spine-runtimes/spine-ts/core/src/TransformConstraintData.ts

81 lines
3.2 KiB
TypeScript

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated May 1, 2019. Replaces all prior versions.
*
* Copyright (c) 2013-2019, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY EXPRESS
* OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
* NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS
* INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
module spine {
/** Stores the setup pose for a {@link TransformConstraint}.
*
* See [Transform constraints](http://esotericsoftware.com/spine-transform-constraints) in the Spine User Guide. */
export class TransformConstraintData extends ConstraintData {
/** The bones that will be modified by this transform constraint. */
bones = new Array<BoneData>();
/** The target bone whose world transform will be copied to the constrained bones. */
target: BoneData;
/** A percentage (0-1) that controls the mix between the constrained and unconstrained rotations. */
rotateMix = 0;
/** A percentage (0-1) that controls the mix between the constrained and unconstrained translations. */
translateMix = 0;
/** A percentage (0-1) that controls the mix between the constrained and unconstrained scales. */
scaleMix = 0;
/** A percentage (0-1) that controls the mix between the constrained and unconstrained shears. */
shearMix = 0;
/** An offset added to the constrained bone rotation. */
offsetRotation = 0;
/** An offset added to the constrained bone X translation. */
offsetX = 0;
/** An offset added to the constrained bone Y translation. */
offsetY = 0;
/** An offset added to the constrained bone scaleX. */
offsetScaleX = 0;
/** An offset added to the constrained bone scaleY. */
offsetScaleY = 0;
/** An offset added to the constrained bone shearY. */
offsetShearY = 0;
relative = false;
local = false;
constructor (name: string) {
super(name, 0, false);
}
}
}