mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
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90 lines
3.8 KiB
C++
90 lines
3.8 KiB
C++
/******************************************************************************
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* Spine Runtimes Software License v2.5
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*
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* Copyright (c) 2013-2016, Esoteric Software
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* All rights reserved.
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*
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* You are granted a perpetual, non-exclusive, non-sublicensable, and
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* non-transferable license to use, install, execute, and perform the Spine
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* Runtimes software and derivative works solely for personal or internal
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* use. Without the written permission of Esoteric Software (see Section 2 of
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* the Spine Software License Agreement), you may not (a) modify, translate,
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* adapt, or develop new applications using the Spine Runtimes or otherwise
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* create derivative works or improvements of the Spine Runtimes or (b) remove,
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* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
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* or other intellectual property or proprietary rights notices on or in the
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* Software, including any copy thereof. Redistributions in binary or source
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* form must include this license and terms.
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*
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* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
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* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
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* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#ifndef Spine_VertexAttachment_h
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#define Spine_VertexAttachment_h
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#include <spine/Attachment.h>
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#include <spine/Vector.h>
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namespace Spine
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{
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class Slot;
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/// An attachment with vertices that are transformed by one or more bones and can be deformed by a slot's vertices.
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class VertexAttachment : public Attachment
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{
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RTTI_DECL;
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friend class DeformTimeline;
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public:
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VertexAttachment(std::string name);
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void computeWorldVertices(Slot& slot, Vector<float>& worldVertices);
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/// Transforms local vertices to world coordinates.
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/// @param start The index of the first Vertices value to transform. Each vertex has 2 values, x and y.
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/// @param count The number of world vertex values to output. Must be less than or equal to WorldVerticesLength - start.
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/// @param worldVertices The output world vertices. Must have a length greater than or equal to offset + count.
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/// @param offset The worldVertices index to begin writing values.
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/// @param stride The number of worldVertices entries between the value pairs written.
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void computeWorldVertices(Slot& slot, int start, int count, Vector<float>& worldVertices, int offset, int stride = 2);
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/// @return true if a deform originally applied to the specified attachment should be applied to this attachment.
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virtual bool applyDeform(VertexAttachment* sourceAttachment);
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/// Gets a unique ID for this attachment.
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int getId();
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Vector<int>& getBones();
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void setBones(Vector<int> inValue);
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Vector<float>& getVertices();
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void setVertices(Vector<float> inValue);
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int getWorldVerticesLength();
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void setWorldVerticesLength(int inValue);
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protected:
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Vector<int> _bones;
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Vector<float> _vertices;
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int _worldVerticesLength;
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private:
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const int _id;
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static int getNextID();
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};
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}
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#endif /* Spine_VertexAttachment_h */
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