mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-20 17:26:01 +08:00
656 lines
20 KiB
C++
656 lines
20 KiB
C++
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated July 28, 2023. Replaces all prior versions.
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*
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* Copyright (c) 2013-2023, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software or
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* otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
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* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#include <SFML/Graphics.hpp>
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#include <iostream>
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#include <spine/Debug.h>
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#include <spine/Log.h>
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#include <spine/spine-sfml.h>
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using namespace std;
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using namespace spine;
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#include <memory>
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template<typename T, typename... Args>
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unique_ptr<T> make_unique_test(Args &&...args) {
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return unique_ptr<T>(new T(forward<Args>(args)...));
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}
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void callback(AnimationState *state, EventType type, TrackEntry *entry, Event *event) {
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SP_UNUSED(state);
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const String &animationName = (entry && entry->getAnimation()) ? entry->getAnimation()->getName() : String("");
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switch (type) {
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case EventType_Start:
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printf("%d start: %s\n", entry->getTrackIndex(), animationName.buffer());
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break;
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case EventType_Interrupt:
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printf("%d interrupt: %s\n", entry->getTrackIndex(), animationName.buffer());
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break;
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case EventType_End:
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printf("%d end: %s\n", entry->getTrackIndex(), animationName.buffer());
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break;
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case EventType_Complete:
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printf("%d complete: %s\n", entry->getTrackIndex(), animationName.buffer());
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break;
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case EventType_Dispose:
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printf("%d dispose: %s\n", entry->getTrackIndex(), animationName.buffer());
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break;
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case EventType_Event:
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printf("%d event: %s, %s: %d, %f, %s %f %f\n", entry->getTrackIndex(), animationName.buffer(), event->getData().getName().buffer(), event->getIntValue(), event->getFloatValue(),
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event->getStringValue().buffer(), event->getVolume(), event->getBalance());
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break;
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}
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fflush(stdout);
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}
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shared_ptr<SkeletonData> readSkeletonJsonData(const String &filename, Atlas *atlas, float scale) {
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SkeletonJson json(atlas);
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json.setScale(scale);
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auto skeletonData = json.readSkeletonDataFile(filename);
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if (!skeletonData) {
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printf("%s\n", json.getError().buffer());
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exit(0);
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}
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return shared_ptr<SkeletonData>(skeletonData);
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}
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shared_ptr<SkeletonData> readSkeletonBinaryData(const char *filename, Atlas *atlas, float scale) {
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SkeletonBinary binary(atlas);
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binary.setScale(scale);
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auto skeletonData = binary.readSkeletonDataFile(filename);
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if (!skeletonData) {
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printf("%s\n", binary.getError().buffer());
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exit(0);
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}
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return shared_ptr<SkeletonData>(skeletonData);
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}
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void testcase(void func(SkeletonData *skeletonData, Atlas *atlas),
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const char *jsonName, const char *binaryName, const char *atlasName,
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float scale) {
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SP_UNUSED(jsonName);
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SFMLTextureLoader textureLoader;
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auto atlas = make_unique_test<Atlas>(atlasName, &textureLoader);
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auto skeletonData = readSkeletonJsonData(jsonName, atlas.get(), scale);
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func(skeletonData.get(), atlas.get());//
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skeletonData = readSkeletonBinaryData(binaryName, atlas.get(), scale);
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func(skeletonData.get(), atlas.get());
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}
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void spineboy(SkeletonData *skeletonData, Atlas *atlas) {
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SP_UNUSED(atlas);
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SkeletonBounds bounds;
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// Configure mixing.
