1477 lines
59 KiB
C++

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated September 24, 2021. Replaces all prior versions.
*
* Copyright (c) 2013-2021, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#include <spine/SkeletonJson.h>
#include <spine/Atlas.h>
#include <spine/AtlasAttachmentLoader.h>
#include <spine/CurveTimeline.h>
#include <spine/Json.h>
#include <spine/LinkedMesh.h>
#include <spine/SkeletonData.h>
#include <spine/VertexAttachment.h>
#include <spine/AttachmentTimeline.h>
#include <spine/AttachmentType.h>
#include <spine/BoneData.h>
#include <spine/BoundingBoxAttachment.h>
#include <spine/ClippingAttachment.h>
#include <spine/ColorTimeline.h>
#include <spine/ContainerUtil.h>
#include <spine/DeformTimeline.h>
#include <spine/DrawOrderTimeline.h>
#include <spine/Event.h>
#include <spine/EventData.h>
#include <spine/EventTimeline.h>
#include <spine/IkConstraintData.h>
#include <spine/IkConstraintTimeline.h>
#include <spine/MeshAttachment.h>
#include <spine/PathAttachment.h>
#include <spine/PathConstraintData.h>
#include <spine/PathConstraintMixTimeline.h>
#include <spine/PathConstraintPositionTimeline.h>
#include <spine/PathConstraintSpacingTimeline.h>
#include <spine/PointAttachment.h>
#include <spine/RegionAttachment.h>
#include <spine/RotateTimeline.h>
#include <spine/ScaleTimeline.h>
#include <spine/ShearTimeline.h>
#include <spine/Skin.h>
#include <spine/SlotData.h>
#include <spine/TransformConstraintData.h>
#include <spine/TransformConstraintTimeline.h>
#include <spine/TranslateTimeline.h>
#include <spine/Vertices.h>
#include <spine/SequenceTimeline.h>
#include <spine/Version.h>
using namespace spine;
static float toColor(const char *value, size_t index) {
char digits[3];
char *error;
int color;
if (index >= strlen(value) / 2) return -1;
value += index * 2;
digits[0] = *value;
digits[1] = *(value + 1);
digits[2] = '\0';
color = (int) strtoul(digits, &error, 16);
if (*error != 0) return -1;
return color / (float) 255;
}
static void toColor(Color &color, const char *value, bool hasAlpha) {
color.r = toColor(value, 0);
color.g = toColor(value, 1);
color.b = toColor(value, 2);
if (hasAlpha) color.a = toColor(value, 3);
}
SkeletonJson::SkeletonJson(Atlas *atlas) : _attachmentLoader(new (__FILE__, __LINE__) AtlasAttachmentLoader(atlas)),
_scale(1), _ownsLoader(true) {}
SkeletonJson::SkeletonJson(AttachmentLoader *attachmentLoader, bool ownsLoader) : _attachmentLoader(attachmentLoader),
_scale(1),
_ownsLoader(ownsLoader) {
assert(_attachmentLoader != NULL);
}
SkeletonJson::~SkeletonJson() {
ContainerUtil::cleanUpVectorOfPointers(_linkedMeshes);
if (_ownsLoader) delete _attachmentLoader;
}
SkeletonData *SkeletonJson::readSkeletonDataFile(const String &path) {
int length;
SkeletonData *skeletonData;
const char *json = SpineExtension::readFile(path, &length);
if (length == 0 || !json) {
setError(NULL, "Unable to read skeleton file: ", path);
return NULL;
}
skeletonData = readSkeletonData(json);
SpineExtension::free(json, __FILE__, __LINE__);
return skeletonData;
}
SkeletonData *SkeletonJson::readSkeletonData(const char *json) {
int i, ii;
SkeletonData *skeletonData;
Json *root, *skeleton, *bones, *boneMap, *ik, *transform, *path, *slots, *skins, *animations, *events;
_error = "";
_linkedMeshes.clear();
root = new (__FILE__, __LINE__) Json(json);
if (!root) {
setError(NULL, "Invalid skeleton JSON: ", Json::getError());
return NULL;
}
skeletonData = new (__FILE__, __LINE__) SkeletonData();
skeleton = Json::getItem(root, "skeleton");
if (skeleton) {
skeletonData->_hash = Json::getString(skeleton, "hash", 0);
skeletonData->_version = Json::getString(skeleton, "spine", 0);
if (!skeletonData->_version.startsWith(SPINE_VERSION_STRING)) {
char errorMsg[255];
snprintf(errorMsg, 255, "Skeleton version %s does not match runtime version %s", skeletonData->_version.buffer(), SPINE_VERSION_STRING);
setError(NULL, errorMsg, "");
return NULL;
}
skeletonData->_x = Json::getFloat(skeleton, "x", 0);
skeletonData->_y = Json::getFloat(skeleton, "y", 0);
skeletonData->_width = Json::getFloat(skeleton, "width", 0);
skeletonData->_height = Json::getFloat(skeleton, "height", 0);
skeletonData->_fps = Json::getFloat(skeleton, "fps", 30);
skeletonData->_audioPath = Json::getString(skeleton, "audio", 0);
skeletonData->_imagesPath = Json::getString(skeleton, "images", 0);
}
/* Bones. */
bones = Json::getItem(root, "bones");
skeletonData->_bones.setSize(bones->_size, 0);
int bonesCount = 0;
for (boneMap = bones->_child, i = 0; boneMap; boneMap = boneMap->_next, ++i) {
BoneData *data;
const char *transformMode;
BoneData *parent = 0;
const char *parentName = Json::getString(boneMap, "parent", 0);
if (parentName) {
parent = skeletonData->findBone(parentName);
if (!parent) {
delete skeletonData;
setError(root, "Parent bone not found: ", parentName);
