2018-12-10 02:32:51 +08:00

33 lines
884 B
C#

using UnityEngine;
namespace Spine.Unity.Examples {
public class SpineboyTargetController : MonoBehaviour {
public SkeletonAnimation skeletonAnimation;
[SpineBone(dataField:"skeletonAnimation")]
public string boneName;
public new Camera camera;
Bone bone;
void OnValidate () {
if (skeletonAnimation == null) skeletonAnimation = GetComponent<SkeletonAnimation>();
}
void Start () {
bone = skeletonAnimation.Skeleton.FindBone(boneName);
}
void Update () {
var mousePosition = Input.mousePosition;
var worldMousePosition = camera.ScreenToWorldPoint(mousePosition);
var skeletonSpacePoint = skeletonAnimation.transform.InverseTransformPoint(worldMousePosition);
skeletonSpacePoint.x *= skeletonAnimation.Skeleton.ScaleX;
skeletonSpacePoint.y *= skeletonAnimation.Skeleton.ScaleY;
bone.SetLocalPosition(skeletonSpacePoint);
}
}
}