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AnimationStateData stateData(skeletonData);
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stateData.setMix("walk", "jump", 0.2f);
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stateData.setMix("jump", "run", 0.2f);
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SkeletonDrawable drawable(skeletonData, &stateData);
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drawable.timeScale = 1;
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drawable.setUsePremultipliedAlpha(true);
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Skeleton *skeleton = drawable.skeleton;
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skeleton->setToSetupPose();
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skeleton->setPosition(320, 590);
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skeleton->updateWorldTransform();
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Slot *headSlot = skeleton->findSlot("head");
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drawable.state->setListener(callback);
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drawable.state->addAnimation(0, "walk", true, 0);
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drawable.state->addAnimation(0, "jump", false, 3);
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drawable.state->addAnimation(0, "run", true, 0);
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sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - spineboy");
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window.setFramerateLimit(60);
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sf::Event event;
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sf::Clock deltaClock;
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while (window.isOpen()) {
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while (window.pollEvent(event))
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if (event.type == sf::Event::Closed) window.close();
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float delta = deltaClock.getElapsedTime().asSeconds();
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deltaClock.restart();
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bounds.update(*skeleton, true);
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sf::Vector2i position = sf::Mouse::getPosition(window);
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if (bounds.containsPoint((float) position.x, (float) position.y)) {
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headSlot->getColor().g = 0;
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headSlot->getColor().b = 0;
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} else {
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headSlot->getColor().g = 1;
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headSlot->getColor().b = 1;
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}
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drawable.update(delta);
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window.clear();
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window.draw(drawable);
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window.display();
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}
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}
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void ikDemo(SkeletonData *skeletonData, Atlas *atlas) {
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SP_UNUSED(atlas);
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SkeletonBounds bounds;
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// Create the SkeletonDrawable and position it
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AnimationStateData stateData(skeletonData);
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SkeletonDrawable drawable(skeletonData, &stateData);
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drawable.timeScale = 1;
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drawable.setUsePremultipliedAlpha(true);
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drawable.skeleton->setPosition(320, 590);
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// Queue the "walk" animation on the first track.
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drawable.state->setAnimation(0, "walk", true);
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// Queue the "aim" animation on a higher track.
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// It consists of a single frame that positions
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// the back arm and gun such that they point at
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// the "crosshair" bone. By setting this
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// animation on a higher track, it overrides
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// any changes to the back arm and gun made
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// by the walk animation, allowing us to
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// mix the two. The mouse position following
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// is performed in the render() method below.
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drawable.state->setAnimation(1, "aim", true);
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sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - IK Demo");
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window.setFramerateLimit(60);
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sf::Event event;
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sf::Clock deltaClock;
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while (window.isOpen()) {
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while (window.pollEvent(event))
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if (event.type == sf::Event::Closed) window.close();
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float delta = deltaClock.getElapsedTime().asSeconds();
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deltaClock.restart();
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// Update and apply the animations to the skeleton,
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// then calculate the world transforms of every bone.
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// This is needed so we can call Bone#worldToLocal()
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// later.
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drawable.update(delta);
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// Position the "crosshair" bone at the mouse
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// location. We do this before calling
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// skeleton.updateWorldTransform() below, so
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// our change is incorporated before the IK
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// constraint is applied.
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//
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// When setting the crosshair bone position
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// to the mouse position, we need to translate
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// from "mouse space" to "local bone space". Note that the local
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// bone space is calculated using the bone's parent
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// worldToLocal() function!
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sf::Vector2i mouseCoords = sf::Mouse::getPosition(window);
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float boneCoordsX = 0, boneCoordsY = 0;
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Bone *crosshair = drawable.skeleton->findBone("crosshair");// Should be cached.
