Stephen Gowen 8b53400425 wip
2017-11-25 17:47:43 -05:00

90 lines
3.8 KiB
C++

/******************************************************************************
* Spine Runtimes Software License v2.5
*
* Copyright (c) 2013-2016, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable, and
* non-transferable license to use, install, execute, and perform the Spine
* Runtimes software and derivative works solely for personal or internal
* use. Without the written permission of Esoteric Software (see Section 2 of
* the Spine Software License Agreement), you may not (a) modify, translate,
* adapt, or develop new applications using the Spine Runtimes or otherwise
* create derivative works or improvements of the Spine Runtimes or (b) remove,
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
* or other intellectual property or proprietary rights notices on or in the
* Software, including any copy thereof. Redistributions in binary or source
* form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#ifndef Spine_VertexAttachment_h
#define Spine_VertexAttachment_h
#include <spine/Attachment.h>
#include <spine/Vector.h>
namespace Spine
{
class Slot;
/// An attachment with vertices that are transformed by one or more bones and can be deformed by a slot's vertices.
class VertexAttachment : public Attachment
{
RTTI_DECL;
friend class DeformTimeline;
public:
VertexAttachment(std::string name);
void computeWorldVertices(Slot& slot, Vector<float>& worldVertices);
/// Transforms local vertices to world coordinates.
/// @param start The index of the first Vertices value to transform. Each vertex has 2 values, x and y.
/// @param count The number of world vertex values to output. Must be less than or equal to WorldVerticesLength - start.
/// @param worldVertices The output world vertices. Must have a length greater than or equal to offset + count.
/// @param offset The worldVertices index to begin writing values.
/// @param stride The number of worldVertices entries between the value pairs written.
void computeWorldVertices(Slot& slot, int start, int count, Vector<float>& worldVertices, int offset, int stride = 2);
/// @return true if a deform originally applied to the specified attachment should be applied to this attachment.
virtual bool applyDeform(VertexAttachment* sourceAttachment);
/// Gets a unique ID for this attachment.
int getId();
Vector<int>& getBones();
void setBones(Vector<int> inValue);
Vector<float>& getVertices();
void setVertices(Vector<float> inValue);
int getWorldVerticesLength();
void setWorldVerticesLength(int inValue);
protected:
Vector<int> _bones;
Vector<float> _vertices;
int _worldVerticesLength;
private:
const int _id;
static int getNextID();
};
}
#endif /* Spine_VertexAttachment_h */