return NULL;
}
}
data = new (__FILE__, __LINE__) BoneData(bonesCount, Json::getString(boneMap, "name", 0), parent);
data->_length = Json::getFloat(boneMap, "length", 0) * _scale;
data->_x = Json::getFloat(boneMap, "x", 0) * _scale;
data->_y = Json::getFloat(boneMap, "y", 0) * _scale;
data->_rotation = Json::getFloat(boneMap, "rotation", 0);
data->_scaleX = Json::getFloat(boneMap, "scaleX", 1);
data->_scaleY = Json::getFloat(boneMap, "scaleY", 1);
data->_shearX = Json::getFloat(boneMap, "shearX", 0);
data->_shearY = Json::getFloat(boneMap, "shearY", 0);
transformMode = Json::getString(boneMap, "transform", "normal");
data->_transformMode = TransformMode_Normal;
if (strcmp(transformMode, "normal") == 0) data->_transformMode = TransformMode_Normal;
else if (strcmp(transformMode, "onlyTranslation") == 0)
data->_transformMode = TransformMode_OnlyTranslation;
else if (strcmp(transformMode, "noRotationOrReflection") == 0)
data->_transformMode = TransformMode_NoRotationOrReflection;
else if (strcmp(transformMode, "noScale") == 0)
data->_transformMode = TransformMode_NoScale;
else if (strcmp(transformMode, "noScaleOrReflection") == 0)
data->_transformMode = TransformMode_NoScaleOrReflection;
data->_skinRequired = Json::getBoolean(boneMap, "skin", false);
const char *color = Json::getString(boneMap, "color", NULL);
if (color) toColor(data->getColor(), color, true);
skeletonData->_bones[i] = data;
bonesCount++;
}
/* Slots. */
slots = Json::getItem(root, "slots");
if (slots) {
Json *slotMap;
skeletonData->_slots.ensureCapacity(slots->_size);
skeletonData->_slots.setSize(slots->_size, 0);
for (slotMap = slots->_child, i = 0; slotMap; slotMap = slotMap->_next, ++i) {
SlotData *data;
const char *color;
const char *dark;
Json *item;
const char *boneName = Json::getString(slotMap, "bone", 0);
BoneData *boneData = skeletonData->findBone(boneName);
if (!boneData) {
delete skeletonData;
setError(root, "Slot bone not found: ", boneName);
return NULL;
}
data = new (__FILE__, __LINE__) SlotData(i, Json::getString(slotMap, "name", 0), *boneData);
color = Json::getString(slotMap, "color", 0);
if (color) {
Color &c = data->getColor();
c.r = toColor(color, 0);
c.g = toColor(color, 1);
c.b = toColor(color, 2);
c.a = toColor(color, 3);
}
dark = Json::getString(slotMap, "dark", 0);
if (dark) {
Color &darkColor = data->getDarkColor();
darkColor.r = toColor(dark, 0);
darkColor.g = toColor(dark, 1);
darkColor.b = toColor(dark, 2);
darkColor.a = 1;
data->setHasDarkColor(true);
}
item = Json::getItem(slotMap, "attachment");
if (item) data->setAttachmentName(item->_valueString);
item = Json::getItem(slotMap, "blend");
if (item) {
if (strcmp(item->_valueString, "additive") == 0) data->_blendMode = BlendMode_Additive;
else if (strcmp(item->_valueString, "multiply") == 0)
data->_blendMode = BlendMode_Multiply;
else if (strcmp(item->_valueString, "screen") == 0)
data->_blendMode = BlendMode_Screen;
}
skeletonData->_slots[i] = data;
}
}
/* IK constraints. */
ik = Json::getItem(root, "ik");
if (ik) {
Json *constraintMap;
skeletonData->_ikConstraints.ensureCapacity(ik->_size);
skeletonData->_ikConstraints.setSize(ik->_size, 0);
for (constraintMap = ik->_child, i = 0; constraintMap; constraintMap = constraintMap->_next, ++i) {
const char *targetName;
IkConstraintData *data = new (__FILE__, __LINE__) IkConstraintData(
Json::getString(constraintMap, "name", 0));
data->setOrder(Json::getInt(constraintMap, "order", 0));
data->setSkinRequired(Json::getBoolean(constraintMap, "skin", false));
boneMap = Json::getItem(constraintMap, "bones");
data->_bones.ensureCapacity(boneMap->_size);
data->_bones.setSize(boneMap->_size, 0);
for (boneMap = boneMap->_child, ii = 0; boneMap; boneMap = boneMap->_next, ++ii) {
data->_bones[ii] = skeletonData->findBone(boneMap->_valueString);
if (!data->_bones[ii]) {
delete skeletonData;
setError(root, "IK bone not found: ", boneMap->_valueString);
return NULL;
}
}
targetName = Json::getString(constraintMap, "target", 0);
data->_target = skeletonData->findBone(targetName);
if (!data->_target) {
delete skeletonData;
setError(root, "Target bone not found: ", targetName);
return NULL;
}
data->_mix = Json::getFloat(constraintMap, "mix", 1);
data->_softness = Json::getFloat(constraintMap, "softness", 0) * _scale;
data->_bendDirection = Json::getInt(constraintMap, "bendPositive", 1) ? 1 : -1;
data->_compress = Json::getInt(constraintMap, "compress", 0) ? true : false;
data->_stretch = Json::getInt(constraintMap, "stretch", 0) ? true : false;
data->_uniform = Json::getInt(constraintMap, "uniform", 0) ? true : false;
skeletonData->_ikConstraints[i] = data;
}
}
/* Transform constraints. */
transform = Json::getItem(root, "transform");
if (transform) {
Json *constraintMap;
skeletonData->_transformConstraints.ensureCapacity(transform->_size);
