mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-04 22:34:53 +08:00
106 lines
4.0 KiB
Objective-C
106 lines
4.0 KiB
Objective-C
/******************************************************************************
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* Spine Runtimes Software License
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* Version 2.3
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*
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* Copyright (c) 2013-2015, Esoteric Software
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* All rights reserved.
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*
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* You are granted a perpetual, non-exclusive, non-sublicensable and
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* non-transferable license to use, install, execute and perform the Spine
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* Runtimes Software (the "Software") and derivative works solely for personal
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* or internal use. Without the written permission of Esoteric Software (see
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* Section 2 of the Spine Software License Agreement), you may not (a) modify,
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* translate, adapt or otherwise create derivative works, improvements of the
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* Software or develop new applications using the Software or (b) remove,
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* delete, alter or obscure any trademarks or any copyright, trademark, patent
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* or other intellectual property or proprietary rights notices on or in the
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* Software, including any copy thereof. Redistributions in binary or source
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* form must include this license and terms.
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*
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* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#import "SpineboyExample.h"
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#import "GoblinsExample.h"
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@implementation SpineboyExample
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+ (CCScene*) scene {
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CCScene *scene = [CCScene node];
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[scene addChild:[SpineboyExample node]];
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return scene;
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}
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-(id) init {
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self = [super initWithColor:ccc4(128, 128, 128, 255)];
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if (!self) return nil;
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skeletonNode = [SkeletonAnimation skeletonWithFile:@"spineboy.json" atlasFile:@"spineboy.atlas" scale:0.6];
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[skeletonNode setMixFrom:@"walk" to:@"jump" duration:0.2f];
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[skeletonNode setMixFrom:@"jump" to:@"run" duration:0.2f];
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skeletonNode.startListener = ^(int trackIndex) {
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spTrackEntry* entry = spAnimationState_getCurrent(skeletonNode.state, trackIndex);
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const char* animationName = (entry && entry->animation) ? entry->animation->name : 0;
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CCLOG(@"%d start: %s", trackIndex, animationName);
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};
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skeletonNode.endListener = ^(int trackIndex) {
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CCLOG(@"%d end", trackIndex);
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};
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skeletonNode.completeListener = ^(int trackIndex, int loopCount) {
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CCLOG(@"%d complete: %d", trackIndex, loopCount);
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};
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skeletonNode.eventListener = ^(int trackIndex, spEvent* event) {
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CCLOG(@"%d event: %s, %d, %f, %s", trackIndex, event->data->name, event->intValue, event->floatValue, event->stringValue);
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};
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[skeletonNode setAnimationForTrack:0 name:@"walk" loop:YES];
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spTrackEntry* jumpEntry = [skeletonNode addAnimationForTrack:0 name:@"jump" loop:NO afterDelay:3];
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[skeletonNode addAnimationForTrack:0 name:@"run" loop:YES afterDelay:0];
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[skeletonNode setListenerForEntry:jumpEntry onStart:^(int trackIndex) {
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CCLOG(@"jumped!");
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}];
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// [skeletonNode setAnimationForTrack:1 name:@"test" loop:YES];
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CGSize windowSize = [[CCDirector sharedDirector] winSize];
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[skeletonNode setPosition:ccp(windowSize.width / 2, 20)];
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[self addChild:skeletonNode];
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#if __CC_PLATFORM_MAC
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[self setMouseEnabled:YES];
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#else
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[self setTouchEnabled:YES];
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#endif
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return self;
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}
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#if __CC_PLATFORM_MAC
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- (BOOL) ccMouseDown:(NSEvent*)event {
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#else
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- (void) ccTouchesBegan:(NSSet*)touches withEvent:(UIEvent*)event {
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#endif
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if (!skeletonNode.debugBones)
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skeletonNode.debugBones = true;
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else if (skeletonNode.timeScale == 1)
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skeletonNode.timeScale = 0.3f;
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else
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[[CCDirector sharedDirector] replaceScene:[GoblinsExample scene]];
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#if __CC_PLATFORM_MAC
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return YES;
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#endif
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}
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@end
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