19 lines
748 B
GDScript

extends SpineSprite
func _ready():
var data = get_skeleton().get_data()
var customSkin = SpineSkin.new().init("custom-skin")
var skinBase = data.find_skin("skin-base")
customSkin.add_skin(skinBase)
customSkin.add_skin(data.find_skin("nose/short"))
customSkin.add_skin(data.find_skin("eyelids/girly"))
customSkin.add_skin(data.find_skin("eyes/violet"))
customSkin.add_skin(data.find_skin("hair/brown"))
customSkin.add_skin(data.find_skin("clothes/hoodie-orange"))
customSkin.add_skin(data.find_skin("legs/pants-jeans"))
customSkin.add_skin(data.find_skin("accessories/bag"))
customSkin.add_skin(data.find_skin("accessories/hat-red-yellow"))
get_skeleton().set_skin(customSkin);
get_animation_state().set_animation("dance", true, 0)