spine-runtimes/spine-c/spine-c/include/spine/AnimationStateData.h

63 lines
2.7 KiB
C

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated September 24, 2021. Replaces all prior versions.
*
* Copyright (c) 2013-2021, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#ifndef SPINE_ANIMATIONSTATEDATA_H_
#define SPINE_ANIMATIONSTATEDATA_H_
#include <spine/dll.h>
#include <spine/Animation.h>
#include <spine/SkeletonData.h>
#ifdef __cplusplus
extern "C" {
#endif
typedef struct spAnimationStateData {
spSkeletonData *const skeletonData;
float defaultMix;
const void *const entries;
} spAnimationStateData;
SP_API spAnimationStateData *spAnimationStateData_create(spSkeletonData *skeletonData);
SP_API void spAnimationStateData_dispose(spAnimationStateData *self);
SP_API void
spAnimationStateData_setMixByName(spAnimationStateData *self, const char *fromName, const char *toName, float duration);
SP_API void spAnimationStateData_setMix(spAnimationStateData *self, spAnimation *from, spAnimation *to, float duration);
/* Returns 0 if there is no mixing between the animations. */
SP_API float spAnimationStateData_getMix(spAnimationStateData *self, spAnimation *from, spAnimation *to);
#ifdef __cplusplus
}
#endif
#endif /* SPINE_ANIMATIONSTATEDATA_H_ */