mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-03-01 13:19:08 +08:00
91 lines
3.9 KiB
Objective-C
91 lines
3.9 KiB
Objective-C
/******************************************************************************
|
|
* Spine Runtime Software License - Version 1.0
|
|
*
|
|
* Copyright (c) 2013, Esoteric Software
|
|
* All rights reserved.
|
|
*
|
|
* Redistribution and use in source and binary forms in whole or in part, with
|
|
* or without modification, are permitted provided that the following conditions
|
|
* are met:
|
|
*
|
|
* 1. A Spine Single User License or Spine Professional License must be
|
|
* purchased from Esoteric Software and the license must remain valid:
|
|
* http://esotericsoftware.com/
|
|
* 2. Redistributions of source code must retain this license, which is the
|
|
* above copyright notice, this declaration of conditions and the following
|
|
* disclaimer.
|
|
* 3. Redistributions in binary form must reproduce this license, which is the
|
|
* above copyright notice, this declaration of conditions and the following
|
|
* disclaimer, in the documentation and/or other materials provided with the
|
|
* distribution.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
|
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
|
|
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*****************************************************************************/
|
|
|
|
#import <spine/spine.h>
|
|
#import "cocos2d.h"
|
|
|
|
/** Draws a skeleton. */
|
|
@interface CCSkeleton : CCNodeRGBA<CCBlendProtocol> {
|
|
Skeleton* _skeleton;
|
|
Bone* _rootBone;
|
|
float _timeScale;
|
|
bool _debugSlots;
|
|
bool _debugBones;
|
|
bool _premultipliedAlpha;
|
|
|
|
ccBlendFunc _blendFunc;
|
|
bool _ownsSkeletonData;
|
|
Atlas* _atlas;
|
|
}
|
|
|
|
+ (id) skeletonWithData:(SkeletonData*)skeletonData ownsSkeletonData:(bool)ownsSkeletonData;
|
|
+ (id) skeletonWithFile:(NSString*)skeletonDataFile atlas:(Atlas*)atlas scale:(float)scale;
|
|
+ (id) skeletonWithFile:(NSString*)skeletonDataFile atlasFile:(NSString*)atlasFile scale:(float)scale;
|
|
|
|
- (id) initWithData:(SkeletonData*)skeletonData ownsSkeletonData:(bool)ownsSkeletonData;
|
|
- (id) initWithFile:(NSString*)skeletonDataFile atlas:(Atlas*)atlas scale:(float)scale;
|
|
- (id) initWithFile:(NSString*)skeletonDataFile atlasFile:(NSString*)atlasFile scale:(float)scale;
|
|
|
|
- (CCTextureAtlas*) getTextureAtlas:(RegionAttachment*)regionAttachment;
|
|
|
|
// --- Convenience methods for common Skeleton_* functions.
|
|
- (void) updateWorldTransform;
|
|
|
|
- (void) setToSetupPose;
|
|
- (void) setBonesToSetupPose;
|
|
- (void) setSlotsToSetupPose;
|
|
|
|
/* Returns 0 if the bone was not found. */
|
|
- (Bone*) findBone:(NSString*)boneName;
|
|
|
|
/* Returns 0 if the slot was not found. */
|
|
- (Slot*) findSlot:(NSString*)slotName;
|
|
|
|
/* Sets the skin used to look up attachments not found in the SkeletonData defaultSkin. Attachments from the new skin are
|
|
* attached if the corresponding attachment from the old skin was attached. Returns false if the skin was not found.
|
|
* @param skin May be 0.*/
|
|
- (bool) setSkin:(NSString*)skinName;
|
|
|
|
/* Returns 0 if the slot or attachment was not found. */
|
|
- (Attachment*) getAttachment:(NSString*)slotName attachmentName:(NSString*)attachmentName;
|
|
/* Returns false if the slot or attachment was not found. */
|
|
- (bool) setAttachment:(NSString*)slotName attachmentName:(NSString*)attachmentName;
|
|
|
|
@property (nonatomic, readonly) Skeleton* skeleton;
|
|
@property (nonatomic) float timeScale;
|
|
@property (nonatomic) bool debugSlots;
|
|
@property (nonatomic) bool debugBones;
|
|
@property (nonatomic) Bone* rootBone;
|
|
|
|
@end
|