mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-21 01:36:02 +08:00
349 lines
10 KiB
Lua
349 lines
10 KiB
Lua
-------------------------------------------------------------------------------
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-- Spine Runtimes Software License v2.5
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--
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-- Copyright (c) 2013-2016, Esoteric Software
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-- All rights reserved.
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--
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-- You are granted a perpetual, non-exclusive, non-sublicensable, and
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-- non-transferable license to use, install, execute, and perform the Spine
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-- Runtimes software and derivative works solely for personal or internal
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-- use. Without the written permission of Esoteric Software (see Section 2 of
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-- the Spine Software License Agreement), you may not (a) modify, translate,
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-- adapt, or develop new applications using the Spine Runtimes or otherwise
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-- create derivative works or improvements of the Spine Runtimes or (b) remove,
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-- delete, alter, or obscure any trademarks or any copyright, trademark, patent,
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-- or other intellectual property or proprietary rights notices on or in the
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-- Software, including any copy thereof. Redistributions in binary or source
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-- form must include this license and terms.
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--
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-- THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
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-- IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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-- MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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-- EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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-- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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-- PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
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-- USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
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-- IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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-- ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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-- POSSIBILITY OF SUCH DAMAGE.
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-------------------------------------------------------------------------------
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local utils = require "spine-lua.utils"
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local Triangulator = require "spine-lua.Triangulator"
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local setmetatable = setmetatable
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local math_min = math.min
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local math_max = math.max
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local ipairs = ipairs
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local table_insert = table.insert
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local table_remove = table.remove
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local SkeletonClipping = {}
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SkeletonClipping.__index = SkeletonClipping
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function SkeletonClipping.new ()
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local self = {
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triangulator = Triangulator.new(),
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clippingPolygon = {},
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clipOutput = {},
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clippedVertices = {},
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clippedUVs = {},
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clippedTriangles = {},
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clipAttachment = nil
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}
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setmetatable(self, SkeletonClipping)
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return self
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end
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function SkeletonClipping:clipStart(slot, clip)
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if self.clipAttachment then return 0 end
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self.clipAttachment = clip
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local n = clip.worldVerticesLength
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self.clippingPolygon = {}
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local vertices = self.clippingPolygon
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clip:computeWorldVertices(slot, 0, n, vertices, 0, 2)
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self:makeClockwise(self.clippingPolygon)
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self.clippingPolygons = self.triangulator:decompose(self.clippingPolygon, self.triangulator:triangulate(self.clippingPolygon))
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for i,polygon in ipairs(self.clippingPolygons) do
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self:makeClockwise(polygon)
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table_insert(polygon, polygon[1])
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table_insert(polygon, polygon[2])
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end
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return #self.clippingPolygons
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end
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function SkeletonClipping:clipEnd(slot)
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if self.clipAttachment and self.clipAttachment.endSlot == slot then self:clipEnd2() end
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end
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function SkeletonClipping:clipEnd2()
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if self.clipAttachment == nil then return end
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self.clipAttachment = nil
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self.clippingPolygons = nil
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self.clippedVertices = {}
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self.clippedUVs = {}
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self.clippedTriangles = {}
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self.clippingPolygon = {}
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end
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function SkeletonClipping:isClipping()
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return self.clipAttachment ~= nil
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end
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function SkeletonClipping:clipTriangles(vertices, uvs, triangles, trianglesLength)
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self.clippedVertices = {}
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self.clippedUVs = {}
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self.clippedTriangles = {}
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local clippedVertices = self.clippedVertices
