spine-runtimes/spine-csharp/src/SkeletonJson.cs

1599 lines
67 KiB
C#

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated April 5, 2025. Replaces all prior versions.
*
* Copyright (c) 2013-2025, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#if (UNITY_5 || UNITY_5_3_OR_NEWER || UNITY_WSA || UNITY_WP8 || UNITY_WP8_1)
#define IS_UNITY
#endif
using System;
using System.Collections.Generic;
using System.IO;
using System.Runtime.Serialization;
#if WINDOWS_STOREAPP
using System.Threading.Tasks;
using Windows.Storage;
#endif
namespace Spine {
#if IS_UNITY
using Color32F = UnityEngine.Color;
#endif
using FromProperty = TransformConstraintData.FromProperty;
using FromRotate = TransformConstraintData.FromRotate;
using FromScaleX = TransformConstraintData.FromScaleX;
using FromScaleY = TransformConstraintData.FromScaleY;
using FromShearY = TransformConstraintData.FromShearY;
using FromX = TransformConstraintData.FromX;
using FromY = TransformConstraintData.FromY;
using ToProperty = TransformConstraintData.ToProperty;
using ToRotate = TransformConstraintData.ToRotate;
using ToScaleX = TransformConstraintData.ToScaleX;
using ToScaleY = TransformConstraintData.ToScaleY;
using ToShearY = TransformConstraintData.ToShearY;
using ToX = TransformConstraintData.ToX;
using ToY = TransformConstraintData.ToY;
/// <summary>
/// Loads skeleton data in the Spine JSON format.
/// <para>
/// JSON is human readable but the binary format is much smaller on disk and faster to load. See <see cref="SkeletonBinary"/>.</para>
/// <para>
/// See <a href="http://esotericsoftware.com/spine-json-format">Spine JSON format</a> and
/// <a href = "http://esotericsoftware.com/spine-loading-skeleton-data#JSON-and-binary-data" > JSON and binary data</a> in the Spine
/// Runtimes Guide.</para>
/// </summary>
public class SkeletonJson : SkeletonLoader {
private readonly List<LinkedMesh> linkedMeshes = new List<LinkedMesh>();
public SkeletonJson (AttachmentLoader attachmentLoader)
: base(attachmentLoader) {
}
public SkeletonJson (params Atlas[] atlasArray)
: base(atlasArray) {
}
#if !IS_UNITY && WINDOWS_STOREAPP
private async Task<SkeletonData> ReadFile(string path) {
var folder = Windows.ApplicationModel.Package.Current.InstalledLocation;
var file = await folder.GetFileAsync(path).AsTask().ConfigureAwait(false);
using (StreamReader reader = new StreamReader(await file.OpenStreamForReadAsync().ConfigureAwait(false))) {
SkeletonData skeletonData = ReadSkeletonData(reader);
skeletonData.Name = Path.GetFileNameWithoutExtension(path);
return skeletonData;
}
}
public override SkeletonData ReadSkeletonData (string path) {
return this.ReadFile(path).Result;
}
#else
public override SkeletonData ReadSkeletonData (string path) {
#if WINDOWS_PHONE
using (StreamReader reader = new StreamReader(Microsoft.Xna.Framework.TitleContainer.OpenStream(path))) {
#else
using (StreamReader reader = new StreamReader(new FileStream(path, FileMode.Open, FileAccess.Read, FileShare.Read))) {
#endif
SkeletonData skeletonData = ReadSkeletonData(reader);
skeletonData.name = Path.GetFileNameWithoutExtension(path);
return skeletonData;
}
}
#endif
public SkeletonData ReadSkeletonData (TextReader reader) {
if (reader == null) throw new ArgumentNullException("reader", "reader cannot be null.");
var skeletonData = new SkeletonData();
try {
float scale = this.scale;
Dictionary<string, object> root = Json.Deserialize(reader) as Dictionary<string, Object>;
if (root == null) throw new Exception("Invalid JSON.");
// Skeleton.
if (root.ContainsKey("skeleton")) {
Dictionary<string, object> skeletonMap = (Dictionary<string, Object>)root["skeleton"];
skeletonData.hash = (string)skeletonMap["hash"];
skeletonData.version = (string)skeletonMap["spine"];
skeletonData.x = GetFloat(skeletonMap, "x", 0);
skeletonData.y = GetFloat(skeletonMap, "y", 0);
skeletonData.width = GetFloat(skeletonMap, "width", 0);
skeletonData.height = GetFloat(skeletonMap, "height", 0);
skeletonData.referenceScale = GetFloat(skeletonMap, "referenceScale", 100) * scale;
skeletonData.fps = GetFloat(skeletonMap, "fps", 30);
skeletonData.imagesPath = GetString(skeletonMap, "images", null);
skeletonData.audioPath = GetString(skeletonMap, "audio", null);
}
// Bones.
if (root.ContainsKey("bones")) {
foreach (Dictionary<string, Object> boneMap in (List<Object>)root["bones"]) {
BoneData parent = null;
if (boneMap.ContainsKey("parent")) {
parent = skeletonData.FindBone((string)boneMap["parent"]);
if (parent == null)
throw new Exception("Parent bone not found: " + boneMap["parent"]);
}
var data = new BoneData(skeletonData.Bones.Count, (string)boneMap["name"], parent);
data.length = GetFloat(boneMap, "length", 0) * scale;
BoneLocal setup = data.setup;
setup.x = GetFloat(boneMap, "x", 0) * scale;
setup.y = GetFloat(boneMap, "y", 0) * scale;
setup.rotation = GetFloat(boneMap, "rotation", 0);
setup.scaleX = GetFloat(boneMap, "scaleX", 1);
setup.scaleY = GetFloat(boneMap, "scaleY", 1);
setup.shearX = GetFloat(boneMap, "shearX", 0);
setup.shearY = GetFloat(boneMap, "shearY", 0);
string inheritString = GetString(boneMap, "inherit", Inherit.Normal.ToString());
setup.inherit = (Inherit)Enum.Parse(typeof(Inherit), inheritString, true);
data.skinRequired = GetBoolean(boneMap, "skin", false);
skeletonData.bones.Add(data);
}
}
// Slots.
if (root.ContainsKey("slots")) {
foreach (Dictionary<string, Object> slotMap in (List<Object>)root["slots"]) {
string slotName = (string)slotMap["name"];
string boneName = (string)slotMap["bone"];
BoneData boneData = skeletonData.FindBone(boneName);
if (boneData == null) throw new Exception("Slot bone not found: " + boneName);
var data = new SlotData(skeletonData.Slots.Count, slotName, boneData);
if (slotMap.ContainsKey("color")) {
string color = (string)slotMap["color"];
data.setup.SetColor(ToColor32(color, 8));
}
if (slotMap.ContainsKey("dark")) {
string color2 = (string)slotMap["dark"];
data.setup.SetDarkColor(ToColor24(color2, 6)); // expectedLength = 6. ie. "RRGGBB"
}
data.attachmentName = GetString(slotMap, "attachment", null);
if (slotMap.ContainsKey("blend"))
data.blendMode = (BlendMode)Enum.Parse(typeof(BlendMode), (string)slotMap["blend"], true);
else
data.blendMode = BlendMode.Normal;
//data.visible = slotMap.getBoolean("visible", true);
skeletonData.slots.Add(data);
}
}
// Constraints.
