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Repro, with any animation playing: state.setAnimation(0, "shoot", true).setMixDuration(0.2f); state.apply(skeleton); Reverts 8d058fb4f4479a041fce1ff3379ba794856c9a3c. We can't know when it's safe to discard a queued animation. Users should avoid queuing animations they don't actually want. Prefer `to.nextTrackLast != -1` for "was applied", as `to.mixTime > 0` is user writable and not quite the same.