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spine-runtimes
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spine-unity
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com.esotericsoftware.spine.lwrp-shaders
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Shaders
History
Harald Csaszar
02f87a0f9f
[unity] All lit shaders now provide an additional parameter
Light Affects Additive
which defaults to
false
. This re-introduces flexibility taken away in commit aa46f411. See
#1301
.
2021-04-07 19:54:08 +02:00
..
CGIncludes
[unity] All lit shaders now provide an additional parameter
Light Affects Additive
which defaults to
false
. This re-introduces flexibility taken away in commit aa46f411. See
#1301
.
2021-04-07 19:54:08 +02:00
Outline
[unity] Now all URP and LWRP shaders support SRP batching.
Closes
#1813
.
2020-12-02 20:23:31 +01:00
CGIncludes.meta
…
Outline.meta
[unity] Added ontline-only single pass shaders to LWRP and URP packages. This allows for separate outline child GameObjects that reference the existing Mesh of their parent, and re-draw the mesh using this outline shader.
2020-03-27 16:56:33 +01:00
Spine-Skeleton-LW.shader
[unity] Now all URP and LWRP shaders support SRP batching.
Closes
#1813
.
2020-12-02 20:23:31 +01:00
Spine-Skeleton-LW.shader.meta
[unity] Spine LWRP shaders package: Added LWRP version of "Spine/Skeleton" shader. The normal shader no longer worked in LWRP setting on Unity 2019.1.6+ on Android GLES 3.0 (due to instancing problems).
Closes
#1446
.
2019-08-13 19:07:45 +02:00
Spine-SkeletonLit-LW.shader
[unity] All lit shaders now provide an additional parameter
Light Affects Additive
which defaults to
false
. This re-introduces flexibility taken away in commit aa46f411. See
#1301
.
2021-04-07 19:54:08 +02:00
Spine-SkeletonLit-LW.shader.meta
…
Spine-Sprite-LW.shader
[unity] All lit shaders now provide an additional parameter
Light Affects Additive
which defaults to
false
. This re-introduces flexibility taken away in commit aa46f411. See
#1301
.
2021-04-07 19:54:08 +02:00
Spine-Sprite-LW.shader.meta
…