if (root.ContainsKey("constraints")) {
foreach (Dictionary<string, Object> constraintMap in (List<Object>)root["constraints"]) {
string name = (string)constraintMap["name"];
bool skinRequired = GetBoolean(constraintMap, "skin", false);
switch ((string)constraintMap["type"]) {
case "ik": {
var data = new IkConstraintData(name);
data.skinRequired = skinRequired;
if (constraintMap.ContainsKey("bones")) {
foreach (string boneName in (List<Object>)constraintMap["bones"]) {
BoneData bone = skeletonData.FindBone(boneName);
if (bone == null) throw new Exception("IK bone not found: " + boneName);
data.bones.Add(bone);
}
}
string targetName = (string)constraintMap["target"];
data.target = skeletonData.FindBone(targetName);
if (data.target == null) throw new Exception("IK target bone not found: " + targetName);
data.uniform = GetBoolean(constraintMap, "uniform", false);
IkConstraintPose setup = data.setup;
setup.mix = GetFloat(constraintMap, "mix", 1);
setup.softness = GetFloat(constraintMap, "softness", 0) * scale;
setup.bendDirection = GetBoolean(constraintMap, "bendPositive", true) ? 1 : -1;
setup.compress = GetBoolean(constraintMap, "compress", false);
setup.stretch = GetBoolean(constraintMap, "stretch", false);
skeletonData.constraints.Add(data);
break;
}
case "transform": {
var data = new TransformConstraintData(name);
data.skinRequired = skinRequired;
if (constraintMap.ContainsKey("bones")) {
foreach (string boneName in (List<Object>)constraintMap["bones"]) {
BoneData bone = skeletonData.FindBone(boneName);
if (bone == null) throw new Exception("Transform constraint bone not found: " + boneName);
data.bones.Add(bone);
}
}
string sourceName = (string)constraintMap["source"];
data.source = skeletonData.FindBone(sourceName);
if (data.source == null) throw new Exception("Transform constraint source bone not found: " + sourceName);
data.localSource = GetBoolean(constraintMap, "localSource", false);
data.localTarget = GetBoolean(constraintMap, "localTarget", false);
data.additive = GetBoolean(constraintMap, "additive", false);
data.clamp = GetBoolean(constraintMap, "clamp", false);
bool rotate = false, x = false, y = false, scaleX = false, scaleY = false, shearY = false;
if (constraintMap.ContainsKey("properties")) {
foreach (KeyValuePair<string, Object> fromEntryObject in (Dictionary<string, Object>)constraintMap["properties"]) {
var fromEntry = (Dictionary<string, Object>)fromEntryObject.Value;
string fromEntryName = fromEntryObject.Key;
FromProperty from = FromProperty(fromEntryName);
float fromScale = PropertyScale(fromEntryName, scale);
from.offset = GetFloat(fromEntry, "offset", 0) * fromScale;
if (fromEntry.ContainsKey("to")) {
foreach (KeyValuePair<string, Object> toEntryObject in (Dictionary<string, Object>)fromEntry["to"]) {
var toEntry = (Dictionary<string, Object>)toEntryObject.Value;
string toEntryName = toEntryObject.Key;
float toScale = 1;
ToProperty to;
switch (toEntryName) {
case "rotate": {
rotate = true;
to = new ToRotate();
break;
}
case "x": {
x = true;
to = new ToX();
toScale = scale;
break;
}
case "y": {
y = true;
to = new ToY();
toScale = scale;
break;
}
case "scaleX": {
scaleX = true;
to = new ToScaleX();
break;
}
case "scaleY": {
scaleY = true;
to = new ToScaleY();
break;
}
case "shearY": {
shearY = true;
to = new ToShearY();
break;
}
default: throw new Exception("Invalid transform constraint to property: " + toEntryName);
}
to.offset = GetFloat(toEntry, "offset", 0) * toScale;
to.max = GetFloat(toEntry, "max", 1) * toScale;
to.scale = GetFloat(toEntry, "scale") * (toScale / fromScale);
from.to.Add(to);
}
}
if (from.to.Count != 0) data.properties.Add(from);
}
}
data.offsets[TransformConstraintData.ROTATION] = GetFloat(constraintMap, "rotation", 0);
data.offsets[TransformConstraintData.X] = GetFloat(constraintMap, "x", 0) * scale;
data.offsets[TransformConstraintData.Y] = GetFloat(constraintMap, "y", 0) * scale;
data.offsets[TransformConstraintData.SCALEX] = GetFloat(constraintMap, "scaleX", 0);
data.offsets[TransformConstraintData.SCALEY] = GetFloat(constraintMap, "scaleY", 0);
data.offsets[TransformConstraintData.SHEARY] = GetFloat(constraintMap, "shearY", 0);
TransformConstraintPose setup = data.setup;
if (rotate) setup.mixRotate = GetFloat(constraintMap, "mixRotate", 1);
if (x) setup.mixX = GetFloat(constraintMap, "mixX", 1);
if (y) setup.mixY = GetFloat(constraintMap, "mixY", setup.mixX);
if (scaleX) setup.mixScaleX = GetFloat(constraintMap, "mixScaleX", 1);
if (scaleY) setup.mixScaleY = GetFloat(constraintMap, "mixScaleY", setup.mixScaleX);
if (shearY) setup.mixShearY = GetFloat(constraintMap, "mixShearY", 1);
skeletonData.constraints.Add(data);
break;
}
case "path": {
var data = new PathConstraintData(name);
data.skinRequired = skinRequired;
if (constraintMap.ContainsKey("bones")) {
foreach (string boneName in (List<Object>)constraintMap["bones"]) {
BoneData bone = skeletonData.FindBone(boneName);
if (bone == null) throw new Exception("Path bone not found: " + boneName);
data.bones.Add(bone);
}
}
string slotName = (string)constraintMap["slot"];
data.slot = skeletonData.FindSlot(slotName);
if (data.slot == null) throw new Exception("Path slot not found: " + slotName);
data.positionMode = (PositionMode)Enum.Parse(typeof(PositionMode), GetString(constraintMap, "positionMode", "percent"), true);
data.spacingMode = (SpacingMode)Enum.Parse(typeof(SpacingMode), GetString(constraintMap, "spacingMode", "length"), true);
data.rotateMode = (RotateMode)Enum.Parse(typeof(RotateMode), GetString(constraintMap, "rotateMode", "tangent"), true);
data.offsetRotation = GetFloat(constraintMap, "rotation", 0);
PathConstraintPose setup = data.setup;
setup.position = GetFloat(constraintMap, "position", 0);
if (data.positionMode == PositionMode.Fixed) setup.position *= scale;
setup.spacing = GetFloat(constraintMap, "spacing", 0);
if (data.spacingMode == SpacingMode.Length || data.spacingMode == SpacingMode.Fixed) setup.spacing *= scale;
setup.mixRotate = GetFloat(constraintMap, "mixRotate", 1);
setup.mixX = GetFloat(constraintMap, "mixX", 1);
setup.mixY = GetFloat(constraintMap, "mixY", setup.mixX);
skeletonData.constraints.Add(data);
break;
}
case "physics": {
var data = new PhysicsConstraintData(name);
data.skinRequired = skinRequired;
string boneName = (string)constraintMap["bone"];
data.bone = skeletonData.FindBone(boneName);
if (data.bone == null) throw new Exception("Physics bone not found: " + boneName);
data.x = GetFloat(constraintMap, "x", 0);
data.y = GetFloat(constraintMap, "y", 0);
data.rotate = GetFloat(constraintMap, "rotate", 0);
data.scaleX = GetFloat(constraintMap, "scaleX", 0);
data.shearX = GetFloat(constraintMap, "shearX", 0);
data.limit = GetFloat(constraintMap, "limit", 5000) * scale;
data.step = 1f / GetInt(constraintMap, "fps", 60);
PhysicsConstraintPose setup = data.setup;
setup.inertia = GetFloat(constraintMap, "inertia", 0.5f);
setup.strength = GetFloat(constraintMap, "strength", 100);
setup.damping = GetFloat(constraintMap, "damping", 0.85f);
setup.massInverse = 1f / GetFloat(constraintMap, "mass", 1);
setup.wind = GetFloat(constraintMap, "wind", 0);
setup.gravity = GetFloat(constraintMap, "gravity", 0);
setup.mix = GetFloat(constraintMap, "mix", 1);
data.inertiaGlobal = GetBoolean(constraintMap, "inertiaGlobal", false);
data.strengthGlobal = GetBoolean(constraintMap, "strengthGlobal", false);
data.dampingGlobal = GetBoolean(constraintMap, "dampingGlobal", false);
data.massGlobal = GetBoolean(constraintMap, "massGlobal", false);
data.windGlobal = GetBoolean(constraintMap, "windGlobal", false);
data.gravityGlobal = GetBoolean(constraintMap, "gravityGlobal", false);
data.mixGlobal = GetBoolean(constraintMap, "mixGlobal", false);
skeletonData.constraints.Add(data);
break;
}
case "slider": {
var data = new SliderData(name);
data.skinRequired = skinRequired;
data.additive = GetBoolean(constraintMap, "additive", false);
data.loop = GetBoolean(constraintMap, "loop", false);
data.setup.time = GetFloat(constraintMap, "time", 0);
data.setup.mix = GetFloat(constraintMap, "mix", 1);
string boneName = GetString(constraintMap, "bone", null);
if (boneName != null) {
data.bone = skeletonData.FindBone(boneName);
if (data.bone == null) throw new Exception("Slider bone not found: " + boneName);
string property = (string)constraintMap["property"];
data.property = FromProperty(property);
float propertyScale = PropertyScale(property, scale);
data.property.offset = GetFloat(constraintMap, "from", 0) * propertyScale;
data.offset = GetFloat(constraintMap, "to", 0);
data.scale = GetFloat(constraintMap, "scale", 1) / propertyScale;
data.local = GetBoolean(constraintMap, "local", false);
}
skeletonData.constraints.Add(data);
break;
}
}
}
}
// Skins.