skeletonData->_transformConstraints.setSize(transform->_size, 0);
for (constraintMap = transform->_child, i = 0; constraintMap; constraintMap = constraintMap->_next, ++i) {
const char *name;
TransformConstraintData *data = new (__FILE__, __LINE__) TransformConstraintData(
Json::getString(constraintMap, "name", 0));
data->setOrder(Json::getInt(constraintMap, "order", 0));
data->setSkinRequired(Json::getBoolean(constraintMap, "skin", false));
boneMap = Json::getItem(constraintMap, "bones");
data->_bones.ensureCapacity(boneMap->_size);
data->_bones.setSize(boneMap->_size, 0);
for (boneMap = boneMap->_child, ii = 0; boneMap; boneMap = boneMap->_next, ++ii) {
data->_bones[ii] = skeletonData->findBone(boneMap->_valueString);
if (!data->_bones[ii]) {
delete skeletonData;
setError(root, "Transform bone not found: ", boneMap->_valueString);
return NULL;
}
}
name = Json::getString(constraintMap, "target", 0);
data->_target = skeletonData->findBone(name);
if (!data->_target) {
delete skeletonData;
setError(root, "Target bone not found: ", name);
return NULL;
}
data->_local = Json::getInt(constraintMap, "local", 0) ? true : false;
data->_relative = Json::getInt(constraintMap, "relative", 0) ? true : false;
data->_offsetRotation = Json::getFloat(constraintMap, "rotation", 0);
data->_offsetX = Json::getFloat(constraintMap, "x", 0) * _scale;
data->_offsetY = Json::getFloat(constraintMap, "y", 0) * _scale;
data->_offsetScaleX = Json::getFloat(constraintMap, "scaleX", 0);
data->_offsetScaleY = Json::getFloat(constraintMap, "scaleY", 0);
data->_offsetShearY = Json::getFloat(constraintMap, "shearY", 0);
data->_mixRotate = Json::getFloat(constraintMap, "mixRotate", 1);
data->_mixX = Json::getFloat(constraintMap, "mixX", 1);
data->_mixY = Json::getFloat(constraintMap, "mixY", data->_mixX);
data->_mixScaleX = Json::getFloat(constraintMap, "mixScaleX", 1);
data->_mixScaleY = Json::getFloat(constraintMap, "mixScaleY", data->_mixScaleX);
data->_mixShearY = Json::getFloat(constraintMap, "mixShearY", 1);
skeletonData->_transformConstraints[i] = data;
}
}
/* Path constraints */
path = Json::getItem(root, "path");
if (path) {
Json *constraintMap;
skeletonData->_pathConstraints.ensureCapacity(path->_size);
skeletonData->_pathConstraints.setSize(path->_size, 0);
for (constraintMap = path->_child, i = 0; constraintMap; constraintMap = constraintMap->_next, ++i) {
const char *name;
const char *item;
PathConstraintData *data = new (__FILE__, __LINE__) PathConstraintData(
Json::getString(constraintMap, "name", 0));
data->setOrder(Json::getInt(constraintMap, "order", 0));
data->setSkinRequired(Json::getBoolean(constraintMap, "skin", false));
boneMap = Json::getItem(constraintMap, "bones");
data->_bones.ensureCapacity(boneMap->_size);
data->_bones.setSize(boneMap->_size, 0);
for (boneMap = boneMap->_child, ii = 0; boneMap; boneMap = boneMap->_next, ++ii) {
data->_bones[ii] = skeletonData->findBone(boneMap->_valueString);
if (!data->_bones[ii]) {
delete skeletonData;
setError(root, "Path bone not found: ", boneMap->_valueString);
return NULL;
}
}
name = Json::getString(constraintMap, "target", 0);
data->_target = skeletonData->findSlot(name);
if (!data->_target) {
delete skeletonData;
setError(root, "Target slot not found: ", name);
return NULL;
}
item = Json::getString(constraintMap, "positionMode", "percent");
if (strcmp(item, "fixed") == 0) {
data->_positionMode = PositionMode_Fixed;
} else if (strcmp(item, "percent") == 0) {
data->_positionMode = PositionMode_Percent;
}
item = Json::getString(constraintMap, "spacingMode", "length");
if (strcmp(item, "length") == 0) data->_spacingMode = SpacingMode_Length;
else if (strcmp(item, "fixed") == 0)
data->_spacingMode = SpacingMode_Fixed;
else if (strcmp(item, "percent") == 0)
data->_spacingMode = SpacingMode_Percent;
else
data->_spacingMode = SpacingMode_Proportional;
item = Json::getString(constraintMap, "rotateMode", "tangent");
if (strcmp(item, "tangent") == 0) data->_rotateMode = RotateMode_Tangent;
else if (strcmp(item, "chain") == 0)
data->_rotateMode = RotateMode_Chain;
else if (strcmp(item, "chainScale") == 0)
data->_rotateMode = RotateMode_ChainScale;
data->_offsetRotation = Json::getFloat(constraintMap, "rotation", 0);
data->_position = Json::getFloat(constraintMap, "position", 0);
if (data->_positionMode == PositionMode_Fixed) data->_position *= _scale;
data->_spacing = Json::getFloat(constraintMap, "spacing", 0);
if (data->_spacingMode == SpacingMode_Length || data->_spacingMode == SpacingMode_Fixed)
data->_spacing *= _scale;
data->_mixRotate = Json::getFloat(constraintMap, "mixRotate", 1);
data->_mixX = Json::getFloat(constraintMap, "mixX", 1);
data->_mixY = Json::getFloat(constraintMap, "mixY", data->_mixX);
skeletonData->_pathConstraints[i] = data;
}
}
