mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
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137 lines
6.9 KiB
C++
137 lines
6.9 KiB
C++
/******************************************************************************
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* Spine Runtimes Software License v2.5
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*
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* Copyright (c) 2013-2016, Esoteric Software
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* All rights reserved.
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*
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* You are granted a perpetual, non-exclusive, non-sublicensable, and
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* non-transferable license to use, install, execute, and perform the Spine
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* Runtimes software and derivative works solely for personal or internal
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* use. Without the written permission of Esoteric Software (see Section 2 of
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* the Spine Software License Agreement), you may not (a) modify, translate,
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* adapt, or develop new applications using the Spine Runtimes or otherwise
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* create derivative works or improvements of the Spine Runtimes or (b) remove,
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* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
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* or other intellectual property or proprietary rights notices on or in the
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* Software, including any copy thereof. Redistributions in binary or source
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* form must include this license and terms.
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*
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* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
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* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
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* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#ifndef Spine_TransformConstraintTimeline_h
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#define Spine_TransformConstraintTimeline_h
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#include <spine/CurveTimeline.h>
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namespace Spine
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{
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class TransformConstraintTimeline : public CurveTimeline
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{
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RTTI_DECL;
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public:
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static const int ENTRIES;
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virtual void apply(Skeleton& skeleton, float lastTime, float time, Vector<Event*>& events, float alpha, MixPose pose, MixDirection direction);
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virtual int getPropertyId();
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private:
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static const int PREV_TIME, PREV_ROTATE, PREV_TRANSLATE, PREV_SCALE, PREV_SHEAR;
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static const int ROTATE, TRANSLATE, SCALE, SHEAR;
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int _transformConstraintIndex;
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// internal float[] frames;
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//
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// public int TransformConstraintIndex { return transformConstraintIndex; } set { transformConstraintIndex = inValue; }
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// public float[] Frames { return frames; } set { frames = inValue; } // time, rotate mix, translate mix, scale mix, shear mix, ...
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//
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//
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// public TransformConstraintTimeline (int frameCount)
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// : base(frameCount) {
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// frames = new float[frameCount * ENTRIES];
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// }
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//
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// public void setFrame (int frameIndex, float time, float rotateMix, float translateMix, float scaleMix, float shearMix) {
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// frameIndex *= ENTRIES;
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// frames[frameIndex] = time;
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// frames[frameIndex + ROTATE] = rotateMix;
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// frames[frameIndex + TRANSLATE] = translateMix;
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// frames[frameIndex + SCALE] = scaleMix;
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// frames[frameIndex + SHEAR] = shearMix;
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// }
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//
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// override public void Apply (Skeleton skeleton, float lastTime, float time, Vector<Event> firedEvents, float alpha, MixPose pose, MixDirection direction) {
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// TransformConstraint constraint = skeleton.transformConstraints.Items[transformConstraintIndex];
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// float[] frames = _frames;
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// if (time < frames[0]) {
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// var data = constraint.data;
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// switch (pose) {
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// case MixPose_Setup:
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// constraint.rotateMix = data.rotateMix;
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// constraint.translateMix = data.translateMix;
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// constraint.scaleMix = data.scaleMix;
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// constraint.shearMix = data.shearMix;
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// return;
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// case MixPose_Current:
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// constraint.rotateMix += (data.rotateMix - constraint.rotateMix) * alpha;
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// constraint.translateMix += (data.translateMix - constraint.translateMix) * alpha;
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// constraint.scaleMix += (data.scaleMix - constraint.scaleMix) * alpha;
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// constraint.shearMix += (data.shearMix - constraint.shearMix) * alpha;
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// return;
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// }
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// return;
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// }
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//
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// float rotate, translate, scale, shear;
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// if (time >= frames[frames.Length - ENTRIES]) { // Time is after last frame.
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// int i = frames.Length;
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// rotate = frames[i + PREV_ROTATE];
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// translate = frames[i + PREV_TRANSLATE];
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// scale = frames[i + PREV_SCALE];
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// shear = frames[i + PREV_SHEAR];
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// } else {
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// // Interpolate between the previous frame and the current frame.
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// int frame = Animation::binarySearch(frames, time, ENTRIES);
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// rotate = frames[frame + PREV_ROTATE];
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// translate = frames[frame + PREV_TRANSLATE];
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// scale = frames[frame + PREV_SCALE];
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// shear = frames[frame + PREV_SHEAR];
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// float frameTime = frames[frame];
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// float percent = GetCurvePercent(frame / ENTRIES - 1,
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// 1 - (time - frameTime) / (frames[frame + PREV_TIME] - frameTime));
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//
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// rotate += (frames[frame + ROTATE] - rotate) * percent;
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// translate += (frames[frame + TRANSLATE] - translate) * percent;
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// scale += (frames[frame + SCALE] - scale) * percent;
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// shear += (frames[frame + SHEAR] - shear) * percent;
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// }
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// if (pose == MixPose_Setup) {
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// TransformConstraintData data = constraint.data;
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// constraint.rotateMix = data.rotateMix + (rotate - data.rotateMix) * alpha;
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// constraint.translateMix = data.translateMix + (translate - data.translateMix) * alpha;
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// constraint.scaleMix = data.scaleMix + (scale - data.scaleMix) * alpha;
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// constraint.shearMix = data.shearMix + (shear - data.shearMix) * alpha;
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// } else {
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// constraint.rotateMix += (rotate - constraint.rotateMix) * alpha;
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// constraint.translateMix += (translate - constraint.translateMix) * alpha;
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// constraint.scaleMix += (scale - constraint.scaleMix) * alpha;
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// constraint.shearMix += (shear - constraint.shearMix) * alpha;
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// }
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// }
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};
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}
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#endif /* Spine_TransformConstraintTimeline_h */
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