if (root.ContainsKey("skins")) {
foreach (Dictionary<string, object> skinMap in (List<object>)root["skins"]) {
var skin = new Skin((string)skinMap["name"]);
if (skinMap.ContainsKey("bones")) {
foreach (string entryName in (List<Object>)skinMap["bones"]) {
BoneData bone = skeletonData.FindBone(entryName);
if (bone == null) throw new Exception("Skin bone not found: " + entryName);
skin.bones.Add(bone);
}
}
skin.bones.TrimExcess();
if (skinMap.ContainsKey("ik")) {
foreach (string entryName in (List<Object>)skinMap["ik"]) {
IkConstraintData constraint = skeletonData.FindConstraint<IkConstraintData>(entryName);
if (constraint == null) throw new Exception("Skin IK constraint not found: " + entryName);
skin.constraints.Add(constraint);
}
}
if (skinMap.ContainsKey("transform")) {
foreach (string entryName in (List<Object>)skinMap["transform"]) {
TransformConstraintData constraint = skeletonData.FindConstraint<TransformConstraintData>(entryName);
if (constraint == null) throw new Exception("Skin transform constraint not found: " + entryName);
skin.constraints.Add(constraint);
}
}
if (skinMap.ContainsKey("path")) {
foreach (string entryName in (List<Object>)skinMap["path"]) {
PathConstraintData constraint = skeletonData.FindConstraint<PathConstraintData>(entryName);
if (constraint == null) throw new Exception("Skin path constraint not found: " + entryName);
skin.constraints.Add(constraint);
}
}
if (skinMap.ContainsKey("physics")) {
foreach (string entryName in (List<Object>)skinMap["physics"]) {
PhysicsConstraintData constraint = skeletonData.FindConstraint<PhysicsConstraintData>(entryName);
if (constraint == null) throw new Exception("Skin physics constraint not found: " + entryName);
skin.constraints.Add(constraint);
}
}
if (skinMap.ContainsKey("slider")) {
foreach (string entryName in (List<Object>)skinMap["slider"]) {
SliderData constraint = skeletonData.FindConstraint<SliderData>(entryName);
if (constraint == null) throw new Exception("Skin slider not found: " + entryName);
skin.constraints.Add(constraint);
}
}
skin.constraints.TrimExcess();
if (skinMap.ContainsKey("attachments")) {
foreach (KeyValuePair<string, Object> slotEntry in (Dictionary<string, Object>)skinMap["attachments"]) {
int slotIndex = FindSlotIndex(skeletonData, slotEntry.Key);
foreach (KeyValuePair<string, Object> entry in ((Dictionary<string, Object>)slotEntry.Value)) {
try {
Attachment attachment = ReadAttachment((Dictionary<string, Object>)entry.Value, skin, slotIndex, entry.Key, skeletonData);
if (attachment != null) skin.SetAttachment(slotIndex, entry.Key, attachment);
} catch (Exception e) {
throw new Exception("Error reading attachment: " + entry.Key + ", skin: " + skin, e);
}
}
}
}
skeletonData.skins.Add(skin);
if (skin.name == "default") skeletonData.defaultSkin = skin;
}
}
// Linked meshes.
for (int i = 0, n = linkedMeshes.Count; i < n; i++) {
LinkedMesh linkedMesh = linkedMeshes[i];
Skin skin = linkedMesh.skin == null ? skeletonData.defaultSkin : skeletonData.FindSkin(linkedMesh.skin);
if (skin == null) throw new Exception("Slot not found: " + linkedMesh.skin);
Attachment parent = skin.GetAttachment(linkedMesh.slotIndex, linkedMesh.parent);
if (parent == null) throw new Exception("Parent mesh not found: " + linkedMesh.parent);
linkedMesh.mesh.TimelineAttachment = linkedMesh.inheritTimelines ? (VertexAttachment)parent : linkedMesh.mesh;
linkedMesh.mesh.ParentMesh = (MeshAttachment)parent;
if (linkedMesh.mesh.Region != null) linkedMesh.mesh.UpdateRegion();
}
linkedMeshes.Clear();
// Events.
if (root.ContainsKey("events")) {
foreach (KeyValuePair<string, Object> entry in (Dictionary<string, Object>)root["events"]) {
Dictionary<string, object> entryMap = (Dictionary<string, Object>)entry.Value;
var data = new EventData(entry.Key);
data.Int = GetInt(entryMap, "int", 0);
data.Float = GetFloat(entryMap, "float", 0);
data.String = GetString(entryMap, "string", string.Empty);
data.AudioPath = GetString(entryMap, "audio", null);
if (data.AudioPath != null) {
data.Volume = GetFloat(entryMap, "volume", 1);
data.Balance = GetFloat(entryMap, "balance", 0);
}
skeletonData.events.Add(data);
}
}
// Animations.
if (root.ContainsKey("animations")) {
foreach (KeyValuePair<string, Object> entry in (Dictionary<string, Object>)root["animations"]) {
try {
ReadAnimation((Dictionary<string, Object>)entry.Value, entry.Key, skeletonData);
} catch (Exception e) {
throw new Exception("Error reading animation: " + entry.Key + "\n" + e.Message, e);
}
}
}
// Slider animations.
if (root.ContainsKey("constraints")) {
foreach (Dictionary<string, Object> constraintMap in (List<Object>)root["constraints"]) {
if (GetString(constraintMap, "type", string.Empty) == "slider") {
SliderData data = skeletonData.FindConstraint<SliderData>((string)constraintMap["name"]);
string animationName = (string)constraintMap["animation"];
data.animation = skeletonData.FindAnimation(animationName);
if (data.animation == null) throw new Exception("Slider animation not found: " + animationName);
}
}
}
skeletonData.bones.TrimExcess();
skeletonData.slots.TrimExcess();
skeletonData.skins.TrimExcess();
skeletonData.events.TrimExcess();
skeletonData.animations.TrimExcess();
skeletonData.constraints.TrimExcess();
return skeletonData;
} catch (Exception ex) {
if (skeletonData.version != null)
throw new SerializationException("Error reading JSON skeleton data, version: " + skeletonData.version, ex);
throw new SerializationException("Error JSON skeleton data.", ex);
}
}
private FromProperty FromProperty (String type) {
switch (type) {
case "rotate": return new FromRotate();
case "x": return new FromX();
case "y": return new FromY();
case "scaleX": return new FromScaleX();
case "scaleY": return new FromScaleY();
case "shearY": return new FromShearY();
default: throw new Exception("Invalid from property: " + type);
};
}
private float PropertyScale (String type, float scale) {
switch (type) {
case "x":
case "y":
return scale;
default: return 1;
};
}
private Attachment ReadAttachment (Dictionary<string, Object> map, Skin skin, int slotIndex, string name, SkeletonData skeletonData) {
float scale = this.scale;
name = GetString(map, "name", name);
string typeName = GetString(map, "type", "region");
AttachmentType type = (AttachmentType)Enum.Parse(typeof(AttachmentType), typeName, true);
switch (type) {
case AttachmentType.Region: {
string path = GetString(map, "path", name);
object sequenceJson;
map.TryGetValue("sequence", out sequenceJson);
Sequence sequence = ReadSequence(sequenceJson);
RegionAttachment region = attachmentLoader.NewRegionAttachment(skin, name, path, sequence);
if (region == null) return null;
region.Path = path;
region.x = GetFloat(map, "x", 0) * scale;
region.y = GetFloat(map, "y", 0) * scale;
region.scaleX = GetFloat(map, "scaleX", 1);
region.scaleY = GetFloat(map, "scaleY", 1);
region.rotation = GetFloat(map, "rotation", 0);
region.width = GetFloat(map, "width") * scale;
region.height = GetFloat(map, "height") * scale;
region.sequence = sequence;
if (map.ContainsKey("color")) {
string color = (string)map["color"];
region.SetColor(ToColor32(color, 8));
}
if (region.Region != null) region.UpdateRegion();
return region;
}
case AttachmentType.Boundingbox:
BoundingBoxAttachment box = attachmentLoader.NewBoundingBoxAttachment(skin, name);
if (box == null) return null;
ReadVertices(map, box, GetInt(map, "vertexCount", 0) << 1);
return box;
case AttachmentType.Mesh:
case AttachmentType.Linkedmesh: {
string path = GetString(map, "path", name);
object sequenceJson;
map.TryGetValue("sequence", out sequenceJson);
Sequence sequence = ReadSequence(sequenceJson);
MeshAttachment mesh = attachmentLoader.NewMeshAttachment(skin, name, path, sequence);
if (mesh == null) return null;
mesh.Path = path;
if (map.ContainsKey("color")) {
string color = (string)map["color"];
mesh.SetColor(ToColor32(color, 0));
}
mesh.Width = GetFloat(map, "width", 0) * scale;
mesh.Height = GetFloat(map, "height", 0) * scale;
mesh.Sequence = sequence;
string parent = GetString(map, "parent", null);
if (parent != null) {
linkedMeshes.Add(new LinkedMesh(mesh, GetString(map, "skin", null), slotIndex, parent, GetBoolean(map, "timelines", true)));
return mesh;
}
float[] uvs = GetFloatArray(map, "uvs", 1);
ReadVertices(map, mesh, uvs.Length);
mesh.triangles = GetIntArray(map, "triangles");
mesh.regionUVs = uvs;
if (mesh.Region != null) mesh.UpdateRegion();
if (map.ContainsKey("hull")) mesh.HullLength = GetInt(map, "hull", 0) << 1;
if (map.ContainsKey("edges")) mesh.Edges = GetIntArray(map, "edges");
return mesh;
}
case AttachmentType.Path: {
PathAttachment pathAttachment = attachmentLoader.NewPathAttachment(skin, name);
if (pathAttachment == null) return null;
pathAttachment.closed = GetBoolean(map, "closed", false);
pathAttachment.constantSpeed = GetBoolean(map, "constantSpeed", true);
int vertexCount = GetInt(map, "vertexCount", 0);
ReadVertices(map, pathAttachment, vertexCount << 1);
// potential BOZO see Java impl
pathAttachment.lengths = GetFloatArray(map, "lengths", scale);
return pathAttachment;
}
case AttachmentType.Point: {
PointAttachment point = attachmentLoader.NewPointAttachment(skin, name);
if (point == null) return null;
point.x = GetFloat(map, "x", 0) * scale;
point.y = GetFloat(map, "y", 0) * scale;
point.rotation = GetFloat(map, "rotation", 0);
//string color = GetString(map, "color", null);
//if (color != null) point.color = color;
return point;
}
case AttachmentType.Clipping: {
ClippingAttachment clip = attachmentLoader.NewClippingAttachment(skin, name);
if (clip == null) return null;
string end = GetString(map, "end", null);
if (end != null) {
SlotData slot = skeletonData.FindSlot(end);
if (slot == null) throw new Exception("Clipping end slot not found: " + end);
clip.EndSlot = slot;
}
ReadVertices(map, clip, GetInt(map, "vertexCount", 0) << 1);
//string color = GetString(map, "color", null);
// if (color != null) clip.color = color;
return clip;
}
}
return null;
}
public static Sequence ReadSequence (object sequenceJson) {
Dictionary<string, object> map = sequenceJson as Dictionary<string, Object>;
if (map == null) return null;
var sequence = new Sequence(GetInt(map, "count"));
sequence.start = GetInt(map, "start", 1);
sequence.digits = GetInt(map, "digits", 0);
sequence.setupIndex = GetInt(map, "setup", 0);
return sequence;
}
private void ReadVertices (Dictionary<string, Object> map, VertexAttachment attachment, int verticesLength) {
attachment.WorldVerticesLength = verticesLength;
float[] vertices = GetFloatArray(map, "vertices", 1);
float scale = Scale;
if (verticesLength == vertices.Length) {
if (scale != 1) {
for (int i = 0, n = vertices.Length; i < n; i++) {
vertices[i] *= scale;
}
}
attachment.vertices = vertices;
return;
}
var weights = new ExposedList<float>(verticesLength * 3 * 3);
var bones = new ExposedList<int>(verticesLength * 3);
for (int i = 0, n = vertices.Length; i < n;) {
int boneCount = (int)vertices[i++];
bones.Add(boneCount);
for (int nn = i + (boneCount << 2); i < nn; i += 4) {
bones.Add((int)vertices[i]);
weights.Add(vertices[i + 1] * scale);
weights.Add(vertices[i + 2] * scale);
weights.Add(vertices[i + 3]);
}
}
attachment.bones = bones.ToArray();
attachment.vertices = weights.ToArray();
}
private int FindSlotIndex (SkeletonData skeletonData, string slotName) {
SlotData[] slots = skeletonData.slots.Items;
for (int i = 0, n = skeletonData.slots.Count; i < n; i++)
if (slots[i].name == slotName) return i;
throw new Exception("Slot not found: " + slotName);
}
private void ReadAnimation (Dictionary<string, Object> map, string name, SkeletonData skeletonData) {
float scale = this.scale;
var timelines = new ExposedList<Timeline>();
// Slot timelines.
if (map.ContainsKey("slots")) {
foreach (KeyValuePair<string, Object> entry in (Dictionary<string, Object>)map["slots"]) {
string slotName = entry.Key;
int slotIndex = FindSlotIndex(skeletonData, slotName);
Dictionary<string, object> timelineMap = (Dictionary<string, Object>)entry.Value;
foreach (KeyValuePair<string, Object> timelineEntry in timelineMap) {
List<object> values = (List<Object>)timelineEntry.Value;
int frames = values.Count;
if (frames == 0) continue;
string timelineName = (string)timelineEntry.Key;
switch (timelineName) {
case "attachment": {
var timeline = new AttachmentTimeline(frames, slotIndex);
int frame = 0;
foreach (Dictionary<string, Object> keyMap in values) {
timeline.SetFrame(frame++, GetFloat(keyMap, "time", 0), GetString(keyMap, "name", null));
}
timelines.Add(timeline);
break;
}
case "rgba": {
var timeline = new RGBATimeline(frames, frames << 2, slotIndex);
List<object>.Enumerator keyMapEnumerator = values.GetEnumerator();
keyMapEnumerator.MoveNext();
Dictionary<string, object> keyMap = (Dictionary<string, Object>)keyMapEnumerator.Current;
float time = GetFloat(keyMap, "time", 0);
string color = (string)keyMap["color"];
float r = ToColor(color, 0);
float g = ToColor(color, 1);
float b = ToColor(color, 2);
float a = ToColor(color, 3);
for (int frame = 0, bezier = 0; ; frame++) {
timeline.SetFrame(frame, time, r, g, b, a);
if (!keyMapEnumerator.MoveNext()) {
timeline.Shrink(bezier);
break;
}
Dictionary<string, object> nextMap = (Dictionary<string, Object>)keyMapEnumerator.Current;
float time2 = GetFloat(nextMap, "time", 0);
color = (string)nextMap["color"];
float nr = ToColor(color, 0);
float ng = ToColor(color, 1);
float nb = ToColor(color, 2);
float na = ToColor(color, 3);
if (keyMap.ContainsKey("curve")) {
object curve = keyMap["curve"];
bezier = ReadCurve(curve, timeline, bezier, frame, 0, time, time2, r, nr, 1);
bezier = ReadCurve(curve, timeline, bezier, frame, 1, time, time2, g, ng, 1);
bezier = ReadCurve(curve, timeline, bezier, frame, 2, time, time2, b, nb, 1);
bezier = ReadCurve(curve, timeline, bezier, frame, 3, time, time2, a, na, 1);
}
time = time2;
r = nr;
g = ng;
b = nb;
a = na;
keyMap = nextMap;
}
timelines.Add(timeline);
break;
}
case "rgb": {
var timeline = new RGBTimeline(frames, frames * 3, slotIndex);
List<object>.Enumerator keyMapEnumerator = values.GetEnumerator();
keyMapEnumerator.MoveNext();
Dictionary<string, object> keyMap = (Dictionary<string, Object>)keyMapEnumerator.Current;
float time = GetFloat(keyMap, "time", 0);
string color = (string)keyMap["color"];
float r = ToColor(color, 0, 6);
float g = ToColor(color, 1, 6);
float b = ToColor(color, 2, 6);
for (int frame = 0, bezier = 0; ; frame++) {
timeline.SetFrame(frame, time, r, g, b);
if (!keyMapEnumerator.MoveNext()) {
timeline.Shrink(bezier);
