mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-05 06:44:56 +08:00
161 lines
5.8 KiB
Java
161 lines
5.8 KiB
Java
/******************************************************************************
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* Spine Runtimes Software License v2.5
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*
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* Copyright (c) 2013-2016, Esoteric Software
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* All rights reserved.
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*
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* You are granted a perpetual, non-exclusive, non-sublicensable, and
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* non-transferable license to use, install, execute, and perform the Spine
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* Runtimes software and derivative works solely for personal or internal
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* use. Without the written permission of Esoteric Software (see Section 2 of
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* the Spine Software License Agreement), you may not (a) modify, translate,
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* adapt, or develop new applications using the Spine Runtimes or otherwise
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* create derivative works or improvements of the Spine Runtimes or (b) remove,
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* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
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* or other intellectual property or proprietary rights notices on or in the
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* Software, including any copy thereof. Redistributions in binary or source
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* form must include this license and terms.
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*
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* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
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* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
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* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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package com.esotericsoftware.spine;
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import com.badlogic.gdx.ApplicationAdapter;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.Input.Keys;
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import com.badlogic.gdx.backends.lwjgl.LwjglApplication;
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import com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration;
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import com.badlogic.gdx.graphics.GL20;
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import com.badlogic.gdx.graphics.OrthographicCamera;
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import com.badlogic.gdx.graphics.g2d.BitmapFont;
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import com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch;
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import com.badlogic.gdx.graphics.g2d.TextureAtlas;
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import com.badlogic.gdx.math.WindowedMean;
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import com.esotericsoftware.spine.attachments.ClippingAttachment;
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public class ClippingTest extends ApplicationAdapter {
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OrthographicCamera camera;
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PolygonSpriteBatch batch;
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SkeletonRenderer renderer;
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SkeletonRendererDebug debugRenderer;
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BitmapFont font;
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TextureAtlas atlas;
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Skeleton skeleton;
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AnimationState state;
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WindowedMean mean = new WindowedMean(30);
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public void create () {
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camera = new OrthographicCamera();
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batch = new PolygonSpriteBatch(2048);
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renderer = new SkeletonRenderer();
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renderer.setPremultipliedAlpha(true);
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renderer.setSoftwareClipping(true);
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debugRenderer = new SkeletonRendererDebug();
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debugRenderer.setBoundingBoxes(false);
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debugRenderer.setRegionAttachments(false);
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font = new BitmapFont();
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atlas = new TextureAtlas(Gdx.files.internal("raptor/raptor-pma.atlas"));
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SkeletonJson json = new SkeletonJson(atlas);
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json.setScale(0.6f);
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SkeletonData skeletonData = json.readSkeletonData(Gdx.files.internal("raptor/raptor.json"));
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skeleton = new Skeleton(skeletonData);
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skeleton.setPosition(250, 20);
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AnimationStateData stateData = new AnimationStateData(skeletonData);
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// stateData.setMix("run", "jump", 0.2f);
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// stateData.setMix("jump", "run", 0.2f);
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state = new AnimationState(stateData);
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state.setTimeScale(0.5f);
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state.setAnimation(0, "walk", true);
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state.addAnimation(0, "Jump", false, 2);
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state.addAnimation(0, "walk", true, 0);
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// Create a clipping attachment, slot data, and slot.
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ClippingAttachment clip = new ClippingAttachment("clip");
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// Rectangle:
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clip.setVertices(new float[] { //
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-140, 50, //
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250, 50, //
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250, 350, //
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-140, 350, //
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});
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// Self intersection:
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// clip.setVertices(new float[] { //
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// -140, -50, //
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// 120, 50, //
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// 120, -50, //
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// -140, 50, //
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// });
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clip.setWorldVerticesLength(8);
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clip.setEnd(skeleton.findSlot("front_hand"));
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SlotData clipSlotData = new SlotData(skeletonData.getSlots().size, "clip slot", skeletonData.getBones().first());
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skeletonData.getSlots().add(clipSlotData);
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Slot clipSlot = new Slot(clipSlotData, skeleton.getRootBone());
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clipSlot.setAttachment(clip);
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skeleton.getSlots().add(clipSlot);
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skeleton.getDrawOrder().insert(skeletonData.findSlot("back_hand").getIndex(), clipSlot);
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}
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public void render () {
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// state.update(Gdx.graphics.getDeltaTime() * 0.3f);
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state.update(0);
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Gdx.gl.glClearColor(0.3f, 0.3f, 0.3f, 1);
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Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
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state.apply(skeleton);
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skeleton.updateWorldTransform();
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camera.update();
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batch.getProjectionMatrix().set(camera.combined);
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debugRenderer.getShapeRenderer().setProjectionMatrix(camera.combined);
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batch.begin();
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long start = System.nanoTime();
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renderer.draw(batch, skeleton);
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mean.addValue((System.nanoTime() - start) / 1000000.0f);
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renderer.setPremultipliedAlpha(false);
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font.draw(batch, "Time: " + mean.getMean() + "ms", 10, Gdx.graphics.getHeight() - font.getLineHeight());
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batch.end();
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debugRenderer.draw(skeleton);
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if (Gdx.input.isKeyJustPressed(Keys.S)) {
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renderer.setSoftwareClipping(!renderer.getSoftwareClipping());
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System.out.println("Software clipping: " + renderer.getSoftwareClipping());
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}
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}
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public void resize (int width, int height) {
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camera.setToOrtho(false);
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}
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public void dispose () {
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atlas.dispose();
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}
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public static void main (String[] args) throws Exception {
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LwjglApplicationConfiguration config = new LwjglApplicationConfiguration();
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config.stencil = 8;
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new LwjglApplication(new ClippingTest(), config);
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}
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}
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