spine-runtimes/spine-c/include/spine/AnimationStateData.h
NathanSweet e2fccf72d6 License update.
Changed from New BSD to a custom license. The new license requires a Spine license to use the code. If you have a valid Spine license, you can do whatever you like with the code. This should not be a problem for anyone using the runtimes with Spine, nothing changes. If using the runtimes without a Spine license, you now need a Spine license. This is because the runtimes were created explicitly to be used with Spine.
2013-09-20 19:46:23 +02:00

63 lines
2.7 KiB
C

/******************************************************************************
* Spine Runtime Software License - Version 1.0
*
* Copyright (c) 2013, Esoteric Software
* All rights reserved.
*
* Redistribution and use in source and binary forms in whole or in part, with
* or without modification, are permitted provided that the following conditions
* are met:
*
* 1. A Spine Single User License or Spine Professional License must be
* purchased from Esoteric Software and the license must remain valid:
* http://esotericsoftware.com/
* 2. Redistributions of source code must retain this license, which is the
* above copyright notice, this declaration of conditions and the following
* disclaimer.
* 3. Redistributions in binary form must reproduce this license, which is the
* above copyright notice, this declaration of conditions and the following
* disclaimer, in the documentation and/or other materials provided with the
* distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#ifndef SPINE_ANIMATIONSTATEDATA_H_
#define SPINE_ANIMATIONSTATEDATA_H_
#include <spine/Animation.h>
#include <spine/SkeletonData.h>
#ifdef __cplusplus
extern "C" {
#endif
typedef struct {
SkeletonData* const skeletonData;
float defaultMix;
const void* const entries;
} AnimationStateData;
AnimationStateData* AnimationStateData_create (SkeletonData* skeletonData);
void AnimationStateData_dispose (AnimationStateData* self);
void AnimationStateData_setMixByName (AnimationStateData* self, const char* fromName, const char* toName, float duration);
void AnimationStateData_setMix (AnimationStateData* self, Animation* from, Animation* to, float duration);
/* Returns 0 if there is no mixing between the animations. */
float AnimationStateData_getMix (AnimationStateData* self, Animation* from, Animation* to);
#ifdef __cplusplus
}
#endif
#endif /* SPINE_ANIMATIONSTATEDATA_H_ */