/* Skins. */
skins = Json::getItem(root, "skins");
if (skins) {
Json *skinMap;
skeletonData->_skins.ensureCapacity(skins->_size);
skeletonData->_skins.setSize(skins->_size, 0);
int skinsIndex = 0;
for (skinMap = skins->_child, i = 0; skinMap; skinMap = skinMap->_next, ++i) {
Json *attachmentsMap;
Json *curves;
Skin *skin = new (__FILE__, __LINE__) Skin(Json::getString(skinMap, "name", ""));
Json *item = Json::getItem(skinMap, "bones");
if (item) {
for (item = item->_child; item; item = item->_next) {
BoneData *data = skeletonData->findBone(item->_valueString);
if (!data) {
delete skeletonData;
setError(root, String("Skin bone not found: "), item->_valueString);
return NULL;
}
skin->getBones().add(data);
}
}
item = Json::getItem(skinMap, "ik");
if (item) {
for (item = item->_child; item; item = item->_next) {
IkConstraintData *data = skeletonData->findIkConstraint(item->_valueString);
if (!data) {
delete skeletonData;
setError(root, String("Skin IK constraint not found: "), item->_valueString);
return NULL;
}
skin->getConstraints().add(data);
}
}
item = Json::getItem(skinMap, "transform");
if (item) {
for (item = item->_child; item; item = item->_next) {
TransformConstraintData *data = skeletonData->findTransformConstraint(item->_valueString);
if (!data) {
delete skeletonData;
setError(root, String("Skin transform constraint not found: "), item->_valueString);
return NULL;
}
skin->getConstraints().add(data);
}
}
item = Json::getItem(skinMap, "path");
if (item) {
for (item = item->_child; item; item = item->_next) {
PathConstraintData *data = skeletonData->findPathConstraint(item->_valueString);
if (!data) {
delete skeletonData;
setError(root, String("Skin path constraint not found: "), item->_valueString);
return NULL;
}
skin->getConstraints().add(data);
}
}
skeletonData->_skins[skinsIndex++] = skin;
if (strcmp(Json::getString(skinMap, "name", ""), "default") == 0) {
skeletonData->_defaultSkin = skin;
}
Json *attachments = Json::getItem(skinMap, "attachments");
if (attachments)
for (attachmentsMap = attachments->_child;
attachmentsMap; attachmentsMap = attachmentsMap->_next) {
SlotData *slot = skeletonData->findSlot(attachmentsMap->_name);
Json *attachmentMap;
for (attachmentMap = attachmentsMap->_child; attachmentMap; attachmentMap = attachmentMap->_next) {
Attachment *attachment = NULL;
const char *skinAttachmentName = attachmentMap->_name;
const char *attachmentName = Json::getString(attachmentMap, "name", skinAttachmentName);
const char *attachmentPath = Json::getString(attachmentMap, "path", attachmentName);
const char *color;
Json *entry;
const char *typeString = Json::getString(attachmentMap, "type", "region");
AttachmentType type;
if (strcmp(typeString, "region") == 0) type = AttachmentType_Region;
else if (strcmp(typeString, "mesh") == 0)
type = AttachmentType_Mesh;
else if (strcmp(typeString, "linkedmesh") == 0)
type = AttachmentType_Linkedmesh;
else if (strcmp(typeString, "boundingbox") == 0)
type = AttachmentType_Boundingbox;
else if (strcmp(typeString, "path") == 0)
type = AttachmentType_Path;
else if (strcmp(typeString, "clipping") == 0)
type = AttachmentType_Clipping;
else if (strcmp(typeString, "point") == 0)
type = AttachmentType_Point;
else {
delete skeletonData;
setError(root, "Unknown attachment type: ", typeString);
return NULL;
}
switch (type) {
case AttachmentType_Region: {
Sequence *sequence = readSequence(Json::getItem(attachmentMap, "sequence"));
attachment = _attachmentLoader->newRegionAttachment(*skin, attachmentName, attachmentPath, sequence);
if (!attachment) {
delete skeletonData;
setError(root, "Error reading attachment: ", skinAttachmentName);
return NULL;
}
RegionAttachment *region = static_cast<RegionAttachment *>(attachment);
region->_path = attachmentPath;
region->_x = Json::getFloat(attachmentMap, "x", 0) * _scale;
region->_y = Json::getFloat(attachmentMap, "y", 0) * _scale;
region->_scaleX = Json::getFloat(attachmentMap, "scaleX", 1);
region->_scaleY = Json::getFloat(attachmentMap, "scaleY", 1);
region->_rotation = Json::getFloat(attachmentMap, "rotation", 0);
region->_width = Json::getFloat(attachmentMap, "width", 32) * _scale;
region->_height = Json::getFloat(attachmentMap, "height", 32) * _scale;
region->_sequence = sequence;
color = Json::getString(attachmentMap, "color", 0);
if (color) toColor(region->getColor(), color, true);
if (region->_region != NULL) region->updateRegion();
_attachmentLoader->configureAttachment(region);
break;
}
case AttachmentType_Mesh:
case AttachmentType_Linkedmesh: {
Sequence *sequence = readSequence(Json::getItem(attachmentMap, "sequence"));
attachment = _attachmentLoader->newMeshAttachment(*skin, attachmentName, attachmentPath, sequence);
if (!attachment) {
delete skeletonData;
setError(root, "Error reading attachment: ", skinAttachmentName);
