2023-07-31 13:29:16 +02:00

77 lines
2.9 KiB
C

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated July 28, 2023. Replaces all prior versions.
*
* Copyright (c) 2013-2023, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
* otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#ifndef SPINE_IKCONSTRAINT_H_
#define SPINE_IKCONSTRAINT_H_
#include <spine/dll.h>
#include <spine/IkConstraintData.h>
#include <spine/Bone.h>
#ifdef __cplusplus
extern "C" {
#endif
struct spSkeleton;
typedef struct spIkConstraint {
spIkConstraintData *const data;
int bonesCount;
spBone **bones;
spBone *target;
int bendDirection;
int /*boolean*/ compress;
int /*boolean*/ stretch;
float mix;
float softness;
int /*boolean*/ active;
} spIkConstraint;
SP_API spIkConstraint *spIkConstraint_create(spIkConstraintData *data, const struct spSkeleton *skeleton);
SP_API void spIkConstraint_dispose(spIkConstraint *self);
SP_API void spIkConstraint_update(spIkConstraint *self);
SP_API void
spIkConstraint_apply1(spBone *bone, float targetX, float targetY, int /*boolean*/ compress, int /*boolean*/ stretch,
int /*boolean*/ uniform, float alpha);
SP_API void spIkConstraint_apply2(spBone *parent, spBone *child, float targetX, float targetY, int bendDirection,
int /*boolean*/ stretch, int /*boolean*/ uniform, float softness, float alpha);
#ifdef __cplusplus
}
#endif
#endif /* SPINE_IKCONSTRAINT_H_ */