break;
}
Dictionary<string, object> nextMap = (Dictionary<string, Object>)keyMapEnumerator.Current;
float time2 = GetFloat(nextMap, "time", 0);
color = (string)nextMap["color"];
float nr = ToColor(color, 0, 6);
float ng = ToColor(color, 1, 6);
float nb = ToColor(color, 2, 6);
if (keyMap.ContainsKey("curve")) {
object curve = keyMap["curve"];
bezier = ReadCurve(curve, timeline, bezier, frame, 0, time, time2, r, nr, 1);
bezier = ReadCurve(curve, timeline, bezier, frame, 1, time, time2, g, ng, 1);
bezier = ReadCurve(curve, timeline, bezier, frame, 2, time, time2, b, nb, 1);
}
time = time2;
r = nr;
g = ng;
b = nb;
keyMap = nextMap;
}
timelines.Add(timeline);
break;
}
case "alpha": {
List<object>.Enumerator keyMapEnumerator = values.GetEnumerator();
keyMapEnumerator.MoveNext();
ReadTimeline(ref timelines, ref keyMapEnumerator, new AlphaTimeline(frames, frames, slotIndex), 0, 1);
break;
}
case "rgba2": {
var timeline = new RGBA2Timeline(frames, frames * 7, slotIndex);
List<object>.Enumerator keyMapEnumerator = values.GetEnumerator();
keyMapEnumerator.MoveNext();
Dictionary<string, object> keyMap = (Dictionary<string, Object>)keyMapEnumerator.Current;
float time = GetFloat(keyMap, "time", 0);
string color = (string)keyMap["light"];
float r = ToColor(color, 0);
float g = ToColor(color, 1);
float b = ToColor(color, 2);
float a = ToColor(color, 3);
color = (string)keyMap["dark"];
float r2 = ToColor(color, 0, 6);
float g2 = ToColor(color, 1, 6);
float b2 = ToColor(color, 2, 6);
for (int frame = 0, bezier = 0; ; frame++) {
timeline.SetFrame(frame, time, r, g, b, a, r2, g2, b2);
if (!keyMapEnumerator.MoveNext()) {
timeline.Shrink(bezier);
break;
}
Dictionary<string, object> nextMap = (Dictionary<string, Object>)keyMapEnumerator.Current;
float time2 = GetFloat(nextMap, "time", 0);
color = (string)nextMap["light"];
float nr = ToColor(color, 0);
float ng = ToColor(color, 1);
float nb = ToColor(color, 2);
float na = ToColor(color, 3);
color = (string)nextMap["dark"];
float nr2 = ToColor(color, 0, 6);
float ng2 = ToColor(color, 1, 6);
float nb2 = ToColor(color, 2, 6);
if (keyMap.ContainsKey("curve")) {
object curve = keyMap["curve"];
bezier = ReadCurve(curve, timeline, bezier, frame, 0, time, time2, r, nr, 1);
bezier = ReadCurve(curve, timeline, bezier, frame, 1, time, time2, g, ng, 1);
bezier = ReadCurve(curve, timeline, bezier, frame, 2, time, time2, b, nb, 1);
bezier = ReadCurve(curve, timeline, bezier, frame, 3, time, time2, a, na, 1);
bezier = ReadCurve(curve, timeline, bezier, frame, 4, time, time2, r2, nr2, 1);
bezier = ReadCurve(curve, timeline, bezier, frame, 5, time, time2, g2, ng2, 1);
bezier = ReadCurve(curve, timeline, bezier, frame, 6, time, time2, b2, nb2, 1);
}
time = time2;
r = nr;
g = ng;
b = nb;
a = na;
r2 = nr2;
g2 = ng2;
b2 = nb2;
keyMap = nextMap;
}
timelines.Add(timeline);
break;
}
case "rgb2": {
var timeline = new RGB2Timeline(frames, frames * 6, slotIndex);
List<object>.Enumerator keyMapEnumerator = values.GetEnumerator();
keyMapEnumerator.MoveNext();
Dictionary<string, object> keyMap = (Dictionary<string, Object>)keyMapEnumerator.Current;
float time = GetFloat(keyMap, "time", 0);
string color = (string)keyMap["light"];
float r = ToColor(color, 0, 6);
float g = ToColor(color, 1, 6);
float b = ToColor(color, 2, 6);
color = (string)keyMap["dark"];
float r2 = ToColor(color, 0, 6);
float g2 = ToColor(color, 1, 6);
float b2 = ToColor(color, 2, 6);
for (int frame = 0, bezier = 0; ; frame++) {
timeline.SetFrame(frame, time, r, g, b, r2, g2, b2);
if (!keyMapEnumerator.MoveNext()) {
timeline.Shrink(bezier);
break;
}
Dictionary<string, object> nextMap = (Dictionary<string, Object>)keyMapEnumerator.Current;
float time2 = GetFloat(nextMap, "time", 0);
color = (string)nextMap["light"];
float nr = ToColor(color, 0, 6);
float ng = ToColor(color, 1, 6);
float nb = ToColor(color, 2, 6);
color = (string)nextMap["dark"];
float nr2 = ToColor(color, 0, 6);
float ng2 = ToColor(color, 1, 6);
float nb2 = ToColor(color, 2, 6);
if (keyMap.ContainsKey("curve")) {
object curve = keyMap["curve"];
bezier = ReadCurve(curve, timeline, bezier, frame, 0, time, time2, r, nr, 1);
bezier = ReadCurve(curve, timeline, bezier, frame, 1, time, time2, g, ng, 1);
bezier = ReadCurve(curve, timeline, bezier, frame, 2, time, time2, b, nb, 1);
bezier = ReadCurve(curve, timeline, bezier, frame, 3, time, time2, r2, nr2, 1);
bezier = ReadCurve(curve, timeline, bezier, frame, 4, time, time2, g2, ng2, 1);
bezier = ReadCurve(curve, timeline, bezier, frame, 5, time, time2, b2, nb2, 1);
}
time = time2;
r = nr;
g = ng;
b = nb;
r2 = nr2;
g2 = ng2;
b2 = nb2;
keyMap = nextMap;
}
timelines.Add(timeline);
break;
}
}
}
}
}
// Bone timelines.
if (map.ContainsKey("bones")) {
foreach (KeyValuePair<string, Object> entry in (Dictionary<string, Object>)map["bones"]) {
string boneName = entry.Key;
BoneData bone = skeletonData.FindBone(boneName);
if (bone == null) throw new Exception("Bone not found: " + boneName);
Dictionary<string, object> timelineMap = (Dictionary<string, Object>)entry.Value;
foreach (KeyValuePair<string, Object> timelineEntry in timelineMap) {
List<object> values = (List<Object>)timelineEntry.Value;
List<object>.Enumerator keyMapEnumerator = values.GetEnumerator();
if (!keyMapEnumerator.MoveNext()) continue;
int frames = values.Count;
string timelineName = (string)timelineEntry.Key;
switch (timelineName) {
case "rotate":
ReadTimeline(ref timelines, ref keyMapEnumerator, new RotateTimeline(frames, frames, bone.index), 0, 1);
break;
case "translate": {
ReadTimeline(ref timelines, ref keyMapEnumerator, new TranslateTimeline(frames, frames << 1, bone.index), "x", "y", 0, scale);
break;
}
case "translatex": {
ReadTimeline(ref timelines, ref keyMapEnumerator, new TranslateXTimeline(frames, frames, bone.index), 0, scale);
break;
}
case "translatey": {
ReadTimeline(ref timelines, ref keyMapEnumerator, new TranslateYTimeline(frames, frames, bone.index), 0, scale);
break;
}
case "scale": {
ReadTimeline(ref timelines, ref keyMapEnumerator, new ScaleTimeline(frames, frames << 1, bone.index), "x", "y", 1, 1);
break;
}
case "scalex":
ReadTimeline(ref timelines, ref keyMapEnumerator, new ScaleXTimeline(frames, frames, bone.index), 1, 1);
break;
case "scaley":
ReadTimeline(ref timelines, ref keyMapEnumerator, new ScaleYTimeline(frames, frames, bone.index), 1, 1);
break;
case "shear": {
ReadTimeline(ref timelines, ref keyMapEnumerator, new ShearTimeline(frames, frames << 1, bone.index), "x", "y", 0, 1);
break;
}
case "shearx":
ReadTimeline(ref timelines, ref keyMapEnumerator, new ShearXTimeline(frames, frames, bone.index), 0, 1);
break;
case "sheary":
ReadTimeline(ref timelines, ref keyMapEnumerator, new ShearYTimeline(frames, frames, bone.index), 0, 1);
break;
case "inherit": {
var timeline = new InheritTimeline(frames, bone.index);
for (int frame = 0; ; frame++) {
Dictionary<string, object> keyMap = (Dictionary<string, Object>)keyMapEnumerator.Current;
float time = GetFloat(keyMap, "time", 0);
Inherit inherit = (Inherit)Enum.Parse(typeof(Inherit), GetString(keyMap, "inherit", Inherit.Normal.ToString()), true);
timeline.SetFrame(frame, time, inherit);
if (!keyMapEnumerator.MoveNext()) {
break;
}
}
timelines.Add(timeline);
break;
}
}
}
}
}
// IK constraint timelines.