return NULL;
}
MeshAttachment *mesh = static_cast<MeshAttachment *>(attachment);
mesh->_path = attachmentPath;
color = Json::getString(attachmentMap, "color", 0);
if (color) toColor(mesh->getColor(), color, true);
mesh->_width = Json::getFloat(attachmentMap, "width", 32) * _scale;
mesh->_height = Json::getFloat(attachmentMap, "height", 32) * _scale;
mesh->_sequence = sequence;
entry = Json::getItem(attachmentMap, "parent");
if (!entry) {
int verticesLength;
entry = Json::getItem(attachmentMap, "triangles");
mesh->_triangles.ensureCapacity(entry->_size);
mesh->_triangles.setSize(entry->_size, 0);
for (entry = entry->_child, ii = 0; entry; entry = entry->_next, ++ii)
mesh->_triangles[ii] = (unsigned short) entry->_valueInt;
entry = Json::getItem(attachmentMap, "uvs");
verticesLength = entry->_size;
mesh->_regionUVs.ensureCapacity(verticesLength);
mesh->_regionUVs.setSize(verticesLength, 0);
for (entry = entry->_child, ii = 0; entry; entry = entry->_next, ++ii)
mesh->_regionUVs[ii] = entry->_valueFloat;
readVertices(attachmentMap, mesh, verticesLength);
if (mesh->_region != NULL) mesh->updateRegion();
mesh->_hullLength = Json::getInt(attachmentMap, "hull", 0);
entry = Json::getItem(attachmentMap, "edges");
if (entry) {
mesh->_edges.ensureCapacity(entry->_size);
mesh->_edges.setSize(entry->_size, 0);
for (entry = entry->_child, ii = 0; entry; entry = entry->_next, ++ii)
mesh->_edges[ii] = entry->_valueInt;
}
_attachmentLoader->configureAttachment(mesh);
} else {
bool inheritTimelines = Json::getInt(attachmentMap, "timelines", 1) ? true : false;
LinkedMesh *linkedMesh = new (__FILE__, __LINE__) LinkedMesh(mesh,
String(Json::getString(
attachmentMap,
"skin", 0)),
slot->getIndex(),
String(entry->_valueString),
inheritTimelines);
_linkedMeshes.add(linkedMesh);
}
break;
}
case AttachmentType_Boundingbox: {
attachment = _attachmentLoader->newBoundingBoxAttachment(*skin, attachmentName);
BoundingBoxAttachment *box = static_cast<BoundingBoxAttachment *>(attachment);
int vertexCount = Json::getInt(attachmentMap, "vertexCount", 0) << 1;
readVertices(attachmentMap, box, vertexCount);
color = Json::getString(attachmentMap, "color", NULL);
if (color) toColor(box->getColor(), color, true);
_attachmentLoader->configureAttachment(attachment);
break;
}
case AttachmentType_Path: {
attachment = _attachmentLoader->newPathAttachment(*skin, attachmentName);
PathAttachment *pathAttatchment = static_cast<PathAttachment *>(attachment);
int vertexCount = 0;
pathAttatchment->_closed = Json::getInt(attachmentMap, "closed", 0) ? true : false;
pathAttatchment->_constantSpeed = Json::getInt(attachmentMap, "constantSpeed", 1) ? true
: false;
vertexCount = Json::getInt(attachmentMap, "vertexCount", 0);
readVertices(attachmentMap, pathAttatchment, vertexCount << 1);
pathAttatchment->_lengths.ensureCapacity(vertexCount / 3);
pathAttatchment->_lengths.setSize(vertexCount / 3, 0);
curves = Json::getItem(attachmentMap, "lengths");
for (curves = curves->_child, ii = 0; curves; curves = curves->_next, ++ii)
pathAttatchment->_lengths[ii] = curves->_valueFloat * _scale;
color = Json::getString(attachmentMap, "color", NULL);
if (color) toColor(pathAttatchment->getColor(), color, true);
_attachmentLoader->configureAttachment(attachment);
break;
}
case AttachmentType_Point: {
attachment = _attachmentLoader->newPointAttachment(*skin, attachmentName);
PointAttachment *point = static_cast<PointAttachment *>(attachment);
point->_x = Json::getFloat(attachmentMap, "x", 0) * _scale;
point->_y = Json::getFloat(attachmentMap, "y", 0) * _scale;
point->_rotation = Json::getFloat(attachmentMap, "rotation", 0);
color = Json::getString(attachmentMap, "color", NULL);
if (color) toColor(point->getColor(), color, true);
_attachmentLoader->configureAttachment(attachment);
break;
}
case AttachmentType_Clipping: {
attachment = _attachmentLoader->newClippingAttachment(*skin, attachmentName);
ClippingAttachment *clip = static_cast<ClippingAttachment *>(attachment);
int vertexCount = 0;
const char *end = Json::getString(attachmentMap, "end", 0);
if (end) clip->_endSlot = skeletonData->findSlot(end);
vertexCount = Json::getInt(attachmentMap, "vertexCount", 0) << 1;
readVertices(attachmentMap, clip, vertexCount);
color = Json::getString(attachmentMap, "color", NULL);
if (color) toColor(clip->getColor(), color, true);
_attachmentLoader->configureAttachment(attachment);
break;
}
}
skin->setAttachment(slot->getIndex(), skinAttachmentName, attachment);
}
}
}
}
/* Linked meshes. */
int n = (int) _linkedMeshes.size();
for (i = 0; i < n; ++i) {
LinkedMesh *linkedMesh = _linkedMeshes[i];
Skin *skin = linkedMesh->_skin.length() == 0 ? skeletonData->getDefaultSkin() : skeletonData->findSkin(linkedMesh->_skin);
if (skin == NULL) {
delete skeletonData;
setError(root, "Skin not found: ", linkedMesh->_skin.buffer());
