mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-20 17:26:01 +08:00
79 lines
3.4 KiB
C#
79 lines
3.4 KiB
C#
/******************************************************************************
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* Spine Runtimes Software License
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* Version 2.1
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*
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* Copyright (c) 2013, Esoteric Software
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* All rights reserved.
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*
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* You are granted a perpetual, non-exclusive, non-sublicensable and
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* non-transferable license to install, execute and perform the Spine Runtimes
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* Software (the "Software") solely for internal use. Without the written
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* permission of Esoteric Software (typically granted by licensing Spine), you
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* may not (a) modify, translate, adapt or otherwise create derivative works,
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* improvements of the Software or develop new applications using the Software
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* or (b) remove, delete, alter or obscure any trademarks or any copyright,
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* trademark, patent or other intellectual property or proprietary rights
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* notices on or in the Software, including any copy thereof. Redistributions
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* in binary or source form must include this license and terms.
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*
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* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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using System;
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using UnityEditor;
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using UnityEngine;
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[CustomEditor(typeof(BoneComponent))]
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public class BoneComponentInspector : Editor {
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private SerializedProperty boneName, skeletonRenderer, followZPosition, followBoneRotation;
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void OnEnable () {
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skeletonRenderer = serializedObject.FindProperty("skeletonRenderer");
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boneName = serializedObject.FindProperty("boneName");
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followBoneRotation = serializedObject.FindProperty("followBoneRotation");
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followZPosition = serializedObject.FindProperty("followZPosition");
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}
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override public void OnInspectorGUI () {
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serializedObject.Update();
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BoneComponent component = (BoneComponent)target;
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EditorGUILayout.PropertyField(skeletonRenderer);
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if (component.valid) {
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String[] bones = new String[component.skeletonRenderer.skeleton.Data.Bones.Count + 1];
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bones[0] = "<None>";
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for (int i = 0; i < bones.Length - 1; i++)
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bones[i + 1] = component.skeletonRenderer.skeleton.Data.Bones[i].Name;
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Array.Sort<String>(bones);
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int boneIndex = Math.Max(0, Array.IndexOf(bones, boneName.stringValue));
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EditorGUILayout.BeginHorizontal();
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EditorGUILayout.LabelField("Bone");
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EditorGUIUtility.LookLikeControls();
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boneIndex = EditorGUILayout.Popup(boneIndex, bones);
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EditorGUILayout.EndHorizontal();
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boneName.stringValue = boneIndex == 0 ? null : bones[boneIndex];
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EditorGUILayout.PropertyField(followBoneRotation);
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EditorGUILayout.PropertyField(followZPosition);
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}
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if (serializedObject.ApplyModifiedProperties() ||
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(Event.current.type == EventType.ValidateCommand && Event.current.commandName == "UndoRedoPerformed")
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) {
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component.Reset();
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}
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}
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}
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