if (map.ContainsKey("ik")) {
foreach (KeyValuePair<string, Object> timelineMap in (Dictionary<string, Object>)map["ik"]) {
List<object> values = (List<Object>)timelineMap.Value;
List<object>.Enumerator keyMapEnumerator = values.GetEnumerator();
if (!keyMapEnumerator.MoveNext()) continue;
Dictionary<string, object> keyMap = (Dictionary<string, Object>)keyMapEnumerator.Current;
IkConstraintData constraint = skeletonData.FindConstraint<IkConstraintData>(timelineMap.Key);
if (constraint == null) throw new SerializationException("IK constraint not found: " + timelineMap.Key);
var timeline = new IkConstraintTimeline(values.Count, values.Count << 1,
skeletonData.constraints.IndexOf(constraint));
float time = GetFloat(keyMap, "time", 0);
float mix = GetFloat(keyMap, "mix", 1), softness = GetFloat(keyMap, "softness", 0) * scale;
for (int frame = 0, bezier = 0; ; frame++) {
timeline.SetFrame(frame, time, mix, softness, GetBoolean(keyMap, "bendPositive", true) ? 1 : -1,
GetBoolean(keyMap, "compress", false), GetBoolean(keyMap, "stretch", false));
if (!keyMapEnumerator.MoveNext()) {
timeline.Shrink(bezier);
break;
}
Dictionary<string, object> nextMap = (Dictionary<string, Object>)keyMapEnumerator.Current;
float time2 = GetFloat(nextMap, "time", 0);
float mix2 = GetFloat(nextMap, "mix", 1), softness2 = GetFloat(nextMap, "softness", 0) * scale;
if (keyMap.ContainsKey("curve")) {
object curve = keyMap["curve"];
bezier = ReadCurve(curve, timeline, bezier, frame, 0, time, time2, mix, mix2, 1);
bezier = ReadCurve(curve, timeline, bezier, frame, 1, time, time2, softness, softness2, scale);
}
time = time2;
mix = mix2;
softness = softness2;
keyMap = nextMap;
}
timelines.Add(timeline);
}
}
// Transform constraint timelines.
if (map.ContainsKey("transform")) {
foreach (KeyValuePair<string, Object> timelineMap in (Dictionary<string, Object>)map["transform"]) {
List<object> values = (List<Object>)timelineMap.Value;
List<object>.Enumerator keyMapEnumerator = values.GetEnumerator();
if (!keyMapEnumerator.MoveNext()) continue;
Dictionary<string, object> keyMap = (Dictionary<string, Object>)keyMapEnumerator.Current;
TransformConstraintData constraint = skeletonData.FindConstraint<TransformConstraintData>(timelineMap.Key);
if (constraint == null) throw new SerializationException("Transform constraint not found: " + timelineMap.Key);
var timeline = new TransformConstraintTimeline(values.Count, values.Count * 6,
skeletonData.constraints.IndexOf(constraint));
float time = GetFloat(keyMap, "time", 0);
float mixRotate = GetFloat(keyMap, "mixRotate", 1);
float mixX = GetFloat(keyMap, "mixX", 1), mixY = GetFloat(keyMap, "mixY", mixX);
float mixScaleX = GetFloat(keyMap, "mixScaleX", 1), mixScaleY = GetFloat(keyMap, "mixScaleY", 1);
float mixShearY = GetFloat(keyMap, "mixShearY", 1);
for (int frame = 0, bezier = 0; ; frame++) {
timeline.SetFrame(frame, time, mixRotate, mixX, mixY, mixScaleX, mixScaleY, mixShearY);
if (!keyMapEnumerator.MoveNext()) {
timeline.Shrink(bezier);
break;
}
Dictionary<string, object> nextMap = (Dictionary<string, Object>)keyMapEnumerator.Current;
float time2 = GetFloat(nextMap, "time", 0);
float mixRotate2 = GetFloat(nextMap, "mixRotate", 1);
float mixX2 = GetFloat(nextMap, "mixX", 1), mixY2 = GetFloat(nextMap, "mixY", mixX2);
float mixScaleX2 = GetFloat(nextMap, "mixScaleX", 1), mixScaleY2 = GetFloat(nextMap, "mixScaleY", 1);
float mixShearY2 = GetFloat(nextMap, "mixShearY", 1);
if (keyMap.ContainsKey("curve")) {
object curve = keyMap["curve"];
bezier = ReadCurve(curve, timeline, bezier, frame, 0, time, time2, mixRotate, mixRotate2, 1);
bezier = ReadCurve(curve, timeline, bezier, frame, 1, time, time2, mixX, mixX2, 1);
bezier = ReadCurve(curve, timeline, bezier, frame, 2, time, time2, mixY, mixY2, 1);
bezier = ReadCurve(curve, timeline, bezier, frame, 3, time, time2, mixScaleX, mixScaleX2, 1);
bezier = ReadCurve(curve, timeline, bezier, frame, 4, time, time2, mixScaleY, mixScaleY2, 1);
bezier = ReadCurve(curve, timeline, bezier, frame, 5, time, time2, mixShearY, mixShearY2, 1);
}
time = time2;
mixRotate = mixRotate2;
mixX = mixX2;
mixY = mixY2;
mixScaleX = mixScaleX2;
mixScaleY = mixScaleY2;
mixShearY = mixShearY2;
keyMap = nextMap;
}
timelines.Add(timeline);
}
}
// Path constraint timelines.
if (map.ContainsKey("path")) {
foreach (KeyValuePair<string, Object> constraintMap in (Dictionary<string, Object>)map["path"]) {
PathConstraintData constraint = skeletonData.FindConstraint<PathConstraintData>(constraintMap.Key);
if (constraint == null) throw new Exception("Path constraint not found: " + constraintMap.Key);
int constraintIndex = skeletonData.constraints.IndexOf(constraint);
Dictionary<string, object> timelineMap = (Dictionary<string, Object>)constraintMap.Value;
foreach (KeyValuePair<string, Object> timelineEntry in timelineMap) {
List<object> values = (List<Object>)timelineEntry.Value;
List<object>.Enumerator keyMapEnumerator = values.GetEnumerator();
if (!keyMapEnumerator.MoveNext()) continue;
int frames = values.Count;
string timelineName = (string)timelineEntry.Key;
switch (timelineName) {
case "position": {
CurveTimeline1 timeline = new PathConstraintPositionTimeline(frames, frames, constraintIndex);
ReadTimeline(ref timelines, ref keyMapEnumerator, timeline, 0, constraint.positionMode == PositionMode.Fixed ? scale : 1);
break;
}
case "spacing": {
CurveTimeline1 timeline = new PathConstraintSpacingTimeline(frames, frames, constraintIndex);
ReadTimeline(ref timelines, ref keyMapEnumerator, timeline, 0,
constraint.spacingMode == SpacingMode.Length || constraint.spacingMode == SpacingMode.Fixed ? scale : 1);
break;
}
case "mix": {
var timeline = new PathConstraintMixTimeline(frames, frames * 3, constraintIndex);
Dictionary<string, object> keyMap = (Dictionary<string, Object>)keyMapEnumerator.Current;
float time = GetFloat(keyMap, "time", 0);
float mixRotate = GetFloat(keyMap, "mixRotate", 1);
float mixX = GetFloat(keyMap, "mixX", 1), mixY = GetFloat(keyMap, "mixY", mixX);
for (int frame = 0, bezier = 0; ; frame++) {
timeline.SetFrame(frame, time, mixRotate, mixX, mixY);
if (!keyMapEnumerator.MoveNext()) {
timeline.Shrink(bezier);
break;
}
Dictionary<string, object> nextMap = (Dictionary<string, Object>)keyMapEnumerator.Current;
float time2 = GetFloat(nextMap, "time", 0);
float mixRotate2 = GetFloat(nextMap, "mixRotate", 1);
float mixX2 = GetFloat(nextMap, "mixX", 1), mixY2 = GetFloat(nextMap, "mixY", mixX2);
if (keyMap.ContainsKey("curve")) {
object curve = keyMap["curve"];
bezier = ReadCurve(curve, timeline, bezier, frame, 0, time, time2, mixRotate, mixRotate2, 1);
bezier = ReadCurve(curve, timeline, bezier, frame, 1, time, time2, mixX, mixX2, 1);
bezier = ReadCurve(curve, timeline, bezier, frame, 2, time, time2, mixY, mixY2, 1);
}
time = time2;
mixRotate = mixRotate2;
mixX = mixX2;
mixY = mixY2;
keyMap = nextMap;
}
timelines.Add(timeline);
break;
}
}
}
}
}
// Physics constraint timelines.