return NULL;
}
Attachment *parent = skin->getAttachment(linkedMesh->_slotIndex, linkedMesh->_parent);
if (parent == NULL) {
delete skeletonData;
setError(root, "Parent mesh not found: ", linkedMesh->_parent.buffer());
return NULL;
}
linkedMesh->_mesh->_timelineAttachment = linkedMesh->_inheritTimeline ? static_cast<VertexAttachment *>(parent)
: linkedMesh->_mesh;
linkedMesh->_mesh->setParentMesh(static_cast<MeshAttachment *>(parent));
if (linkedMesh->_mesh->_region != NULL) linkedMesh->_mesh->updateRegion();
_attachmentLoader->configureAttachment(linkedMesh->_mesh);
}
ContainerUtil::cleanUpVectorOfPointers(_linkedMeshes);
_linkedMeshes.clear();
/* Events. */
events = Json::getItem(root, "events");
if (events) {
Json *eventMap;
skeletonData->_events.ensureCapacity(events->_size);
skeletonData->_events.setSize(events->_size, 0);
for (eventMap = events->_child, i = 0; eventMap; eventMap = eventMap->_next, ++i) {
EventData *eventData = new (__FILE__, __LINE__) EventData(String(eventMap->_name));
eventData->_intValue = Json::getInt(eventMap, "int", 0);
eventData->_floatValue = Json::getFloat(eventMap, "float", 0);
const char *stringValue = Json::getString(eventMap, "string", 0);
eventData->_stringValue = stringValue;
const char *audioPath = Json::getString(eventMap, "audio", 0);
eventData->_audioPath = audioPath;
if (audioPath) {
eventData->_volume = Json::getFloat(eventMap, "volume", 1);
eventData->_balance = Json::getFloat(eventMap, "balance", 0);
}
skeletonData->_events[i] = eventData;
}
}
/* Animations. */
animations = Json::getItem(root, "animations");
if (animations) {
Json *animationMap;
skeletonData->_animations.ensureCapacity(animations->_size);
skeletonData->_animations.setSize(animations->_size, 0);
int animationsIndex = 0;
for (animationMap = animations->_child; animationMap; animationMap = animationMap->_next) {
Animation *animation = readAnimation(animationMap, skeletonData);
if (!animation) {
delete skeletonData;
delete root;
return NULL;
}
skeletonData->_animations[animationsIndex++] = animation;
}
}
delete root;
return skeletonData;
}
Sequence *SkeletonJson::readSequence(Json *item) {
if (item == NULL) return NULL;
Sequence *sequence = new Sequence(Json::getInt(item, "count", 0));
sequence->_start = Json::getInt(item, "start", 1);
sequence->_digits = Json::getInt(item, "digits", 0);
sequence->_setupIndex = Json::getInt(item, "setupIndex", 0);
return sequence;
}
void SkeletonJson::setBezier(CurveTimeline *timeline, int frame, int value, int bezier, float time1, float value1, float cx1,
float cy1,
float cx2, float cy2, float time2, float value2) {
timeline->setBezier(bezier, frame, value, time1, value1, cx1, cy1, cx2, cy2, time2, value2);
}
int SkeletonJson::readCurve(Json *curve, CurveTimeline *timeline, int bezier, int frame, int value, float time1,
float time2,
float value1, float value2, float scale) {
if (curve->_type == Json::JSON_STRING && strcmp(curve->_valueString, "stepped") == 0) {
timeline->setStepped(frame);
return bezier;
}
curve = Json::getItem(curve, value << 2);
float cx1 = curve->_valueFloat;
curve = curve->_next;
float cy1 = curve->_valueFloat * scale;
curve = curve->_next;
float cx2 = curve->_valueFloat;
curve = curve->_next;
float cy2 = curve->_valueFloat * scale;
setBezier(timeline, frame, value, bezier, time1, value1, cx1, cy1, cx2, cy2, time2, value2);
return bezier + 1;
}
Timeline *SkeletonJson::readTimeline(Json *keyMap, CurveTimeline1 *timeline, float defaultValue, float scale) {
float time = Json::getFloat(keyMap, "time", 0);
float value = Json::getFloat(keyMap, "value", defaultValue) * scale;
int bezier = 0;
for (int frame = 0;; frame++) {
timeline->setFrame(frame, time, value);
Json *nextMap = keyMap->_next;
if (!nextMap) break;
float time2 = Json::getFloat(nextMap, "time", 0);
float value2 = Json::getFloat(nextMap, "value", defaultValue) * scale;
Json *curve = Json::getItem(keyMap, "curve");
if (curve != NULL) bezier = readCurve(curve, timeline, bezier, frame, 0, time, time2, value, value2, scale);
time = time2;
value = value2;
keyMap = nextMap;
}
// timeline.shrink(); // BOZO
return timeline;
}
Timeline *SkeletonJson::readTimeline(Json *keyMap, CurveTimeline2 *timeline, const char *name1, const char *name2,
float defaultValue, float scale) {
float time = Json::getFloat(keyMap, "time", 0);
float value1 = Json::getFloat(keyMap, name1, defaultValue) * scale;
float value2 = Json::getFloat(keyMap, name2, defaultValue) * scale;
int bezier = 0;
for (int frame = 0;; frame++) {
timeline->setFrame(frame, time, value1, value2);
Json *nextMap = keyMap->_next;
if (!nextMap) break;
float time2 = Json::getFloat(nextMap, "time", 0);
float nvalue1 = Json::getFloat(nextMap, name1, defaultValue) * scale;
float nvalue2 = Json::getFloat(nextMap, name2, defaultValue) * scale;
