spine-runtimes/spine-godot/spine_godot/SpineIkConstraint.cpp
2025-05-26 13:24:06 +02:00

160 lines
6.2 KiB
C++

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated April 5, 2025. Replaces all prior versions.
*
* Copyright (c) 2013-2025, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#include "SpineIkConstraint.h"
#include "SpineBone.h"
#include "SpineCommon.h"
#include "SpineSprite.h"
void SpineIkConstraint::_bind_methods() {
ClassDB::bind_method(D_METHOD("update"), &SpineIkConstraint::update);
ClassDB::bind_method(D_METHOD("get_order"), &SpineIkConstraint::get_order);
ClassDB::bind_method(D_METHOD("get_data"), &SpineIkConstraint::get_data);
ClassDB::bind_method(D_METHOD("get_bones"), &SpineIkConstraint::get_bones);
ClassDB::bind_method(D_METHOD("get_target"), &SpineIkConstraint::get_target);
ClassDB::bind_method(D_METHOD("set_target", "v"), &SpineIkConstraint::set_target);
ClassDB::bind_method(D_METHOD("get_bend_direction"), &SpineIkConstraint::get_bend_direction);
ClassDB::bind_method(D_METHOD("set_bend_direction", "v"), &SpineIkConstraint::set_bend_direction);
ClassDB::bind_method(D_METHOD("get_compress"), &SpineIkConstraint::get_compress);
ClassDB::bind_method(D_METHOD("set_compress", "v"), &SpineIkConstraint::set_compress);
ClassDB::bind_method(D_METHOD("get_stretch"), &SpineIkConstraint::get_stretch);
ClassDB::bind_method(D_METHOD("set_stretch", "v"), &SpineIkConstraint::set_stretch);
ClassDB::bind_method(D_METHOD("get_mix"), &SpineIkConstraint::get_mix);
ClassDB::bind_method(D_METHOD("set_mix", "v"), &SpineIkConstraint::set_mix);
ClassDB::bind_method(D_METHOD("get_softness"), &SpineIkConstraint::get_softness);
ClassDB::bind_method(D_METHOD("set_softness", "v"), &SpineIkConstraint::set_softness);
ClassDB::bind_method(D_METHOD("is_active"), &SpineIkConstraint::is_active);
ClassDB::bind_method(D_METHOD("set_active", "v"), &SpineIkConstraint::set_active);
}
void SpineIkConstraint::update() {
SPINE_CHECK(get_spine_object(), )
get_spine_object()->update(spine::Physics_Update);
}
int SpineIkConstraint::get_order() {
SPINE_CHECK(get_spine_object(), 0)
return get_spine_object()->getOrder();
}
Ref<SpineIkConstraintData> SpineIkConstraint::get_data() {
SPINE_CHECK(get_spine_object(), nullptr)
auto &ik_constraint_data = get_spine_object()->getData();
Ref<SpineIkConstraintData> ik_constraint_data_ref(memnew(SpineIkConstraintData));
ik_constraint_data_ref->set_spine_object(*get_spine_owner()->get_skeleton_data_res(), &ik_constraint_data);
return ik_constraint_data_ref;
}
Array SpineIkConstraint::get_bones() {
Array result;
SPINE_CHECK(get_spine_object(), result)
auto &bones = get_spine_object()->getBones();
result.resize((int) bones.size());
for (int i = 0; i < bones.size(); ++i) {
auto bone = bones[i];
Ref<SpineBone> bone_ref(memnew(SpineBone));
bone_ref->set_spine_object(get_spine_owner(), bone);
result[i] = bone_ref;
}
return result;
}
Ref<SpineBone> SpineIkConstraint::get_target() {
SPINE_CHECK(get_spine_object(), nullptr)
auto target = get_spine_object()->getTarget();
if (!target) return nullptr;
Ref<SpineBone> target_ref(memnew(SpineBone));
target_ref->set_spine_object(get_spine_owner(), target);
return target_ref;
}
void SpineIkConstraint::set_target(Ref<SpineBone> v) {
SPINE_CHECK(get_spine_object(), )
get_spine_object()->setTarget(v.is_valid() && v->get_spine_object() ? v->get_spine_object() : nullptr);
}
int SpineIkConstraint::get_bend_direction() {
SPINE_CHECK(get_spine_object(), 0)
return get_spine_object()->getBendDirection();
}
void SpineIkConstraint::set_bend_direction(int v) {
SPINE_CHECK(get_spine_object(), )
get_spine_object()->setBendDirection(v);
}
bool SpineIkConstraint::get_compress() {
SPINE_CHECK(get_spine_object(), false)
return get_spine_object()->getCompress();
}
void SpineIkConstraint::set_compress(bool v) {
SPINE_CHECK(get_spine_object(), )
get_spine_object()->setCompress(v);
}
bool SpineIkConstraint::get_stretch() {
SPINE_CHECK(get_spine_object(), false)
return get_spine_object()->getStretch();
}
void SpineIkConstraint::set_stretch(bool v) {
SPINE_CHECK(get_spine_object(), )
get_spine_object()->setStretch(v);
}
float SpineIkConstraint::get_mix() {
SPINE_CHECK(get_spine_object(), 0)
return get_spine_object()->getMix();
}
void SpineIkConstraint::set_mix(float v) {
SPINE_CHECK(get_spine_object(), )
get_spine_object()->setMix(v);
}
float SpineIkConstraint::get_softness() {
SPINE_CHECK(get_spine_object(), 0)
return get_spine_object()->getSoftness();
}
void SpineIkConstraint::set_softness(float v) {
SPINE_CHECK(get_spine_object(), )
get_spine_object()->setSoftness(v);
}
bool SpineIkConstraint::is_active() {
SPINE_CHECK(get_spine_object(), false)
return get_spine_object()->isActive();
}
void SpineIkConstraint::set_active(bool v) {
SPINE_CHECK(get_spine_object(), )
get_spine_object()->setActive(v);
}