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crosshair->getParent()->worldToLocal(mouseCoords.x, mouseCoords.y, boneCoordsX, boneCoordsY);
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crosshair->setX(boneCoordsX);
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crosshair->setY(boneCoordsY);
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// Calculate final world transform with the
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// crosshair bone set to the mouse cursor
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// position.
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drawable.skeleton->updateWorldTransform();
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window.clear();
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window.draw(drawable);
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window.display();
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}
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}
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void goblins(SkeletonData *skeletonData, Atlas *atlas) {
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SP_UNUSED(atlas);
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SkeletonDrawable drawable(skeletonData);
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drawable.timeScale = 1;
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drawable.setUsePremultipliedAlpha(true);
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Skeleton *skeleton = drawable.skeleton;
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skeleton->setSkin("goblingirl");
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skeleton->setSlotsToSetupPose();
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skeleton->setPosition(320, 590);
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skeleton->updateWorldTransform();
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drawable.state->setAnimation(0, "walk", true);
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sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - goblins");
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window.setFramerateLimit(60);
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sf::Event event;
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sf::Clock deltaClock;
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while (window.isOpen()) {
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while (window.pollEvent(event))
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if (event.type == sf::Event::Closed) window.close();
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float delta = deltaClock.getElapsedTime().asSeconds();
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deltaClock.restart();
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drawable.update(delta);
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window.clear();
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window.draw(drawable);
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window.display();
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}
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}
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void raptor(SkeletonData *skeletonData, Atlas *atlas) {
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SP_UNUSED(atlas);
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SkeletonDrawable drawable(skeletonData);
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drawable.timeScale = 1;
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drawable.setUsePremultipliedAlpha(true);
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PowInterpolation pow2(2);
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PowOutInterpolation powOut2(2);
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Skeleton *skeleton = drawable.skeleton;
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skeleton->setPosition(320, 590);
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skeleton->updateWorldTransform();
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drawable.state->setAnimation(0, "walk", true);
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drawable.state->addAnimation(1, "gun-grab", false, 2);
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sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - raptor");
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window.setFramerateLimit(60);
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sf::Event event;
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sf::Clock deltaClock;
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while (window.isOpen()) {
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while (window.pollEvent(event))
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if (event.type == sf::Event::Closed) window.close();
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float delta = deltaClock.getElapsedTime().asSeconds();
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deltaClock.restart();
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drawable.update(delta);
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window.clear();
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window.draw(drawable);
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window.display();
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}
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}
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void tank(SkeletonData *skeletonData, Atlas *atlas) {
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SP_UNUSED(atlas);
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SkeletonDrawable drawable(skeletonData);
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drawable.timeScale = 1;
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drawable.setUsePremultipliedAlpha(true);
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Skeleton *skeleton = drawable.skeleton;
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skeleton->setPosition(500, 590);
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skeleton->updateWorldTransform();
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drawable.state->setAnimation(0, "drive", true);
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sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - tank");
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window.setFramerateLimit(60);
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sf::Event event;
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sf::Clock deltaClock;
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while (window.isOpen()) {
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while (window.pollEvent(event))
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if (event.type == sf::Event::Closed) window.close();
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float delta = deltaClock.getElapsedTime().asSeconds();
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deltaClock.restart();
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drawable.update(delta);
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window.clear();
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window.draw(drawable);
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window.display();
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}
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}
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void vine(SkeletonData *skeletonData, Atlas *atlas) {
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SP_UNUSED(atlas);
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SkeletonDrawable drawable(skeletonData);
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drawable.timeScale = 1;
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drawable.setUsePremultipliedAlpha(true);
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Skeleton *skeleton = drawable.skeleton;
