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https://github.com/EsotericSoftware/spine-runtimes.git
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81 lines
3.2 KiB
TypeScript
81 lines
3.2 KiB
TypeScript
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated May 1, 2019. Replaces all prior versions.
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*
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* Copyright (c) 2013-2019, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY EXPRESS
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* OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
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* NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS
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* INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
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* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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module spine {
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/** Stores the setup pose for a {@link TransformConstraint}.
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*
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* See [Transform constraints](http://esotericsoftware.com/spine-transform-constraints) in the Spine User Guide. */
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export class TransformConstraintData extends ConstraintData {
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/** The bones that will be modified by this transform constraint. */
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bones = new Array<BoneData>();
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/** The target bone whose world transform will be copied to the constrained bones. */
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target: BoneData;
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/** A percentage (0-1) that controls the mix between the constrained and unconstrained rotations. */
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rotateMix = 0;
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/** A percentage (0-1) that controls the mix between the constrained and unconstrained translations. */
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translateMix = 0;
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/** A percentage (0-1) that controls the mix between the constrained and unconstrained scales. */
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scaleMix = 0;
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/** A percentage (0-1) that controls the mix between the constrained and unconstrained shears. */
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shearMix = 0;
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/** An offset added to the constrained bone rotation. */
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offsetRotation = 0;
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/** An offset added to the constrained bone X translation. */
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offsetX = 0;
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/** An offset added to the constrained bone Y translation. */
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offsetY = 0;
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/** An offset added to the constrained bone scaleX. */
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offsetScaleX = 0;
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/** An offset added to the constrained bone scaleY. */
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offsetScaleY = 0;
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/** An offset added to the constrained bone shearY. */
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offsetShearY = 0;
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relative = false;
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local = false;
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constructor (name: string) {
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super(name, 0, false);
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}
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}
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}
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