2022-05-31 15:28:12 +02:00

54 lines
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[gd_scene format=2]
[node name="Node2D" type="Node2D"]
[node name="A" type="RigidBody2D" parent="."]
position = Vector2( 483, 158 )
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="A"]
position = Vector2( 6, 17 )
polygon = PoolVector2Array( -38, 6, 28, 6, 28, -45, -40, -45 )
__meta__ = {
"_edit_lock_": true
}
[node name="B" type="RigidBody2D" parent="."]
position = Vector2( 484, 228 )
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="B"]
position = Vector2( 6, 17 )
polygon = PoolVector2Array( -38, 6, 28, 6, 28, -45, -40, -45 )
__meta__ = {
"_edit_lock_": true
}
[node name="C" type="RigidBody2D" parent="."]
position = Vector2( 485, 296 )
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="C"]
position = Vector2( 6, 17 )
polygon = PoolVector2Array( -38, 6, 28, 6, 28, -45, -40, -45 )
__meta__ = {
"_edit_lock_": true
}
[node name="PinJoint2D" type="PinJoint2D" parent="."]
position = Vector2( 484, 189 )
node_a = NodePath("../A")
node_b = NodePath("../B")
bias = 0.9
disable_collision = false
[node name="PinJoint2D2" type="PinJoint2D" parent="."]
position = Vector2( 486, 257 )
node_a = NodePath("../B")
node_b = NodePath("../C")
bias = 0.9
disable_collision = false
[node name="Ground" type="StaticBody2D" parent="."]
position = Vector2( 489, 478 )
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Ground"]
polygon = PoolVector2Array( -116, -4, 128, -100, 204, 34, -156, 48 )