NathanSweet 91340709d4 Source formatting.
So fresh and so clean!
2015-08-03 15:06:20 +02:00

115 lines
4.8 KiB
C#

/******************************************************************************
* Spine Runtimes Software License
* Version 2.3
*
* Copyright (c) 2013-2015, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable and
* non-transferable license to use, install, execute and perform the Spine
* Runtimes Software (the "Software") and derivative works solely for personal
* or internal use. Without the written permission of Esoteric Software (see
* Section 2 of the Spine Software License Agreement), you may not (a) modify,
* translate, adapt or otherwise create derivative works, improvements of the
* Software or develop new applications using the Software or (b) remove,
* delete, alter or obscure any trademarks or any copyright, trademark, patent
* or other intellectual property or proprietary rights notices on or in the
* Software, including any copy thereof. Redistributions in binary or source
* form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
using System;
using System.Collections.Generic;
namespace Spine {
/// <summary>Stores attachments by slot index and attachment name.</summary>
public class Skin {
internal String name;
private Dictionary<AttachmentKeyTuple, Attachment> attachments =
new Dictionary<AttachmentKeyTuple, Attachment>(AttachmentKeyTupleComparer.Instance);
public String Name { get { return name; } }
public Skin (String name) {
if (name == null) throw new ArgumentNullException("name cannot be null.");
this.name = name;
}
public void AddAttachment (int slotIndex, String name, Attachment attachment) {
if (attachment == null) throw new ArgumentNullException("attachment cannot be null.");
attachments[new AttachmentKeyTuple(slotIndex, name)] = attachment;
}
/// <returns>May be null.</returns>
public Attachment GetAttachment (int slotIndex, String name) {
Attachment attachment;
attachments.TryGetValue(new AttachmentKeyTuple(slotIndex, name), out attachment);
return attachment;
}
public void FindNamesForSlot (int slotIndex, List<String> names) {
if (names == null) throw new ArgumentNullException("names cannot be null.");
foreach (AttachmentKeyTuple key in attachments.Keys)
if (key.SlotIndex == slotIndex) names.Add(key.Name);
}
public void FindAttachmentsForSlot (int slotIndex, List<Attachment> attachments) {
if (attachments == null) throw new ArgumentNullException("attachments cannot be null.");
foreach (KeyValuePair<AttachmentKeyTuple, Attachment> entry in this.attachments)
if (entry.Key.SlotIndex == slotIndex) attachments.Add(entry.Value);
}
override public String ToString () {
return name;
}
/// <summary>Attach all attachments from this skin if the corresponding attachment from the old skin is currently attached.</summary>
internal void AttachAll (Skeleton skeleton, Skin oldSkin) {
foreach (KeyValuePair<AttachmentKeyTuple, Attachment> entry in oldSkin.attachments) {
int slotIndex = entry.Key.SlotIndex;
Slot slot = skeleton.slots.Items[slotIndex];
if (slot.attachment == entry.Value) {
Attachment attachment = GetAttachment(slotIndex, entry.Key.Name);
if (attachment != null) slot.Attachment = attachment;
}
}
}
// Avoids boxing in the dictionary.
private class AttachmentKeyTupleComparer : IEqualityComparer<AttachmentKeyTuple> {
internal static readonly AttachmentKeyTupleComparer Instance = new AttachmentKeyTupleComparer();
bool IEqualityComparer<AttachmentKeyTuple>.Equals (AttachmentKeyTuple o1, AttachmentKeyTuple o2) {
return o1.SlotIndex == o2.SlotIndex && o1.NameHashCode == o2.NameHashCode && o1.Name == o2.Name;
}
int IEqualityComparer<AttachmentKeyTuple>.GetHashCode (AttachmentKeyTuple o) {
return o.SlotIndex;
}
}
private class AttachmentKeyTuple {
public readonly int SlotIndex;
public readonly string Name;
public readonly int NameHashCode;
public AttachmentKeyTuple (int slotIndex, string name) {
SlotIndex = slotIndex;
Name = name;
NameHashCode = Name.GetHashCode();
}
}
}
}