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local clippedUVs = self.clippedUVs
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local clippedTriangles = self.clippedTriangles
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local polygons = self.clippingPolygons
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local polygonsCount = #self.clippingPolygons
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local index = 1
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local i = 1
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while i <= trianglesLength do
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local vertexOffset = (triangles[i] - 1) * 2 + 1
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local x1 = vertices[vertexOffset]
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local y1 = vertices[vertexOffset + 1]
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local u1 = uvs[vertexOffset]
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local v1 = uvs[vertexOffset + 1]
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vertexOffset = (triangles[i + 1] - 1) * 2 + 1
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local x2 = vertices[vertexOffset]
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local y2 = vertices[vertexOffset + 1]
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local u2 = uvs[vertexOffset]
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local v2 = uvs[vertexOffset + 1]
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vertexOffset = (triangles[i + 2] - 1) * 2 + 1;
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local x3 = vertices[vertexOffset]
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local y3 = vertices[vertexOffset + 1]
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local u3 = uvs[vertexOffset]
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local v3 = uvs[vertexOffset + 1]
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local p = 1
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while p <= polygonsCount do
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local s = #clippedVertices + 1
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local clipOutput = {}
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if (self:clip(x1, y1, x2, y2, x3, y3, polygons[p], clipOutput)) then
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local clipOutputLength = #clipOutput
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if (clipOutputLength > 0) then
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local d0 = y2 - y3
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local d1 = x3 - x2
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local d2 = x1 - x3
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local d4 = y3 - y1
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local d = 1 / (d0 * d2 + d1 * (y1 - y3));
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local clipOutputCount = clipOutputLength / 2
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local clipOutputItems = clipOutput
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local clippedVerticesItems = clippedVertices
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local clippedUVsItems = clippedUVs
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local ii = 1
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while ii <= clipOutputLength do
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local x = clipOutputItems[ii]
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local y = clipOutputItems[ii + 1]
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clippedVerticesItems[s] = x
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clippedVerticesItems[s + 1] = y
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local c0 = x - x3
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local c1 = y - y3
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local a = (d0 * c0 + d1 * c1) * d
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local b = (d4 * c0 + d2 * c1) * d
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local c = 1 - a - b
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clippedUVsItems[s] = u1 * a + u2 * b + u3 * c
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clippedUVsItems[s + 1] = v1 * a + v2 * b + v3 * c
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s = s + 2
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ii = ii + 2
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end
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s = #clippedTriangles + 1
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local clippedTrianglesItems = clippedTriangles
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clipOutputCount = clipOutputCount - 1
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ii = 1
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while ii < clipOutputCount do
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clippedTrianglesItems[s] = index
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clippedTrianglesItems[s + 1] = index + ii
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clippedTrianglesItems[s + 2] = index + ii + 1
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s = s + 3
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ii = ii + 1
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end
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index = index + clipOutputCount + 1
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end
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else
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local clippedVerticesItems = clippedVertices
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local clippedUVsItems = clippedUVs
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clippedVerticesItems[s] = x1
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clippedVerticesItems[s + 1] = y1
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clippedVerticesItems[s + 2] = x2
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clippedVerticesItems[s + 3] = y2
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clippedVerticesItems[s + 4] = x3
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clippedVerticesItems[s + 5] = y3
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clippedUVsItems[s] = u1
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clippedUVsItems[s + 1] = v1
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clippedUVsItems[s + 2] = u2
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clippedUVsItems[s + 3] = v2
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clippedUVsItems[s + 4] = u3
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clippedUVsItems[s + 5] = v3
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s = #clippedTriangles + 1
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local clippedTrianglesItems = clippedTriangles
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clippedTrianglesItems[s] = index
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clippedTrianglesItems[s + 1] = index + 1
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clippedTrianglesItems[s + 2] = index + 2
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index = index + 3;
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break
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end
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p = p + 1
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end
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i = i + 3
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end
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end
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function SkeletonClipping:clip(x1, y1, x2, y2, x3, y3, clippingArea, output)
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local originalOutput = output
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local clipped = false
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local scratch = {}
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-- Avoid copy at the end.
