NathanSweet b0279701e4 Meshes, FFD and skinning for spine-cocos2d-iphone.
Also, AnimationState listeners are done using blocks.

This is for cocos2d 2.1.0. Version 3.0 and 3.1 is coming soon.
2014-05-17 22:28:24 +02:00

10 lines
229 B
Objective-C

#import <UIKit/UIKit.h>
int main(int argc, char *argv[]) {
NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init];
int retVal = UIApplicationMain(argc, argv, nil, @"AppController");
[pool release];
return retVal;
}