mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-12 18:18:43 +08:00
169 lines
5.8 KiB
C++
169 lines
5.8 KiB
C++
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated April 5, 2025. Replaces all prior versions.
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*
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* Copyright (c) 2013-2025, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#include "spine-sfml.h"
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#include <spine/Extension.h>
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namespace spine {
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static SkeletonRenderer *renderer = nullptr;
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static void ensureRenderer() {
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if (!renderer) {
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renderer = new SkeletonRenderer();
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}
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}
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static sf::BlendMode getSFMLBlendMode(BlendMode blendMode, bool premultipliedAlpha) {
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switch (blendMode) {
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case BlendMode_Normal:
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if (premultipliedAlpha) {
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return sf::BlendMode(sf::BlendMode::One, sf::BlendMode::OneMinusSrcAlpha);
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} else {
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return sf::BlendAlpha;
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}
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case BlendMode_Additive:
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if (premultipliedAlpha) {
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return sf::BlendMode(sf::BlendMode::One, sf::BlendMode::One);
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} else {
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return sf::BlendAdd;
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}
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case BlendMode_Multiply:
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return sf::BlendMode(sf::BlendMode::DstColor, sf::BlendMode::OneMinusSrcAlpha);
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case BlendMode_Screen:
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return sf::BlendMode(sf::BlendMode::One, sf::BlendMode::OneMinusSrcColor);
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default:
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return sf::BlendAlpha;
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}
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}
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void SFML_draw(Skeleton &skeleton, sf::RenderWindow &window, bool premultipliedAlpha) {
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ensureRenderer();
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// Create vertex array for current draw
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sf::VertexArray vertices(sf::Triangles);
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// Render the skeleton
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RenderCommand* command = renderer->render(skeleton);
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while (command) {
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float* positions = command->positions;
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float* uvs = command->uvs;
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uint32_t* colors = command->colors;
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int numVertices = command->numVertices;
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uint16_t* indices = command->indices;
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int numIndices = command->numIndices;
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BlendMode blendMode = command->blendMode;
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void* textureHandle = command->texture;
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if (textureHandle && numVertices > 0) {
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sf::Texture* sfTexture = static_cast<sf::Texture*>(textureHandle);
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sf::Vector2u textureSize = sfTexture->getSize();
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// Clear vertex array for this draw call
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vertices.clear();
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// Convert vertices
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for (int i = 0; i < numIndices; i++) {
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int idx = indices[i];
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sf::Vertex vertex;
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// Position
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vertex.position.x = positions[idx * 2];
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vertex.position.y = positions[idx * 2 + 1];
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// Texture coordinates
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vertex.texCoords.x = uvs[idx * 2] * textureSize.x;
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vertex.texCoords.y = uvs[idx * 2 + 1] * textureSize.y;
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// Color
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uint8_t r = (colors[idx] >> 24) & 0xFF;
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uint8_t g = (colors[idx] >> 16) & 0xFF;
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uint8_t b = (colors[idx] >> 8) & 0xFF;
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uint8_t a = colors[idx] & 0xFF;
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vertex.color = sf::Color(r, g, b, a);
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vertices.append(vertex);
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}
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// Create render states
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sf::RenderStates states;
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states.texture = sfTexture;
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states.blendMode = getSFMLBlendMode(blendMode, premultipliedAlpha);
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// Draw
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window.draw(vertices, states);
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}
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// Move to next command
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RenderCommand* next = command->next;
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command = next;
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}
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}
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void SFMLTextureLoader::load(AtlasPage &page, const String &path) {
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sf::Texture *texture = new sf::Texture();
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if (!texture->loadFromFile(path.buffer())) {
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delete texture;
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return;
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}
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// Configure texture based on atlas page settings
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if (page.magFilter == TextureFilter_Linear) {
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texture->setSmooth(true);
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} else {
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texture->setSmooth(false);
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}
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switch (page.uWrap) {
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case TextureWrap_ClampToEdge:
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texture->setRepeated(false);
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break;
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case TextureWrap_Repeat:
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texture->setRepeated(true);
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break;
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default:
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texture->setRepeated(false);
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}
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page.texture = texture;
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page.width = texture->getSize().x;
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page.height = texture->getSize().y;
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}
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void SFMLTextureLoader::unload(void *texture) {
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delete static_cast<sf::Texture*>(texture);
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}
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} // namespace spine
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// Extension support
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spine::SpineExtension* spine::getDefaultExtension() {
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return new spine::DefaultSpineExtension();
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} |