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local input = nil
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if #clippingArea % 4 >= 2 then
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input = output
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output = scratch
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else
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input = scratch
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end
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table_insert(input, x1)
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table_insert(input, y1)
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table_insert(input, x2)
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table_insert(input, y2)
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table_insert(input, x3)
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table_insert(input, y3)
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table_insert(input, x1)
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table_insert(input, y1)
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local clippingVertices = clippingArea
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local clippingVerticesLast = #clippingArea - 4 + 1
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local i = 1
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while true do
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local edgeX = clippingVertices[i]
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local edgeY = clippingVertices[i + 1]
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local edgeX2 = clippingVertices[i + 2]
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local edgeY2 = clippingVertices[i + 3]
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local deltaX = edgeX - edgeX2
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local deltaY = edgeY - edgeY2
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local inputVertices = input
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local inputVerticesLength = #input - 2
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local outputStart = #output
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local ii = 1
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while ii <= inputVerticesLength do
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local inputX = inputVertices[ii]
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local inputY = inputVertices[ii + 1]
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local inputX2 = inputVertices[ii + 2]
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local inputY2 = inputVertices[ii + 3]
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local side2 = deltaX * (inputY2 - edgeY2) - deltaY * (inputX2 - edgeX2) > 0
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local continue = false;
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if deltaX * (inputY - edgeY2) - deltaY * (inputX - edgeX2) > 0 then
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if side2 then -- v1 inside, v2 inside
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table_insert(output, inputX2)
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table_insert(output, inputY2)
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continue = true
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else
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-- v1 inside, v2 outside
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local c0 = inputY2 - inputY
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local c2 = inputX2 - inputX
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local ua = (c2 * (edgeY - inputY) - c0 * (edgeX - inputX)) / (c0 * (edgeX2 - edgeX) - c2 * (edgeY2 - edgeY))
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table_insert(output, edgeX + (edgeX2 - edgeX) * ua)
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table_insert(output, edgeY + (edgeY2 - edgeY) * ua)
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end
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elseif side2 then -- v1 outside, v2 inside
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local c0 = inputY2 - inputY
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local c2 = inputX2 - inputX
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local ua = (c2 * (edgeY - inputY) - c0 * (edgeX - inputX)) / (c0 * (edgeX2 - edgeX) - c2 * (edgeY2 - edgeY))
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table_insert(output, edgeX + (edgeX2 - edgeX) * ua)
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table_insert(output, edgeY + (edgeY2 - edgeY) * ua)
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table_insert(output, inputX2)
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table_insert(output, inputY2)
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end
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if not continue then clipped = true end
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ii = ii + 2
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end
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if outputStart == #output then -- All edges outside.
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for i, v in ipairs(originalOutput) do
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originalOutput[i] = nil
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end
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return true
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end
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table_insert(output, output[1])
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table_insert(output, output[2])
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if (i == clippingVerticesLast) then break end
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local temp = output
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output = input
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for i, v in ipairs(output) do
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output[i] = nil
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end
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input = temp
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i = i + 2
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end
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if originalOutput ~= output then
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for i, v in ipairs(originalOutput) do
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originalOutput[i] = nil
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end
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i = 1
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local n = #output - 2
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while i <= n do
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originalOutput[i] = output[i]
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i = i + 1
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end
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else
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utils.setArraySize(originalOutput, #originalOutput - 2)
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end
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return clipped
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end
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function SkeletonClipping:makeClockwise(polygon)
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local vertices = polygon
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local verticesLength = #polygon
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local area = vertices[verticesLength - 2 + 1] * vertices[1 + 1] - vertices[0 + 1] * vertices[verticesLength - 1 + 1]
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local p1x
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local p1y
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local p2x
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local p2y
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local i = 1
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local n = verticesLength - 3 + 1
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while i <= n do
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p1x = vertices[i]
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p1y = vertices[i + 1]
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p2x = vertices[i + 2]
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p2y = vertices[i + 3]
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area = area + p1x * p2y - p2x * p1y
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i = i + 2
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end
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if (area < 0) then return end
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i = 1
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local lastX = verticesLength - 2 + 1
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n = verticesLength / 2
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while i <= n do
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local x = vertices[i]
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local y = vertices[i + 1]
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local other = lastX - i + 1
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vertices[i] = vertices[other]
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vertices[i + 1] = vertices[other + 1]
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vertices[other] = x
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vertices[other + 1] = y
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i = i + 2
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end
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end
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return SkeletonClipping
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