Json *curve = Json::getItem(keyMap, "curve");
if (curve != NULL) {
bezier = readCurve(curve, timeline, bezier, frame, 0, time, time2, value1, nvalue1, scale);
bezier = readCurve(curve, timeline, bezier, frame, 1, time, time2, value2, nvalue2, scale);
}
time = time2;
value1 = nvalue1;
value2 = nvalue2;
keyMap = nextMap;
}
// timeline.shrink(); // BOZO
return timeline;
}
int SkeletonJson::findSlotIndex(SkeletonData *skeletonData, const String &slotName, Vector<Timeline *> timelines) {
int slotIndex = ContainerUtil::findIndexWithName(skeletonData->getSlots(), slotName);
if (slotIndex == -1) {
ContainerUtil::cleanUpVectorOfPointers(timelines);
setError(NULL, "Slot not found: ", slotName);
}
return slotIndex;
}
Animation *SkeletonJson::readAnimation(Json *root, SkeletonData *skeletonData) {
Vector<Timeline *> timelines;
Json *bones = Json::getItem(root, "bones");
Json *slots = Json::getItem(root, "slots");
Json *ik = Json::getItem(root, "ik");
Json *transform = Json::getItem(root, "transform");
Json *paths = Json::getItem(root, "path");
Json *attachments = Json::getItem(root, "attachments");
Json *drawOrder = Json::getItem(root, "drawOrder");
Json *events = Json::getItem(root, "events");
Json *boneMap, *slotMap, *keyMap, *nextMap, *curve;
int frame, bezier;
Color color, color2, newColor, newColor2;
/** Slot timelines. */
for (slotMap = slots ? slots->_child : 0; slotMap; slotMap = slotMap->_next) {
int slotIndex = findSlotIndex(skeletonData, slotMap->_name, timelines);
if (slotIndex == -1) return NULL;
for (Json *timelineMap = slotMap->_child; timelineMap; timelineMap = timelineMap->_next) {
int frames = timelineMap->_size;
if (strcmp(timelineMap->_name, "attachment") == 0) {
AttachmentTimeline *timeline = new (__FILE__, __LINE__) AttachmentTimeline(frames, slotIndex);
for (keyMap = timelineMap->_child, frame = 0; keyMap; keyMap = keyMap->_next, ++frame) {
timeline->setFrame(frame, Json::getFloat(keyMap, "time", 0),
Json::getItem(keyMap, "name") ? Json::getItem(keyMap, "name")->_valueString : NULL);
}
timelines.add(timeline);
} else if (strcmp(timelineMap->_name, "rgba") == 0) {
RGBATimeline *timeline = new (__FILE__, __LINE__) RGBATimeline(frames, frames << 2, slotIndex);
keyMap = timelineMap->_child;
float time = Json::getFloat(keyMap, "time", 0);
toColor(color, Json::getString(keyMap, "color", 0), true);
for (frame = 0, bezier = 0;; ++frame) {
timeline->setFrame(frame, time, color.r, color.g, color.b, color.a);
nextMap = keyMap->_next;
if (!nextMap) {
// timeline.shrink(); // BOZO
break;
}
float time2 = Json::getFloat(nextMap, "time", 0);
toColor(newColor, Json::getString(nextMap, "color", 0), true);
curve = Json::getItem(keyMap, "curve");
if (curve) {
bezier = readCurve(curve, timeline, bezier, frame, 0, time, time2, color.r, newColor.r, 1);
bezier = readCurve(curve, timeline, bezier, frame, 1, time, time2, color.g, newColor.g, 1);
bezier = readCurve(curve, timeline, bezier, frame, 2, time, time2, color.b, newColor.b, 1);
bezier = readCurve(curve, timeline, bezier, frame, 3, time, time2, color.a, newColor.a, 1);
}
time = time2;
color = newColor;
keyMap = nextMap;
}
timelines.add(timeline);
} else if (strcmp(timelineMap->_name, "rgb") == 0) {
RGBTimeline *timeline = new (__FILE__, __LINE__) RGBTimeline(frames, frames * 3, slotIndex);
keyMap = timelineMap->_child;
float time = Json::getFloat(keyMap, "time", 0);
toColor(color, Json::getString(keyMap, "color", 0), false);
for (frame = 0, bezier = 0;; ++frame) {
timeline->setFrame(frame, time, color.r, color.g, color.b);
nextMap = keyMap->_next;
if (!nextMap) {
// timeline.shrink(); // BOZO
break;
}
float time2 = Json::getFloat(nextMap, "time", 0);
toColor(newColor, Json::getString(nextMap, "color", 0), false);
curve = Json::getItem(keyMap, "curve");
if (curve) {
bezier = readCurve(curve, timeline, bezier, frame, 0, time, time2, color.r, newColor.r, 1);
bezier = readCurve(curve, timeline, bezier, frame, 1, time, time2, color.g, newColor.g, 1);
bezier = readCurve(curve, timeline, bezier, frame, 2, time, time2, color.b, newColor.b, 1);
}
time = time2;
color = newColor;
keyMap = nextMap;
}
timelines.add(timeline);
} else if (strcmp(timelineMap->_name, "alpha") == 0) {
timelines.add(readTimeline(timelineMap->_child,
new (__FILE__, __LINE__) AlphaTimeline(frames, frames, slotIndex),
0, 1));
} else if (strcmp(timelineMap->_name, "rgba2") == 0) {
RGBA2Timeline *timeline = new (__FILE__, __LINE__) RGBA2Timeline(frames, frames * 7, slotIndex);
keyMap = timelineMap->_child;
float time = Json::getFloat(keyMap, "time", 0);
toColor(color, Json::getString(keyMap, "light", 0), true);
toColor(color2, Json::getString(keyMap, "dark", 0), false);
for (frame = 0, bezier = 0;; ++frame) {
timeline->setFrame(frame, time, color.r, color.g, color.b, color.a, color2.r, color2.g, color2.b);
