89 lines
2.9 KiB
C

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated September 24, 2021. Replaces all prior versions.
*
* Copyright (c) 2013-2021, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#ifndef SPINE_PATHCONSTRAINT_H_
#define SPINE_PATHCONSTRAINT_H_
#include <spine/dll.h>
#include <spine/PathConstraintData.h>
#include <spine/Bone.h>
#include <spine/Slot.h>
#include "PathAttachment.h"
#ifdef __cplusplus
extern "C" {
#endif
struct spSkeleton;
typedef struct spPathConstraint {
spPathConstraintData *const data;
int bonesCount;
spBone **const bones;
spSlot *target;
float position, spacing;
float mixRotate, mixX, mixY;
int spacesCount;
float *spaces;
int positionsCount;
float *positions;
int worldCount;
float *world;
int curvesCount;
float *curves;
int lengthsCount;
float *lengths;
float segments[10];
int /*boolean*/ active;
} spPathConstraint;
#define SP_PATHCONSTRAINT_
SP_API spPathConstraint *spPathConstraint_create(spPathConstraintData *data, const struct spSkeleton *skeleton);
SP_API void spPathConstraint_dispose(spPathConstraint *self);
SP_API void spPathConstraint_update(spPathConstraint *self);
SP_API float *spPathConstraint_computeWorldPositions(spPathConstraint *self, spPathAttachment *path, int spacesCount,
int/*bool*/ tangents);
#ifdef __cplusplus
}
#endif
#endif /* SPINE_PATHCONSTRAINT_H_ */