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Also, AnimationState listeners are done using blocks. This is for cocos2d 2.1.0. Version 3.0 and 3.1 is coming soon.
10 lines
229 B
Objective-C
10 lines
229 B
Objective-C
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#import <UIKit/UIKit.h>
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int main(int argc, char *argv[]) {
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NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init];
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int retVal = UIApplicationMain(argc, argv, nil, @"AppController");
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[pool release];
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return retVal;
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}
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