2023-09-14 11:33:15 +02:00

87 lines
3.1 KiB
Haxe

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated July 28, 2023. Replaces all prior versions.
*
* Copyright (c) 2013-2023, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
* otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
package spine.animation;
import openfl.Vector;
import spine.Event;
import spine.Skeleton;
import spine.Slot;
class AlphaTimeline extends CurveTimeline1 implements SlotTimeline {
private static inline var ENTRIES:Int = 4;
private static inline var R:Float = 1;
private static inline var G:Float = 2;
private static inline var B:Float = 3;
private var slotIndex:Int = 0;
public function new(frameCount:Int, bezierCount:Int, slotIndex:Int) {
super(frameCount, bezierCount, Vector.ofArray([Property.alpha + "|" + slotIndex]));
this.slotIndex = slotIndex;
}
public override function getFrameEntries():Int {
return ENTRIES;
}
public function getSlotIndex():Int {
return slotIndex;
}
public override function apply(skeleton:Skeleton, lastTime:Float, time:Float, events:Vector<Event>, alpha:Float, blend:MixBlend,
direction:MixDirection):Void {
var slot:Slot = skeleton.slots[slotIndex];
if (!slot.bone.active)
return;
var color:Color = slot.color;
if (time < frames[0]) // Time is before first frame.
{
var setup:Color = slot.data.color;
switch (blend) {
case MixBlend.setup:
color.a = setup.a;
case MixBlend.first:
color.a += (setup.a - color.a) * alpha;
}
return;
}
var a:Float = getCurveValue(time);
if (alpha == 1) {
color.a = a;
} else {
if (blend == MixBlend.setup)
color.a = slot.data.color.a;
color.a += (a - color.a) * alpha;
}
}
}