2025-07-16 01:35:13 +02:00

85 lines
2.8 KiB
Haxe

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated April 5, 2025. Replaces all prior versions.
*
* Copyright (c) 2013-2025, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
package spine;
abstract class Posed< //
D:PosedData<P>, //
P:Pose<Any>, //
A:P> {
/** The constraint's setup pose data. */
public final data:D;
public final pose:A;
public final constrained:A;
public var applied:A;
public function new(data:D, pose:A, constrained:A) {
if (data == null)
throw new SpineException("data cannot be null.");
this.data = data;
this.pose = pose;
this.constrained = constrained;
applied = pose;
}
/** The constraint's setup pose data. */
public function getData():D {
return data;
}
public function getPose():P {
return pose;
}
public function getAppliedPose():A {
return applied;
}
public function setupPose():Void {
pose.set(data.setup);
}
public function usePose():Void { // Port: usePose - reference runtime: pose()
applied = pose;
}
public function useConstrained():Void { // Port: useConstrained - reference runtime: constrained()
applied = constrained;
}
public function resetConstrained():Void { // Port: resetConstrained - reference runtime: reset()
constrained.set(pose);
}
public function toString():String {
return data.name;
}
}