mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-05 06:44:56 +08:00
reference to post on cocos2d forums: http://forum.cocos2d-iphone.org/t/spine-runtime-for-3-0-problems/13504
WIP, NOT READY FOR USE
spine-cocos2d-iphone v3.0
The spine-cocos2d-iphone runtime provides functionality to load, manipulate and render Spine skeletal animation data using cocos2d-iphone. spine-cocos2d-iphone is based on spine-c.
Setup
- Download the Spine Runtimes source using git or by downloading it as a zip.
- Place the contents of a cocos2d version 3.0.x distribution into the
spine-cocos2d-iphone/3.0/cocos2ddirectory. - Open the XCode project file for iOS or Mac from the
spine-cocos2d-iphone/3.0directory.
Alternatively, the contents of the spine-c/src, spine-c/include and spine-cocos2d-iphone/3.0/src directories can be copied into your project. Be sure your header search path will find the contents of the spine-c/include and spine-cocos2d-iphone/3.0/src directories. Note that the includes use spine/Xxx.h, so the spine directory cannot be omitted when copying the files.
Examples
Links
podspec (maintained externally)