if (map.ContainsKey("physics")) {
foreach (KeyValuePair<string, Object> constraintMap in (Dictionary<string, Object>)map["physics"]) {
int index = -1;
if (!string.IsNullOrEmpty(constraintMap.Key)) {
PhysicsConstraintData constraint = skeletonData.FindConstraint<PhysicsConstraintData>(constraintMap.Key);
if (constraint == null) throw new Exception("Physics constraint not found: " + constraintMap.Key);
index = skeletonData.constraints.IndexOf(constraint);
}
Dictionary<string, object> timelineMap = (Dictionary<string, Object>)constraintMap.Value;
foreach (KeyValuePair<string, Object> timelineEntry in timelineMap) {
List<object> values = (List<Object>)timelineEntry.Value;
List<object>.Enumerator keyMapEnumerator = values.GetEnumerator();
if (!keyMapEnumerator.MoveNext()) continue;
int frames = values.Count;
string timelineName = (string)timelineEntry.Key;
CurveTimeline1 timeline;
float defaultValue = 0;
switch (timelineName) {
case "reset": {
var resetTimeline = new PhysicsConstraintResetTimeline(frames, index);
int frame = 0;
foreach (Dictionary<string, Object> keyMap in values) {
resetTimeline.SetFrame(frame++, GetFloat(keyMap, "time", 0));
}
timelines.Add(resetTimeline);
continue;
}
case "inertia":
timeline = new PhysicsConstraintInertiaTimeline(frames, frames, index);
break;
case "strength":
timeline = new PhysicsConstraintStrengthTimeline(frames, frames, index);
break;
case "damping":
timeline = new PhysicsConstraintDampingTimeline(frames, frames, index);
break;
case "mass":
timeline = new PhysicsConstraintMassTimeline(frames, frames, index);
break;
case "wind":
timeline = new PhysicsConstraintWindTimeline(frames, frames, index);
break;
case "gravity":
timeline = new PhysicsConstraintGravityTimeline(frames, frames, index);
break;
case "mix":
defaultValue = 1;
timeline = new PhysicsConstraintMixTimeline(frames, frames, index);
break;
default:
continue;
}
ReadTimeline(ref timelines, ref keyMapEnumerator, timeline, defaultValue, 1);
}
}
}
// Slider timelines.
if (map.ContainsKey("slider")) {
foreach (KeyValuePair<string, Object> constraintMap in (Dictionary<string, Object>)map["slider"]) {
SliderData constraint = skeletonData.FindConstraint<SliderData>(constraintMap.Key);
if (constraint == null) throw new Exception("Slider not found: " + constraintMap.Key);
int index = skeletonData.constraints.IndexOf(constraint);
Dictionary<string, object> timelineMap = (Dictionary<string, Object>)constraintMap.Value;
foreach (KeyValuePair<string, Object> timelineEntry in timelineMap) {
List<object> values = (List<Object>)timelineEntry.Value;
List<object>.Enumerator keyMapEnumerator = values.GetEnumerator();
if (!keyMapEnumerator.MoveNext()) continue;
int frames = values.Count;
string timelineName = (string)timelineEntry.Key;
switch (timelineName) {
case "time":
ReadTimeline(ref timelines, ref keyMapEnumerator, new SliderTimeline(frames, frames, index), 1, 1);
break;
case "mix":
ReadTimeline(ref timelines, ref keyMapEnumerator, new SliderMixTimeline(frames, frames, index), 1, 1);
break;
}
}
}
}
// Attachment timelines.
if (map.ContainsKey("attachments")) {
foreach (KeyValuePair<string, Object> attachmentsMap in (Dictionary<string, Object>)map["attachments"]) {
Skin skin = skeletonData.FindSkin(attachmentsMap.Key);
foreach (KeyValuePair<string, Object> slotMap in (Dictionary<string, Object>)attachmentsMap.Value) {
SlotData slot = skeletonData.FindSlot(slotMap.Key);
if (slot == null) throw new Exception("Slot not found: " + slotMap.Key);
foreach (KeyValuePair<string, Object> attachmentMap in (Dictionary<string, Object>)slotMap.Value) {
Attachment attachment = skin.GetAttachment(slot.index, attachmentMap.Key);
if (attachment == null) throw new Exception("Timeline attachment not found: " + attachmentMap.Key);
foreach (KeyValuePair<string, Object> timelineMap in (Dictionary<string, Object>)attachmentMap.Value) {
List<object> values = (List<Object>)timelineMap.Value;
List<object>.Enumerator keyMapEnumerator = values.GetEnumerator();
if (!keyMapEnumerator.MoveNext()) continue;
Dictionary<string, object> keyMap = (Dictionary<string, Object>)keyMapEnumerator.Current;
int frames = values.Count;
string timelineName = timelineMap.Key;
switch (timelineName) {
case "deform": {
var vertexAttachment = (VertexAttachment)attachment;
bool weighted = vertexAttachment.bones != null;
float[] vertices = vertexAttachment.vertices;
int deformLength = weighted ? (vertices.Length / 3) << 1 : vertices.Length;
var timeline = new DeformTimeline(frames, frames, slot.Index, vertexAttachment);
float time = GetFloat(keyMap, "time", 0);
for (int frame = 0, bezier = 0; ; frame++) {
float[] deform;
if (!keyMap.ContainsKey("vertices")) {
deform = weighted ? new float[deformLength] : vertices;
} else {
deform = new float[deformLength];
int start = GetInt(keyMap, "offset", 0);
float[] verticesValue = GetFloatArray(keyMap, "vertices", 1);
Array.Copy(verticesValue, 0, deform, start, verticesValue.Length);
if (scale != 1) {
for (int i = start, n = i + verticesValue.Length; i < n; i++)
deform[i] *= scale;
}
if (!weighted) {
for (int i = 0; i < deformLength; i++)
deform[i] += vertices[i];
}
}
timeline.SetFrame(frame, time, deform);
if (!keyMapEnumerator.MoveNext()) {
timeline.Shrink(bezier);
break;
}
Dictionary<string, object> nextMap = (Dictionary<string, Object>)keyMapEnumerator.Current;
float time2 = GetFloat(nextMap, "time", 0);
if (keyMap.ContainsKey("curve")) {
object curve = keyMap["curve"];
bezier = ReadCurve(curve, timeline, bezier, frame, 0, time, time2, 0, 1, 1);
}
time = time2;
keyMap = nextMap;
}
timelines.Add(timeline);
break;
}
case "sequence": {
var timeline = new SequenceTimeline(frames, slot.index, attachment);
float lastDelay = 0;
for (int frame = 0; keyMap != null; keyMap = keyMapEnumerator.MoveNext() ?
(Dictionary<string, Object>)keyMapEnumerator.Current : null, frame++) {
float delay = GetFloat(keyMap, "delay", lastDelay);
SequenceMode sequenceMode = (SequenceMode)Enum.Parse(typeof(SequenceMode),
GetString(keyMap, "mode", "hold"), true);
timeline.SetFrame(frame, GetFloat(keyMap, "time", 0),
sequenceMode, GetInt(keyMap, "index", 0), delay);
lastDelay = delay;
}
timelines.Add(timeline);
break;
}
}
}
}
}
}
}
// Draw order timeline.
if (map.ContainsKey("drawOrder")) {
List<object> values = (List<Object>)map["drawOrder"];
var timeline = new DrawOrderTimeline(values.Count);
int slotCount = skeletonData.slots.Count;
int frame = 0;
foreach (Dictionary<string, Object> keyMap in values) {
int[] drawOrder = null;
if (keyMap.ContainsKey("offsets")) {
drawOrder = new int[slotCount];
for (int i = slotCount - 1; i >= 0; i--)
drawOrder[i] = -1;
List<object> offsets = (List<Object>)keyMap["offsets"];
int[] unchanged = new int[slotCount - offsets.Count];
int originalIndex = 0, unchangedIndex = 0;
foreach (Dictionary<string, Object> offsetMap in offsets) {
int slotIndex = FindSlotIndex(skeletonData, (string)offsetMap["slot"]);
// Collect unchanged items.
while (originalIndex != slotIndex)
unchanged[unchangedIndex++] = originalIndex++;
// Set changed items.
int index = originalIndex + (int)(float)offsetMap["offset"];
drawOrder[index] = originalIndex++;
}
// Collect remaining unchanged items.
while (originalIndex < slotCount)
unchanged[unchangedIndex++] = originalIndex++;
// Fill in unchanged items.
for (int i = slotCount - 1; i >= 0; i--)
if (drawOrder[i] == -1) drawOrder[i] = unchanged[--unchangedIndex];
}
timeline.SetFrame(frame, GetFloat(keyMap, "time", 0), drawOrder);
++frame;
}
timelines.Add(timeline);
}
// Event timeline.
