasFileName);
List<Image> atlasPages = [];
for (int i = 0; i < atlas.ref.numImagePaths; i++) {
final Pointer<Utf8> atlasPageFile = atlas.ref.imagePaths[i].cast();
final imagePath = Path.join(atlasDir, atlasPageFile.toDartString());
atlasPages.add(await Image(image: AssetImage(imagePath)));
}
return atlas;
}
Pointer<spine_skeleton_data> loadSkeletonDataJson(Pointer<spine_atlas> atlas, String json) {
final jsonNative = json.toNativeUtf8();
final skeletonData = _bindings.spine_skeleton_data_load_json(atlas, jsonNative.cast());
if (skeletonData.ref.error.address != nullptr.address) {
final Pointer<Utf8> error = skeletonData.ref.error.cast();
final message = error.toDartString();
_bindings.spine_skeleton_data_dispose(skeletonData);
throw Exception("Couldn't load skeleton data: " + message);
}
return skeletonData;
}
Pointer<spine_skeleton_data> loadSkeletonDataBinary(Pointer<spine_atlas> atlas, ByteData binary) {
final Pointer<Uint8> binaryNative = malloc.allocate(binary.lengthInBytes);
binaryNative.asTypedList(binary.lengthInBytes).setAll(0, binary.buffer.asUint8List());
final skeletonData = _bindings.spine_skeleton_data_load_binary(atlas, binaryNative.cast(), binary.lengthInBytes);
malloc.free(binaryNative);
if (skeletonData.ref.error.address != nullptr.address) {
final Pointer<Utf8> error = skeletonData.ref.error.cast();
final message = error.toDartString();
_bindings.spine_skeleton_data_dispose(skeletonData);
throw Exception("Couldn't load skeleton data: " + message);
}
return skeletonData;
}
Pointer<spine_skeleton_drawable> createSkeletonDrawable(Pointer<spine_skeleton_data> skeletonData) {
return _bindings.spine_skeleton_drawable_create(skeletonData);
}
void updateSkeletonDrawable(Pointer<spine_skeleton_drawable> drawable, double deltaTime) {
_bindings.spine_skeleton_drawable_update(drawable, deltaTime);
}
class RenderCommand {
late Vertices vertices;
late int atlasPageIndex;
RenderCommand? next;
RenderCommand(Pointer<spine_render_command> nativeCmd) {
atlasPageIndex = nativeCmd.ref.atlasPage;
int numVertices = nativeCmd.ref.numVertices;
int numIndices = nativeCmd.ref.numIndices;
// We pass the native data as views directly to Vertices.raw. According to the sources, the data
// is copied, so it doesn't matter that we free up the underlying memory on the next
// render call. See the implementation of Vertices.raw() here:
// https://github.com/flutter/engine/blob/5c60785b802ad2c8b8899608d949342d5c624952/lib/ui/painting/vertices.cc#L21
vertices = Vertices.raw(VertexMode.triangles,
nativeCmd.ref.positions.asTypedList(numVertices * 2),
textureCoordinates: nativeCmd.ref.uvs.asTypedList(numVertices * 2),
colors: nativeCmd.ref.colors.asTypedList(numVertices),
indices: nativeCmd.ref.indices.asTypedList(numIndices));
}
}
List<RenderCommand> renderSkeletonDrawable(Pointer<spine_skeleton_drawable> drawable) {
Pointer<spine_render_command> nativeCmd = _bindings.spine_skeleton_drawable_render(drawable);
List<RenderCommand> commands = [];
while(nativeCmd.address != nullptr.address) {
commands.add(RenderCommand(nativeCmd));
nativeCmd = nativeCmd.ref.next;
}
return commands;
}
const String _libName = 'spine_flutter';
final DynamicLibrary _dylib = () {
if (Platform.isMacOS || Platform.isIOS) {
return DynamicLibrary.open('$_libName.framework/$_libName');
}
if (Platform.isAndroid || Platform.isLinux) {
return DynamicLibrary.open('lib$_libName.so');
}
if (Platform.isWindows) {
return DynamicLibrary.open('$_libName.dll');
}
throw UnsupportedError('Unknown platform: ${Platform.operatingSystem}');
}();
final SpineFlutterBindings _bindings = SpineFlutterBindings(_dylib);