mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
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210 lines
5.0 KiB
Java
210 lines
5.0 KiB
Java
/*******************************************************************************
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* Copyright (c) 2013, Esoteric Software
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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******************************************************************************/
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package com.esotericsoftware.spine;
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import static com.badlogic.gdx.math.Matrix3.*;
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import com.badlogic.gdx.math.MathUtils;
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import com.badlogic.gdx.math.Matrix3;
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public class Bone {
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final BoneData data;
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final Bone parent;
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float x, y;
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float rotation;
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float scaleX, scaleY;
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float m00, m01, worldX; // a b x
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float m10, m11, worldY; // c d y
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float worldRotation;
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float worldScaleX, worldScaleY;
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/** @param parent May be null. */
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public Bone (BoneData data, Bone parent) {
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if (data == null) throw new IllegalArgumentException("data cannot be null.");
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this.data = data;
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this.parent = parent;
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setToBindPose();
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}
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/** Copy constructor.
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* @param parent May be null. */
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public Bone (Bone bone, Bone parent) {
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if (bone == null) throw new IllegalArgumentException("bone cannot be null.");
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this.parent = parent;
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data = bone.data;
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x = bone.x;
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y = bone.y;
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rotation = bone.rotation;
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scaleX = bone.scaleX;
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scaleY = bone.scaleY;
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}
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/** Computes the world SRT using the parent bone and the local SRT. */
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public void updateWorldTransform (boolean flipX, boolean flipY) {
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Bone parent = this.parent;
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if (parent != null) {
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worldX = x * parent.m00 + y * parent.m01 + parent.worldX;
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worldY = x * parent.m10 + y * parent.m11 + parent.worldY;
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worldScaleX = parent.worldScaleX * scaleX;
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worldScaleY = parent.worldScaleY * scaleY;
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worldRotation = parent.worldRotation + rotation;
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} else {
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worldX = x;
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worldY = y;
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worldScaleX = scaleX;
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worldScaleY = scaleY;
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worldRotation = rotation;
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}
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float cos = MathUtils.cosDeg(worldRotation);
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float sin = MathUtils.sinDeg(worldRotation);
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m00 = cos * worldScaleX;
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m10 = sin * worldScaleX;
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m01 = -sin * worldScaleY;
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m11 = cos * worldScaleY;
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if (flipX) {
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m00 = -m00;
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m01 = -m01;
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}
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if (flipY) {
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m10 = -m10;
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m11 = -m11;
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}
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}
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public void setToBindPose () {
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BoneData data = this.data;
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x = data.x;
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y = data.y;
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rotation = data.rotation;
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scaleX = data.scaleX;
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scaleY = data.scaleY;
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}
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public BoneData getData () {
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return data;
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}
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public Bone getParent () {
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return parent;
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}
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public float getX () {
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return x;
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}
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public void setX (float x) {
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this.x = x;
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}
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public float getY () {
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return y;
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}
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public void setY (float y) {
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this.y = y;
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}
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public float getRotation () {
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return rotation;
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}
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public void setRotation (float rotation) {
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this.rotation = rotation;
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}
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public float getScaleX () {
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return scaleX;
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}
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public void setScaleX (float scaleX) {
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this.scaleX = scaleX;
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}
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public float getScaleY () {
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return scaleY;
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}
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public void setScaleY (float scaleY) {
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this.scaleY = scaleY;
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}
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public float getM00 () {
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return m00;
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}
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public float getM01 () {
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return m01;
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}
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public float getM10 () {
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return m10;
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}
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public float getM11 () {
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return m11;
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}
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public float getWorldX () {
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return worldX;
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}
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public float getWorldY () {
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return worldY;
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}
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public float getWorldRotation () {
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return worldRotation;
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}
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public float getWorldScaleX () {
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return worldScaleX;
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}
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public float getWorldScaleY () {
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return worldScaleY;
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}
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public Matrix3 getWorldTransform (Matrix3 worldTransform) {
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if (worldTransform == null) throw new IllegalArgumentException("worldTransform cannot be null.");
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float[] val = worldTransform.val;
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val[M00] = m00;
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val[M01] = m01;
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val[M02] = worldX;
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val[M10] = m10;
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val[M11] = m11;
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val[M12] = worldY;
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val[M20] = 0;
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val[M21] = 0;
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val[M22] = 1;
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return worldTransform;
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}
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public String toString () {
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return data.name;
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}
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}
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