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mirror of https://github.com/EsotericSoftware/spine-runtimes.git synced 2026-02-20 00:36:43 +08:00
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spine-runtimes/spine-ts/webgl/src
History
badlogic be1a2e3cbb Fixed bug in SkeletonJson, used = instead of == in condition. Fixed vertex component order for mesh attachment. Fixed SkeletonRenderer.
2017-01-26 14:52:04 +01:00
..
AssetManager.ts
Fixed inconsistent newlines.
2016-10-15 23:45:16 +02:00
Camera.ts
Fixed inconsistent newlines.
2016-10-15 23:45:16 +02:00
GLTexture.ts
Fixed inconsistent newlines.
2016-10-15 23:45:16 +02:00
Input.ts
Fixed inconsistent newlines.
2016-10-15 23:45:16 +02:00
LoadingScreen.ts
Fixed inconsistent newlines.
2016-10-15 23:45:16 +02:00
Matrix4.ts
Fixed inconsistent newlines.
2016-10-15 23:45:16 +02:00
Mesh.ts
Fixed inconsistent newlines.
2016-10-15 23:45:16 +02:00
PolygonBatcher.ts
Fixed inconsistent newlines.
2016-10-15 23:45:16 +02:00
SceneRenderer.ts
Fixed inconsistent newlines.
2016-10-15 23:45:16 +02:00
Shader.ts
Fixed inconsistent newlines.
2016-10-15 23:45:16 +02:00
ShapeRenderer.ts
Fixed inconsistent newlines.
2016-10-15 23:45:16 +02:00
SkeletonDebugRenderer.ts
Fixed inconsistent newlines.
2016-10-15 23:45:16 +02:00
SkeletonRenderer.ts
Fixed bug in SkeletonJson, used = instead of == in condition. Fixed vertex component order for mesh attachment. Fixed SkeletonRenderer.
2017-01-26 14:52:04 +01:00
Vector3.ts
Fixed inconsistent newlines.
2016-10-15 23:45:16 +02:00
WebGL.ts
Fixed inconsistent newlines.
2016-10-15 23:45:16 +02:00
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