mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-05 06:44:56 +08:00
64 lines
2.9 KiB
C#
64 lines
2.9 KiB
C#
/******************************************************************************
|
|
* Spine Runtimes License Agreement
|
|
* Last updated April 5, 2025. Replaces all prior versions.
|
|
*
|
|
* Copyright (c) 2013-2025, Esoteric Software LLC
|
|
*
|
|
* Integration of the Spine Runtimes into software or otherwise creating
|
|
* derivative works of the Spine Runtimes is permitted under the terms and
|
|
* conditions of Section 2 of the Spine Editor License Agreement:
|
|
* http://esotericsoftware.com/spine-editor-license
|
|
*
|
|
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
|
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
|
* "Products"), provided that each user of the Products must obtain their own
|
|
* Spine Editor license and redistribution of the Products in any form must
|
|
* include this license and copyright notice.
|
|
*
|
|
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
|
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
|
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*****************************************************************************/
|
|
|
|
using System;
|
|
|
|
namespace Spine {
|
|
public interface IConstraint : IPosedActive, IPosed {
|
|
IConstraintData IData { get; }
|
|
IConstraint Copy (Skeleton skeleton);
|
|
bool IsSourceActive { get; }
|
|
void Sort (Skeleton skeleton);
|
|
void Update (Skeleton skeleton, Physics physics);
|
|
}
|
|
|
|
/// <summary>
|
|
/// <para>
|
|
/// Stores the current pose for an IK constraint. An IK constraint adjusts the rotation of 1 or 2 constrained bones so the tip of
|
|
/// the last bone is as close to the target bone as possible.</para>
|
|
/// <para>
|
|
/// See <a href="http://esotericsoftware.com/spine-ik-constraints">IK constraints</a> in the Spine User Guide.</para>
|
|
/// </summary>
|
|
public abstract class Constraint<T, D, P> : PosedActive<D, P, P>, IUpdate, IConstraint
|
|
where T : Constraint<T, D, P>
|
|
where D : ConstraintData<T, P>
|
|
where P : IPose<P> {
|
|
|
|
public Constraint (D data, P pose, P constrained)
|
|
: base(data, pose, constrained) {
|
|
}
|
|
|
|
public IConstraintData IData { get { return data; } }
|
|
abstract public IConstraint Copy (Skeleton skeleton);
|
|
abstract public void Sort (Skeleton skeleton);
|
|
public virtual bool IsSourceActive { get { return true; } }
|
|
abstract public void Update (Skeleton skeleton, Physics physics);
|
|
}
|
|
}
|