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skeleton->setPosition(320, 590);
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skeleton->updateWorldTransform();
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drawable.state->setAnimation(0, "grow", true);
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sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - vine");
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window.setFramerateLimit(60);
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sf::Event event;
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sf::Clock deltaClock;
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while (window.isOpen()) {
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while (window.pollEvent(event))
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if (event.type == sf::Event::Closed) window.close();
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float delta = deltaClock.getElapsedTime().asSeconds();
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deltaClock.restart();
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drawable.update(delta);
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window.clear();
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window.draw(drawable);
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window.display();
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}
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}
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void stretchyman(SkeletonData *skeletonData, Atlas *atlas) {
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SP_UNUSED(atlas);
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SkeletonDrawable drawable(skeletonData);
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drawable.timeScale = 1;
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drawable.setUsePremultipliedAlpha(true);
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Skeleton *skeleton = drawable.skeleton;
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skeleton->setPosition(100, 590);
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skeleton->updateWorldTransform();
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drawable.state->setAnimation(0, "sneak", true);
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sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - Streatchyman");
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window.setFramerateLimit(60);
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sf::Event event;
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sf::Clock deltaClock;
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while (window.isOpen()) {
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while (window.pollEvent(event))
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if (event.type == sf::Event::Closed) window.close();
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float delta = deltaClock.getElapsedTime().asSeconds();
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deltaClock.restart();
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drawable.update(delta);
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window.clear();
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window.draw(drawable);
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window.display();
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}
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}
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void stretchymanStrechyIk(SkeletonData *skeletonData, Atlas *atlas) {
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SP_UNUSED(atlas);
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SkeletonDrawable *drawable = new SkeletonDrawable(skeletonData);
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drawable->timeScale = 1;
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drawable->setUsePremultipliedAlpha(true);
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Skeleton *skeleton = drawable->skeleton;
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skeleton->setPosition(100, 590);
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skeleton->updateWorldTransform();
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drawable->state->setAnimation(0, "sneak", true);
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sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - Streatchyman Stretchy IK");
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window.setFramerateLimit(60);
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sf::Event event;
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sf::Clock deltaClock;
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while (window.isOpen()) {
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while (window.pollEvent(event))
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if (event.type == sf::Event::Closed) window.close();
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float delta = deltaClock.getElapsedTime().asSeconds();
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deltaClock.restart();
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drawable->update(delta);
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window.clear();
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window.draw(*drawable);
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window.display();
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}
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delete drawable;
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}
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void coin(SkeletonData *skeletonData, Atlas *atlas) {
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SP_UNUSED(atlas);
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SkeletonDrawable drawable(skeletonData);
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drawable.timeScale = 1;
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drawable.setUsePremultipliedAlpha(true);
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Skeleton *skeleton = drawable.skeleton;
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skeleton->setPosition(320, 320);
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skeleton->updateWorldTransform();
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drawable.state->setAnimation(0, "animation", true);
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sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - coin");
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window.setFramerateLimit(60);
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sf::Event event;
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sf::Clock deltaClock;
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while (window.isOpen()) {
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while (window.pollEvent(event)) {
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if (event.type == sf::Event::Closed) window.close();
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}
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float delta = deltaClock.getElapsedTime().asSeconds();
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deltaClock.restart();
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drawable.update(delta);
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window.clear();
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window.draw(drawable);
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window.display();
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}
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}
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void dragon(SkeletonData *skeletonData, Atlas *atlas) {
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SP_UNUSED(atlas);
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SkeletonDrawable drawable(skeletonData);
