2017-12-03 13:15:57 -05:00

135 lines
4.8 KiB
C++

/******************************************************************************
* Spine Runtimes Software License v2.5
*
* Copyright (c) 2013-2016, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable, and
* non-transferable license to use, install, execute, and perform the Spine
* Runtimes software and derivative works solely for personal or internal
* use. Without the written permission of Esoteric Software (see Section 2 of
* the Spine Software License Agreement), you may not (a) modify, translate,
* adapt, or develop new applications using the Spine Runtimes or otherwise
* create derivative works or improvements of the Spine Runtimes or (b) remove,
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
* or other intellectual property or proprietary rights notices on or in the
* Software, including any copy thereof. Redistributions in binary or source
* form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#ifndef Spine_SkeletonBinary_h
#define Spine_SkeletonBinary_h
#include <spine/TransformMode.h>
#include <spine/Vector.h>
#include <string>
namespace Spine
{
class SkeletonData;
class Atlas;
class AttachmentLoader;
class LinkedMesh;
class Skin;
class Attachment;
class VertexAttachment;
class Animation;
class SkeletonBinary
{
public:
static const int BONE_ROTATE;
static const int BONE_TRANSLATE;
static const int BONE_SCALE;
static const int BONE_SHEAR;
static const int SLOT_ATTACHMENT;
static const int SLOT_COLOR;
static const int SLOT_TWO_COLOR;
static const int PATH_POSITION;
static const int PATH_SPACING;
static const int PATH_MIX;
static const int CURVE_LINEAR;
static const int CURVE_STEPPED;
static const int CURVE_BEZIER;
static const TransformMode TRANSFORM_MODE_VALUES[5];
SkeletonBinary(Vector<Atlas*>& atlasArray);
SkeletonBinary(AttachmentLoader* attachmentLoader);
~SkeletonBinary();
SkeletonData* readSkeletonData(const unsigned char* binary, const int length);
SkeletonData* readSkeletonDataFile(const char* path);
private:
class Vertices
{
public:
Vector<int> _bones;
Vector<float> _vertices;
};
struct DataInput
{
const unsigned char* cursor;
const unsigned char* end;
};
AttachmentLoader* _attachmentLoader;
Vector<LinkedMesh*> _linkedMeshes;
std::string _error;
float _scale;
const bool _ownsLoader;
void setError(const char* value1, const char* value2);
char* readString(DataInput* input);
float readFloat(DataInput* input);
unsigned char readByte(DataInput* input);
signed char readSByte(DataInput* input);
int readBoolean(DataInput* input);
int readInt(DataInput* input);
void readColor(DataInput* input, float *r, float *g, float *b, float *a);
int readVarint(DataInput* input, bool optimizePositive);
Skin* readSkin(DataInput* input, const char* skinName, SkeletonData* skeletonData, bool nonessential);
Attachment* readAttachment(DataInput* input, Skin* skin, int slotIndex, const char* attachmentName, SkeletonData* skeletonData, bool nonessential);
void readVertices(DataInput* input, VertexAttachment* attachment, int vertexCount);
Vector<float> readFloatArray(DataInput *input, int n, float scale);
Vector<short> readShortArray(DataInput *input);
Animation* readAnimation(const char* name, DataInput* input, SkeletonData *skeletonData);
};
}
#endif /* Spine_SkeletonBinary_h */