mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-03-26 22:49:01 +08:00
134 lines
5.2 KiB
Haxe
134 lines
5.2 KiB
Haxe
/******************************************************************************
|
|
* Spine Runtimes License Agreement
|
|
* Last updated July 28, 2023. Replaces all prior versions.
|
|
*
|
|
* Copyright (c) 2013-2023, Esoteric Software LLC
|
|
*
|
|
* Integration of the Spine Runtimes into software or otherwise creating
|
|
* derivative works of the Spine Runtimes is permitted under the terms and
|
|
* conditions of Section 2 of the Spine Editor License Agreement:
|
|
* http://esotericsoftware.com/spine-editor-license
|
|
*
|
|
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
|
* otherwise create derivative works of the Spine Runtimes (collectively,
|
|
* "Products"), provided that each user of the Products must obtain their own
|
|
* Spine Editor license and redistribution of the Products in any form must
|
|
* include this license and copyright notice.
|
|
*
|
|
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
|
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
|
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
|
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*****************************************************************************/
|
|
|
|
package spine.animation;
|
|
|
|
import openfl.Vector;
|
|
import spine.Bone;
|
|
import spine.Event;
|
|
import spine.MathUtils;
|
|
import spine.Skeleton;
|
|
|
|
class ScaleTimeline extends CurveTimeline2 implements BoneTimeline {
|
|
private var boneIndex:Int = 0;
|
|
|
|
public function new(frameCount:Int, bezierCount:Int, boneIndex:Int) {
|
|
super(frameCount, bezierCount, Vector.ofArray([Property.scaleX + "|" + boneIndex, Property.scaleY + "|" + boneIndex]));
|
|
this.boneIndex = boneIndex;
|
|
}
|
|
|
|
public function getBoneIndex():Int {
|
|
return boneIndex;
|
|
}
|
|
|
|
override public function apply(skeleton:Skeleton, lastTime:Float, time:Float, events:Vector<Event>, alpha:Float, blend:MixBlend,
|
|
direction:MixDirection):Void {
|
|
var bone:Bone = skeleton.bones[boneIndex];
|
|
if (!bone.active)
|
|
return;
|
|
if (time < frames[0]) {
|
|
switch (blend) {
|
|
case MixBlend.setup:
|
|
bone.scaleX = bone.data.scaleX;
|
|
bone.scaleY = bone.data.scaleY;
|
|
case MixBlend.first:
|
|
bone.scaleX += (bone.data.scaleX - bone.scaleX) * alpha;
|
|
bone.scaleY += (bone.data.scaleY - bone.scaleY) * alpha;
|
|
}
|
|
return;
|
|
}
|
|
|
|
var x:Float = 0, y:Float = 0;
|
|
var i:Int = Timeline.search(frames, time, CurveTimeline2.ENTRIES);
|
|
var curveType:Int = Std.int(curves[Std.int(i / CurveTimeline2.ENTRIES)]);
|
|
switch (curveType) {
|
|
case CurveTimeline.LINEAR:
|
|
var before:Float = frames[i];
|
|
x = frames[i + CurveTimeline2.VALUE1];
|
|
y = frames[i + CurveTimeline2.VALUE2];
|
|
var t:Float = (time - before) / (frames[i + CurveTimeline2.ENTRIES] - before);
|
|
x += (frames[i + CurveTimeline2.ENTRIES + CurveTimeline2.VALUE1] - x) * t;
|
|
y += (frames[i + CurveTimeline2.ENTRIES + CurveTimeline2.VALUE2] - y) * t;
|
|
case CurveTimeline.STEPPED:
|
|
x = frames[i + CurveTimeline2.VALUE1];
|
|
y = frames[i + CurveTimeline2.VALUE2];
|
|
default:
|
|
x = getBezierValue(time, i, CurveTimeline2.VALUE1, curveType - CurveTimeline.BEZIER);
|
|
y = getBezierValue(time, i, CurveTimeline2.VALUE2, curveType + CurveTimeline.BEZIER_SIZE - CurveTimeline.BEZIER);
|
|
}
|
|
x *= bone.data.scaleX;
|
|
y *= bone.data.scaleY;
|
|
|
|
if (alpha == 1) {
|
|
if (blend == MixBlend.add) {
|
|
bone.scaleX += x - bone.data.scaleX;
|
|
bone.scaleY += y - bone.data.scaleY;
|
|
} else {
|
|
bone.scaleX = x;
|
|
bone.scaleY = y;
|
|
}
|
|
} else {
|
|
var bx:Float = 0, by:Float = 0;
|
|
if (direction == MixDirection.mixOut) {
|
|
switch (blend) {
|
|
case MixBlend.setup:
|
|
bx = bone.data.scaleX;
|
|
by = bone.data.scaleY;
|
|
bone.scaleX = bx + (Math.abs(x) * MathUtils.signum(bx) - bx) * alpha;
|
|
bone.scaleY = by + (Math.abs(y) * MathUtils.signum(by) - by) * alpha;
|
|
case MixBlend.first, MixBlend.replace:
|
|
bx = bone.scaleX;
|
|
by = bone.scaleY;
|
|
bone.scaleX = bx + (Math.abs(x) * MathUtils.signum(bx) - bx) * alpha;
|
|
bone.scaleY = by + (Math.abs(y) * MathUtils.signum(by) - by) * alpha;
|
|
case MixBlend.add:
|
|
bone.scaleX = (x - bone.data.scaleX) * alpha;
|
|
bone.scaleY = (y - bone.data.scaleY) * alpha;
|
|
}
|
|
} else {
|
|
switch (blend) {
|
|
case MixBlend.setup:
|
|
bx = Math.abs(bone.data.scaleX) * MathUtils.signum(x);
|
|
by = Math.abs(bone.data.scaleY) * MathUtils.signum(y);
|
|
bone.scaleX = bx + (x - bx) * alpha;
|
|
bone.scaleY = by + (y - by) * alpha;
|
|
case MixBlend.first, MixBlend.replace:
|
|
bx = Math.abs(bone.scaleX) * MathUtils.signum(x);
|
|
by = Math.abs(bone.scaleY) * MathUtils.signum(y);
|
|
bone.scaleX = bx + (x - bx) * alpha;
|
|
bone.scaleY = by + (y - by) * alpha;
|
|
case MixBlend.add:
|
|
bone.scaleX += (x - bone.data.scaleX) * alpha;
|
|
bone.scaleY += (y - bone.data.scaleY) * alpha;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|