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drawable.timeScale = 1;
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drawable.setUsePremultipliedAlpha(true);
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Skeleton *skeleton = drawable.skeleton;
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skeleton->setPosition(320, 320);
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skeleton->updateWorldTransform();
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drawable.state->setAnimation(0, "flying", true);
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sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - dragon");
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window.setFramerateLimit(60);
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sf::Event event;
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sf::Clock deltaClock;
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while (window.isOpen()) {
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while (window.pollEvent(event)) {
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if (event.type == sf::Event::Closed) window.close();
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}
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float delta = deltaClock.getElapsedTime().asSeconds();
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deltaClock.restart();
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drawable.update(delta);
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window.clear();
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window.draw(drawable);
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window.display();
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}
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}
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void owl(SkeletonData *skeletonData, Atlas *atlas) {
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SP_UNUSED(atlas);
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SkeletonDrawable drawable(skeletonData);
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drawable.timeScale = 1;
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drawable.setUsePremultipliedAlpha(true);
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Skeleton *skeleton = drawable.skeleton;
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skeleton->setPosition(320, 400);
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skeleton->updateWorldTransform();
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drawable.state->setAnimation(0, "idle", true);
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drawable.state->setAnimation(1, "blink", true);
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TrackEntry *left = drawable.state->setAnimation(2, "left", true);
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TrackEntry *right = drawable.state->setAnimation(3, "right", true);
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TrackEntry *up = drawable.state->setAnimation(4, "up", true);
|
|
TrackEntry *down = drawable.state->setAnimation(5, "down", true);
|
|
|
|
left->setAlpha(0);
|
|
left->setMixBlend(MixBlend_Add);
|
|
right->setAlpha(0);
|
|
right->setMixBlend(MixBlend_Add);
|
|
up->setAlpha(0);
|
|
up->setMixBlend(MixBlend_Add);
|
|
down->setAlpha(0);
|
|
down->setMixBlend(MixBlend_Add);
|
|
|
|
// drawable.state->setAnimation(5, "blink", true);
|
|
|
|
sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - owl");
|
|
window.setFramerateLimit(60);
|
|
sf::Event event;
|
|
sf::Clock deltaClock;
|
|
while (window.isOpen()) {
|
|
while (window.pollEvent(event)) {
|
|
if (event.type == sf::Event::Closed) window.close();
|
|
if (event.type == sf::Event::MouseMoved) {
|
|
float x = event.mouseMove.x / 640.0f;
|
|
left->setAlpha((MathUtil::max(x, 0.5f) - 0.5f) * 2);
|
|
right->setAlpha((0.5f - MathUtil::min(x, 0.5f)) * 2);
|
|
|
|
float y = event.mouseMove.y / 640.0f;
|
|
down->setAlpha((MathUtil::max(y, 0.5f) - 0.5f) * 2);
|
|
up->setAlpha((0.5f - MathUtil::min(y, 0.5f)) * 2);
|
|
}
|
|
}
|
|
|
|
float delta = deltaClock.getElapsedTime().asSeconds();
|
|
deltaClock.restart();
|
|
|
|
drawable.skeleton->setToSetupPose();
|
|
drawable.update(delta);
|
|
|
|
window.clear();
|
|
window.draw(drawable);
|
|
window.display();
|
|
}
|
|
}
|
|
|
|
void mixAndMatch(SkeletonData *skeletonData, Atlas *atlas) {
|
|
SP_UNUSED(atlas);
|
|
|
|
SkeletonDrawable drawable(skeletonData);
|
|
drawable.timeScale = 1;
|
|
drawable.setUsePremultipliedAlpha(true);
|
|
|
|
Skeleton *skeleton = drawable.skeleton;
|
|
|
|
Skin skin("mix-and-match");
|
|
skin.addSkin(skeletonData->findSkin("skin-base"));
|
|
skin.addSkin(skeletonData->findSkin("nose/short"));
|
|
skin.addSkin(skeletonData->findSkin("eyelids/girly"));
|
|
skin.addSkin(skeletonData->findSkin("eyes/violet"));
|
|
skin.addSkin(skeletonData->findSkin("hair/brown"));
|
|
skin.addSkin(skeletonData->findSkin("clothes/hoodie-orange"));
|
|
skin.addSkin(skeletonData->findSkin("legs/pants-jeans"));
|
|
skin.addSkin(skeletonData->findSkin("accessories/bag"));
|
|
skin.addSkin(skeletonData->findSkin("accessories/hat-red-yellow"));
|
|
|
|
skeleton->setSkin(&skin);
|
|
skeleton->setSlotsToSetupPose();
|
|
|
|
skeleton->setPosition(320, 590);
|
|
skeleton->updateWorldTransform();
|
|
|
|
drawable.state->setAnimation(0, "dance", true);
|
|
|
|
sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - goblins");
|
|
window.setFramerateLimit(60);
|
|
sf::Event event;
|
|
sf::Clock deltaClock;
|
|
while (window.isOpen()) {
|
|
while (window.pollEvent(event))
|
|
if (event.type == sf::Event::Closed) window.close();
|
|
|
|
float delta = deltaClock.getElapsedTime().asSeconds();
|
|
deltaClock.restart();
|
|
|
|
drawable.update(delta);
|
|
|
|
window.clear();
|
|
window.draw(drawable);
|
|
window.display();
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Used for debugging purposes during runtime development
|
|
*/
|
|
void test(SkeletonData *skeletonData, Atlas *atlas) {
|
|
SP_UNUSED(atlas);
|
|
|
|
Skeleton skeleton(skeletonData);
|
|
AnimationStateData animationStateData(skeletonData);
|
|
AnimationState animationState(&animationStateData);
|
|
animationState.setAnimation(0, "idle", true);
|
|
|
|
float d = 3;
|
|
for (int i = 0; i < 1; i++) {
|
|
animationState.update(d);
|
|
animationState.apply(skeleton);
|
|
skeleton.updateWorldTransform();
|
|
d += 0.1f;
|
|
}
|
|
}
|
|
|
|
DebugExtension dbgExtension(SpineExtension::getInstance());
|
|
|
|
int main() {
|
|
SpineExtension::setInstance(&dbgExtension);
|
|
|
|
testcase(vine, "data/vine-pro.json", "data/vine-pro.skel", "data/vine-pma.atlas", 0.5f);
|
|
testcase(dragon, "data/dragon-ess.json", "data/dragon-ess.skel", "data/dragon-pma.atlas", 0.6f);
|
|
testcase(vine, "data/vine-pro.json", "data/vine-pro.skel", "data/vine-pma.atlas", 0.5f);
|
|
testcase(owl, "data/owl-pro.json", "data/owl-pro.skel", "data/owl-pma.atlas", 0.5f);
|
|
testcase(ikDemo, "data/spineboy-pro.json", "data/spineboy-pro.skel", "data/spineboy-pma.atlas", 0.6f);
|
|
testcase(mixAndMatch, "data/mix-and-match-pro.json", "data/mix-and-match-pro.skel", "data/mix-and-match-pma.atlas", 0.5f);
|
|
testcase(coin, "data/coin-pro.json", "data/coin-pro.skel", "data/coin-pma.atlas", 0.5f);
|
|
testcase(spineboy, "data/spineboy-pro.json", "data/spineboy-pro.skel", "data/spineboy-pma.atlas", 0.6f);
|
|
testcase(raptor, "data/raptor-pro.json", "data/raptor-pro.skel", "data/raptor-pma.atlas", 0.5f);
|
|
testcase(tank, "data/tank-pro.json", "data/tank-pro.skel", "data/tank-pma.atlas", 0.2f);
|
|
testcase(raptor, "data/raptor-pro.json", "data/raptor-pro.skel", "data/raptor-pma.atlas", 0.5f);
|
|
testcase(goblins, "data/goblins-pro.json", "data/goblins-pro.skel", "data/goblins-pma.atlas", 1.4f);
|
|
testcase(stretchyman, "data/stretchyman-pro.json", "data/stretchyman-pro.skel", "data/stretchyman-pma.atlas", 0.6f);
|
|
|
|
dbgExtension.reportLeaks();
|
|
return 0;
|
|
}
|