mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-20 09:16:01 +08:00
97 lines
3.8 KiB
C++
97 lines
3.8 KiB
C++
/******************************************************************************
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* Spine Runtimes Software License
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* Version 2.1
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*
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* Copyright (c) 2013, Esoteric Software
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* All rights reserved.
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*
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* You are granted a perpetual, non-exclusive, non-sublicensable and
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* non-transferable license to install, execute and perform the Spine Runtimes
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* Software (the "Software") solely for internal use. Without the written
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* permission of Esoteric Software (typically granted by licensing Spine), you
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* may not (a) modify, translate, adapt or otherwise create derivative works,
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* improvements of the Software or develop new applications using the Software
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* or (b) remove, delete, alter or obscure any trademarks or any copyright,
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* trademark, patent or other intellectual property or proprietary rights
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* notices on or in the Software, including any copy thereof. Redistributions
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* in binary or source form must include this license and terms.
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*
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* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#include "ExampleLayer.h"
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#include <iostream>
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#include <fstream>
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#include <string.h>
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USING_NS_CC;
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using namespace spine;
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using namespace std;
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Scene* ExampleLayer::scene () {
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Scene *scene = Scene::create();
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scene->addChild(ExampleLayer::create());
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return scene;
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}
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bool ExampleLayer::init () {
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if (!LayerColor::initWithColor(Color4B(128, 128, 128, 255))) return false;
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skeletonNode = SkeletonAnimation::createWithFile("spineboy.json", "spineboy.atlas", 0.6f);
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skeletonNode->setMix("walk", "jump", 0.2f);
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skeletonNode->setMix("jump", "run", 0.2f);
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skeletonNode->setAnimationListener(&ExampleLayer::animationStateEvent, this);
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// skeletonNode->timeScale = 0.3f;
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skeletonNode->debugBones = true;
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skeletonNode->setAnimation(0, "walk", true);
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skeletonNode->addAnimation(0, "jump", false, 3);
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skeletonNode->addAnimation(0, "run", true);
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// skeletonNode->addAnimation(1, "test", true);
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// skeletonNode->runAction(RepeatForever::create(Sequence::create(FadeOut::create(1), FadeIn::create(1), DelayTime::create(5), NULL)));
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Size windowSize = Director::getInstance()->getWinSize();
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skeletonNode->setPosition(Vector2(windowSize.width / 2, 20));
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addChild(skeletonNode);
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scheduleUpdate();
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return true;
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}
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void ExampleLayer::update (float deltaTime) {
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// Test releasing memory.
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// Director::getInstance()->replaceScene(ExampleLayer::scene());
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}
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void ExampleLayer::animationStateEvent (SkeletonAnimation* node, int trackIndex, spEventType type, spEvent* event, int loopCount) {
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spTrackEntry* entry = spAnimationState_getCurrent(node->state, trackIndex);
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const char* animationName = (entry && entry->animation) ? entry->animation->name : 0;
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switch (type) {
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case SP_ANIMATION_START:
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log("%d start: %s", trackIndex, animationName);
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break;
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case SP_ANIMATION_END:
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log("%d end: %s", trackIndex, animationName);
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break;
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case SP_ANIMATION_COMPLETE:
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log("%d complete: %s, %d", trackIndex, animationName, loopCount);
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break;
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case SP_ANIMATION_EVENT:
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log("%d event: %s, %s: %d, %f, %s", trackIndex, animationName, event->data->name, event->intValue, event->floatValue, event->stringValue);
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break;
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}
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fflush(stdout);
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}
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