mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
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79 lines
3.6 KiB
C#
79 lines
3.6 KiB
C#
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated May 1, 2019. Replaces all prior versions.
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*
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* Copyright (c) 2013-2019, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY EXPRESS
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* OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
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* NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS
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* INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
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* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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using UnityEditor;
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using UnityEngine;
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using Spine;
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using Spine.Unity;
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using Spine.Unity.Playables;
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//[CustomPropertyDrawer(typeof(SpineAnimationStateBehaviour))]
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public class SpineAnimationStateDrawer : PropertyDrawer {
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/*
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public override float GetPropertyHeight (SerializedProperty property, GUIContent label) {
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const int fieldCount = 8;
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return fieldCount * EditorGUIUtility.singleLineHeight;
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}
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public override void OnGUI (Rect position, SerializedProperty property, GUIContent label) {
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SerializedProperty skeletonDataAssetProp = property.FindPropertyRelative("skeletonDataAsset");
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SerializedProperty animationNameProp = property.FindPropertyRelative("animationName");
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SerializedProperty loopProp = property.FindPropertyRelative("loop");
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SerializedProperty eventProp = property.FindPropertyRelative("eventThreshold");
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SerializedProperty attachmentProp = property.FindPropertyRelative("attachmentThreshold");
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SerializedProperty drawOrderProp = property.FindPropertyRelative("drawOrderThreshold");
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Rect singleFieldRect = new Rect(position.x, position.y, position.width, EditorGUIUtility.singleLineHeight);
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EditorGUI.PropertyField(singleFieldRect, skeletonDataAssetProp);
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float lineHeightWithSpacing = EditorGUIUtility.singleLineHeight + 2f;
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singleFieldRect.y += lineHeightWithSpacing;
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EditorGUI.PropertyField(singleFieldRect, animationNameProp);
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singleFieldRect.y += lineHeightWithSpacing;
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EditorGUI.PropertyField(singleFieldRect, loopProp);
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singleFieldRect.y += lineHeightWithSpacing * 0.5f;
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singleFieldRect.y += lineHeightWithSpacing;
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EditorGUI.LabelField(singleFieldRect, "Mixing Settings", EditorStyles.boldLabel);
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singleFieldRect.y += lineHeightWithSpacing;
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EditorGUI.PropertyField(singleFieldRect, eventProp);
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singleFieldRect.y += lineHeightWithSpacing;
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EditorGUI.PropertyField(singleFieldRect, attachmentProp);
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singleFieldRect.y += lineHeightWithSpacing;
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EditorGUI.PropertyField(singleFieldRect, drawOrderProp);
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}
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*/
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}
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