mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
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99 lines
4.0 KiB
Objective-C
99 lines
4.0 KiB
Objective-C
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated January 1, 2020. Replaces all prior versions.
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*
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* Copyright (c) 2013-2020, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#import "SpineboyExample.h"
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#import "GoblinsExample.h"
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@implementation SpineboyExample
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+ (CCScene*) scene {
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CCScene *scene = [CCScene node];
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[scene addChild:[SpineboyExample node]];
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return scene;
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}
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-(id) init {
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self = [super init];
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if (!self) return nil;
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skeletonNode = [SkeletonAnimation skeletonWithFile:@"spineboy-pro.json" atlasFile:@"spineboy.atlas" scale:0.4];
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[skeletonNode setMixFrom:@"walk" to:@"jump" duration:0.2f];
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[skeletonNode setMixFrom:@"jump" to:@"run" duration:0.2f];
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__weak SkeletonAnimation* node = skeletonNode;
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skeletonNode.twoColorTint = true;
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skeletonNode.startListener = ^(spTrackEntry* entry) {
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const char* animationName = entry->animation->name;
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NSLog(@"%d start: %s", entry->trackIndex, animationName);
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};
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skeletonNode.interruptListener = ^(spTrackEntry* entry) {
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NSLog(@"%d interrupt", entry->trackIndex);
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};
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skeletonNode.endListener = ^(spTrackEntry* entry) {
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NSLog(@"%d end", entry->trackIndex);
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};
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skeletonNode.disposeListener = ^(spTrackEntry* entry) {
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NSLog(@"%d dispose", entry->trackIndex);
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};
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skeletonNode.completeListener = ^(spTrackEntry* entry) {
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NSLog(@"%d complete", entry->trackIndex);
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};
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skeletonNode.eventListener = ^(spTrackEntry* entry, spEvent* event) {
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NSLog(@"%d event: %s, %d, %f, %s", entry->trackIndex, event->data->name, event->intValue, event->floatValue, event->stringValue);
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};
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[skeletonNode setAnimationForTrack:0 name:@"walk" loop:YES];
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[skeletonNode addAnimationForTrack:0 name:@"jump" loop:NO afterDelay:2];
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[skeletonNode addAnimationForTrack:0 name:@"run" loop:YES afterDelay:0];
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// [skeletonNode setAnimationForTrack:1 name:@"test" loop:YES];
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CGSize windowSize = [[CCDirector sharedDirector] viewSize];
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[skeletonNode setPosition:ccp(windowSize.width / 2, 20)];
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[self addChild:skeletonNode];
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self.userInteractionEnabled = YES;
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self.contentSize = windowSize;
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return self;
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}
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#if ( TARGET_OS_IPHONE || TARGET_IPHONE_SIMULATOR )
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- (void)touchBegan:(UITouch *)touch withEvent:(UIEvent *)event {
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if (!skeletonNode.debugBones)
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skeletonNode.debugBones = true;
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else if (skeletonNode.timeScale == 1)
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skeletonNode.timeScale = 0.3f;
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else
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[[CCDirector sharedDirector] replaceScene:[GoblinsExample scene]];
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}
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#endif
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@end
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