NathanSweet c0fdc454a2 Fixed inconsistent newlines.
License header was followed by \n\n and files ended with \n. Changed to \r\n.
2016-10-15 23:45:16 +02:00

86 lines
3.6 KiB
TypeScript

/******************************************************************************
* Spine Runtimes Software License v2.5
*
* Copyright (c) 2013-2016, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable, and
* non-transferable license to use, install, execute, and perform the Spine
* Runtimes software and derivative works solely for personal or internal
* use. Without the written permission of Esoteric Software (see Section 2 of
* the Spine Software License Agreement), you may not (a) modify, translate,
* adapt, or develop new applications using the Spine Runtimes or otherwise
* create derivative works or improvements of the Spine Runtimes or (b) remove,
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
* or other intellectual property or proprietary rights notices on or in the
* Software, including any copy thereof. Redistributions in binary or source
* form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
module spine.webgl {
export class OrthoCamera {
position = new Vector3(0, 0, 0);
direction = new Vector3(0, 0, -1);
up = new Vector3(0, 1, 0);
near = 0;
far = 100;
zoom = 1;
viewportWidth = 0;
viewportHeight = 0;
projectionView = new Matrix4();
inverseProjectionView = new Matrix4();
projection = new Matrix4();
view = new Matrix4();
private tmp = new Vector3();
constructor (viewportWidth: number, viewportHeight: number) {
this.viewportWidth = viewportWidth;
this.viewportHeight = viewportHeight;
this.update();
}
update () {
let projection = this.projection;
let view = this.view;
let projectionView = this.projectionView;
let inverseProjectionView = this.inverseProjectionView;
let zoom = this.zoom, viewportWidth = this.viewportWidth, viewportHeight = this.viewportHeight;
projection.ortho(zoom * (-viewportWidth / 2), zoom * (viewportWidth / 2),
zoom * (-viewportHeight / 2), zoom * (viewportHeight / 2),
this.near, this.far);
view.lookAt(this.position, this.direction, this.up);
projectionView.set(projection.values);
projectionView.multiply(view);
inverseProjectionView.set(projectionView.values).invert();
}
screenToWorld (screenCoords: Vector3, screenWidth: number, screenHeight: number) {
let x = screenCoords.x, y = screenHeight - screenCoords.y - 1;
let tmp = this.tmp;
tmp.x = (2 * x) / screenWidth - 1;
tmp.y = (2 * y) / screenHeight - 1;
tmp.z = (2 * screenCoords.z) - 1;
tmp.project(this.inverseProjectionView);
screenCoords.set(tmp.x, tmp.y, tmp.z);
return screenCoords;
}
setViewport(viewportWidth: number, viewportHeight: number) {
this.viewportWidth = viewportWidth;
this.viewportHeight = viewportHeight;
}
}
}