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104 lines
3.5 KiB
C
104 lines
3.5 KiB
C
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated September 24, 2021. Replaces all prior versions.
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*
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* Copyright (c) 2013-2021, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#ifndef GLUtils_h
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#define GLUtils_h
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#include <stdint.h>
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typedef struct spVertex {
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float x, y, z, w;
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uint32_t color;
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uint32_t color2;
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float u, v;
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} spVertex;
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typedef struct spMesh {
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spVertex* vertices;
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uint32_t numVertices;
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uint32_t numAllocatedVertices;
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unsigned short* indices;
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uint32_t numIndices;
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uint32_t numAllocatedIndices;
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} spMesh;
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typedef struct spMeshPart {
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spMesh* mesh;
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uint32_t startVertex;
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uint32_t numVertices;
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uint32_t startIndex;
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uint32_t numIndices;
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uint32_t textureHandle;
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uint32_t srcBlend;
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uint32_t dstBlend;
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} spMeshPart;
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spMesh* spMesh_create(uint32_t numVertices, uint32_t numIndices);
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void spMesh_allocatePart(spMesh* mesh, spMeshPart* part, uint32_t numVertices, uint32_t numIndices, uint32_t textureHandle, uint32_t srcBlend, uint32_t dstBlend);
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void spMesh_clearParts(spMesh* mesh);
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void spMesh_dispose(spMesh* mesh);
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typedef struct spShader {
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uint32_t program;
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uint32_t vertexShader;
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uint32_t fragmentShader;
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} spShader;
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spShader* spShader_create(const char* vertexShaderSource, const char* fragmentShaderSource);
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void spShader_dispose(spShader* shader);
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typedef struct spTwoColorBatcher {
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spShader* shader;
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uint32_t vertexBufferHandle;
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spVertex* verticesBuffer;
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uint32_t numVertices;
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uint32_t indexBufferHandle;
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unsigned short* indicesBuffer;
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uint32_t numIndices;
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int32_t positionAttributeLocation;
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int32_t colorAttributeLocation;
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int32_t color2AttributeLocation;
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int32_t texCoordsAttributeLocation;
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int32_t textureUniformLocation;
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uint32_t lastTextureHandle;
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uint32_t lastSrcBlend;
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uint32_t lastDstBlend;
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} spTwoColorBatcher;
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spTwoColorBatcher* spTwoColorBatcher_create();
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void spTwoColorBatcher_add(spTwoColorBatcher* batcher, spMeshPart meshPart);
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void spTwoColorBatcher_flush(spTwoColorBatcher* batcher);
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void spDisposeTwoColorBatcher(spTwoColorBatcher* batcher);
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#endif /* GLUtils_h */
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