if (map.ContainsKey("events")) {
List<object> eventsMap = (List<Object>)map["events"];
var timeline = new EventTimeline(eventsMap.Count);
int frame = 0;
foreach (Dictionary<string, Object> keyMap in eventsMap) {
EventData eventData = skeletonData.FindEvent((string)keyMap["name"]);
if (eventData == null) throw new Exception("Event not found: " + keyMap["name"]);
var e = new Event(GetFloat(keyMap, "time", 0), eventData) {
intValue = GetInt(keyMap, "int", eventData.Int),
floatValue = GetFloat(keyMap, "float", eventData.Float),
stringValue = GetString(keyMap, "string", eventData.String)
};
if (e.data.AudioPath != null) {
e.volume = GetFloat(keyMap, "volume", eventData.Volume);
e.balance = GetFloat(keyMap, "balance", eventData.Balance);
}
timeline.SetFrame(frame, e);
++frame;
}
timelines.Add(timeline);
}
timelines.TrimExcess();
float duration = 0;
Timeline[] items = timelines.Items;
for (int i = 0, n = timelines.Count; i < n; i++)
duration = Math.Max(duration, items[i].Duration);
skeletonData.animations.Add(new Animation(name, timelines, duration));
}
static void ReadTimeline (ref ExposedList<Timeline> timelines, ref List<object>.Enumerator keyMapEnumerator, CurveTimeline1 timeline, float defaultValue,
float scale) {
Dictionary<string, object> keyMap = (Dictionary<string, object>)keyMapEnumerator.Current;
float time = GetFloat(keyMap, "time", 0);
float value = GetFloat(keyMap, "value", defaultValue) * scale;
for (int frame = 0, bezier = 0; ; frame++) {
timeline.SetFrame(frame, time, value);
if (!keyMapEnumerator.MoveNext()) {
timeline.Shrink(bezier);
timelines.Add(timeline);
return;
}
Dictionary<string, object> nextMap = (Dictionary<string, object>)keyMapEnumerator.Current;
float time2 = GetFloat(nextMap, "time", 0);
float value2 = GetFloat(nextMap, "value", defaultValue) * scale;
if (keyMap.ContainsKey("curve")) {
object curve = keyMap["curve"];
bezier = ReadCurve(curve, timeline, bezier, frame, 0, time, time2, value, value2, scale);
}
time = time2;
value = value2;
keyMap = nextMap;
}
}
static void ReadTimeline (ref ExposedList<Timeline> timelines, ref List<object>.Enumerator keyMapEnumerator, BoneTimeline2 timeline, string name1, string name2,
float defaultValue, float scale) {
Dictionary<string, object> keyMap = (Dictionary<string, object>)keyMapEnumerator.Current;
float time = GetFloat(keyMap, "time", 0);
float value1 = GetFloat(keyMap, name1, defaultValue) * scale, value2 = GetFloat(keyMap, name2, defaultValue) * scale;
for (int frame = 0, bezier = 0; ; frame++) {
timeline.SetFrame(frame, time, value1, value2);
if (!keyMapEnumerator.MoveNext()) {
timeline.Shrink(bezier);
timelines.Add(timeline);
return;
}
Dictionary<string, object> nextMap = (Dictionary<string, Object>)keyMapEnumerator.Current;
float time2 = GetFloat(nextMap, "time", 0);
float nvalue1 = GetFloat(nextMap, name1, defaultValue) * scale, nvalue2 = GetFloat(nextMap, name2, defaultValue) * scale;
if (keyMap.ContainsKey("curve")) {
object curve = keyMap["curve"];
bezier = ReadCurve(curve, timeline, bezier, frame, 0, time, time2, value1, nvalue1, scale);
bezier = ReadCurve(curve, timeline, bezier, frame, 1, time, time2, value2, nvalue2, scale);
}
time = time2;
value1 = nvalue1;
value2 = nvalue2;
keyMap = nextMap;
}
}
static int ReadCurve (object curve, CurveTimeline timeline, int bezier, int frame, int value, float time1, float time2,
float value1, float value2, float scale) {
string curveString = curve as string;
if (curveString != null) {
if (curveString == "stepped") timeline.SetStepped(frame);
return bezier;
}
List<object> curveValues = (List<object>)curve;
int i = value << 2;
float cx1 = (float)curveValues[i];
float cy1 = (float)curveValues[i + 1] * scale;
float cx2 = (float)curveValues[i + 2];
float cy2 = (float)curveValues[i + 3] * scale;
SetBezier(timeline, frame, value, bezier, time1, value1, cx1, cy1, cx2, cy2, time2, value2);
return bezier + 1;
}
static void SetBezier (CurveTimeline timeline, int frame, int value, int bezier, float time1, float value1, float cx1, float cy1,
float cx2, float cy2, float time2, float value2) {
timeline.SetBezier(bezier, frame, value, time1, value1, cx1, cy1, cx2, cy2, time2, value2);
}
static float[] GetFloatArray (Dictionary<string, Object> map, string name, float scale) {
List<object> list = (List<Object>)map[name];
float[] values = new float[list.Count];
if (scale == 1) {
for (int i = 0, n = list.Count; i < n; i++)
values[i] = (float)list[i];
} else {
for (int i = 0, n = list.Count; i < n; i++)
values[i] = (float)list[i] * scale;
}
return values;
}
static int[] GetIntArray (Dictionary<string, Object> map, string name) {
List<object> list = (List<Object>)map[name];
int[] values = new int[list.Count];
for (int i = 0, n = list.Count; i < n; i++)
values[i] = (int)(float)list[i];
return values;
}
static float GetFloat (Dictionary<string, Object> map, string name, float defaultValue) {
if (!map.ContainsKey(name)) return defaultValue;
return (float)map[name];
}
static float GetFloat (Dictionary<string, Object> map, string name) {
if (!map.ContainsKey(name)) throw new ArgumentException("Named value not found: " + name);
return (float)map[name];
}
static int GetInt (Dictionary<string, Object> map, string name, int defaultValue) {
if (!map.ContainsKey(name)) return defaultValue;
return (int)(float)map[name];
}
static int GetInt (Dictionary<string, Object> map, string name) {
if (!map.ContainsKey(name)) throw new ArgumentException("Named value not found: " + name);
return (int)(float)map[name];
}
static bool GetBoolean (Dictionary<string, Object> map, string name, bool defaultValue) {
if (!map.ContainsKey(name)) return defaultValue;
return (bool)map[name];
}
static string GetString (Dictionary<string, Object> map, string name, string defaultValue) {
if (!map.ContainsKey(name)) return defaultValue;
return (string)map[name];
}
static float ToColor (string hexString, int colorIndex, int expectedLength = 8) {
if (hexString.Length < expectedLength)
throw new ArgumentException("Color hexadecimal length must be " + expectedLength + ", received: " + hexString, "hexString");
return Convert.ToInt32(hexString.Substring(colorIndex * 2, 2), 16) / (float)255;
}
static Color32F ToColor32 (string hexString, int expectedLength = 8) {
if (hexString.Length < expectedLength)
throw new ArgumentException("Color hexadecimal length must be " + expectedLength + ", received: " + hexString, "hexString");
float r = Convert.ToInt32(hexString.Substring(0, 2), 16) / (float)255;
float g = Convert.ToInt32(hexString.Substring(2, 2), 16) / (float)255;
float b = Convert.ToInt32(hexString.Substring(4, 2), 16) / (float)255;
float a = Convert.ToInt32(hexString.Substring(6, 2), 16) / (float)255;
return new Color32F(r, g, b, a);
}
static Color32F ToColor24 (string hexString, int expectedLength = 6) {
if (hexString.Length < expectedLength)
throw new ArgumentException("Color hexadecimal length must be " + expectedLength + ", received: " + hexString, "hexString");
float r = Convert.ToInt32(hexString.Substring(0, 2), 16) / (float)255;
float g = Convert.ToInt32(hexString.Substring(2, 2), 16) / (float)255;
float b = Convert.ToInt32(hexString.Substring(4, 2), 16) / (float)255;
return new Color32F(r, g, b);
}
private class LinkedMesh {
internal string parent, skin;
internal int slotIndex;
internal MeshAttachment mesh;
internal bool inheritTimelines;
public LinkedMesh (MeshAttachment mesh, string skin, int slotIndex, string parent, bool inheritTimelines) {
this.mesh = mesh;
this.skin = skin;
this.slotIndex = slotIndex;
this.parent = parent;
this.inheritTimelines = inheritTimelines;
}
}
}
}