nextMap = keyMap->_next;
if (!nextMap) {
// timeline.shrink(); // BOZO
break;
}
float time2 = Json::getFloat(nextMap, "time", 0);
toColor(newColor, Json::getString(nextMap, "light", 0), true);
toColor(newColor2, Json::getString(nextMap, "dark", 0), false);
curve = Json::getItem(keyMap, "curve");
if (curve) {
bezier = readCurve(curve, timeline, bezier, frame, 0, time, time2, color.r, newColor.r, 1);
bezier = readCurve(curve, timeline, bezier, frame, 1, time, time2, color.g, newColor.g, 1);
bezier = readCurve(curve, timeline, bezier, frame, 2, time, time2, color.b, newColor.b, 1);
bezier = readCurve(curve, timeline, bezier, frame, 3, time, time2, color.a, newColor.a, 1);
bezier = readCurve(curve, timeline, bezier, frame, 4, time, time2, color2.r, newColor2.r, 1);
bezier = readCurve(curve, timeline, bezier, frame, 5, time, time2, color2.g, newColor2.g, 1);
bezier = readCurve(curve, timeline, bezier, frame, 6, time, time2, color2.b, newColor2.b, 1);
}
time = time2;
color = newColor;
color2 = newColor2;
keyMap = nextMap;
}
timelines.add(timeline);
} else if (strcmp(timelineMap->_name, "rgb2") == 0) {
RGBA2Timeline *timeline = new (__FILE__, __LINE__) RGBA2Timeline(frames, frames * 6, slotIndex);
keyMap = timelineMap->_child;
float time = Json::getFloat(keyMap, "time", 0);
toColor(color, Json::getString(keyMap, "light", 0), false);
toColor(color2, Json::getString(keyMap, "dark", 0), false);
for (frame = 0, bezier = 0;; ++frame) {
timeline->setFrame(frame, time, color.r, color.g, color.b, color.a, color2.r, color2.g, color2.b);
nextMap = keyMap->_next;
if (!nextMap) {
// timeline.shrink(); // BOZO
break;
}
float time2 = Json::getFloat(nextMap, "time", 0);
toColor(newColor, Json::getString(nextMap, "light", 0), false);
toColor(newColor2, Json::getString(nextMap, "dark", 0), false);
curve = Json::getItem(keyMap, "curve");
if (curve) {
bezier = readCurve(curve, timeline, bezier, frame, 0, time, time2, color.r, newColor.r, 1);
bezier = readCurve(curve, timeline, bezier, frame, 1, time, time2, color.g, newColor.g, 1);
bezier = readCurve(curve, timeline, bezier, frame, 2, time, time2, color.b, newColor.b, 1);
bezier = readCurve(curve, timeline, bezier, frame, 3, time, time2, color2.r, newColor2.r, 1);
bezier = readCurve(curve, timeline, bezier, frame, 4, time, time2, color2.g, newColor2.g, 1);
bezier = readCurve(curve, timeline, bezier, frame, 5, time, time2, color2.b, newColor2.b, 1);
}
time = time2;
color = newColor;
color2 = newColor2;
keyMap = nextMap;
}
timelines.add(timeline);
} else {
ContainerUtil::cleanUpVectorOfPointers(timelines);
setError(NULL, "Invalid timeline type for a slot: ", timelineMap->_name);
return NULL;
}
}
}
/** Bone timelines. */
for (boneMap = bones ? bones->_child : 0; boneMap; boneMap = boneMap->_next) {
int boneIndex = ContainerUtil::findIndexWithName(skeletonData->_bones, boneMap->_name);
if (boneIndex == -1) {
ContainerUtil::cleanUpVectorOfPointers(timelines);
setError(NULL, "Bone not found: ", boneMap->_name);
return NULL;
}
for (Json *timelineMap = boneMap->_child; timelineMap; timelineMap = timelineMap->_next) {
int frames = timelineMap->_size;
if (frames == 0) continue;
if (strcmp(timelineMap->_name, "rotate") == 0) {
timelines.add(readTimeline(timelineMap->_child,
new RotateTimeline(frames, frames, boneIndex), 0,
1));
} else if (strcmp(timelineMap->_name, "translate") == 0) {
TranslateTimeline *timeline = new TranslateTimeline(frames, frames << 1,
boneIndex);
timelines.add(readTimeline(timelineMap->_child, timeline, "x", "y", 0, _scale));
} else if (strcmp(timelineMap->_name, "translatex") == 0) {
TranslateXTimeline *timeline = new TranslateXTimeline(frames, frames,
boneIndex);
timelines.add(readTimeline(timelineMap->_child, timeline, 0, _scale));
} else if (strcmp(timelineMap->_name, "translatey") == 0) {
TranslateYTimeline *timeline = new TranslateYTimeline(frames, frames,
boneIndex);
timelines.add(readTimeline(timelineMap->_child, timeline, 0, _scale));
} else if (strcmp(timelineMap->_name, "scale") == 0) {
ScaleTimeline *timeline = new (__FILE__, __LINE__) ScaleTimeline(frames,
frames << 1, boneIndex);
timelines.add(readTimeline(timelineMap->_child, timeline, "x", "y", 1, 1));
} else if (strcmp(timelineMap->_name, "scalex") == 0) {
ScaleXTimeline *timeline = new (__FILE__, __LINE__) ScaleXTimeline(frames,
frames, boneIndex);
timelines.add(readTimeline(timelineMap->_child, timeline, 1, 1));
} else if (strcmp(timelineMap->_name, "scaley") == 0) {
ScaleYTimeline *timeline = new (__FILE__, __LINE__) ScaleYTimeline(frames,
frames, boneIndex);
timelines.add(readTimeline(timelineMap->_child, timeline, 1, 1));
} else if (strcmp(timelineMap->_name, "shear") == 0) {
ShearTimeline *timeline = new (__FILE__, __LINE__) ShearTimeline(frames,
frames << 1, boneIndex);
timelines.add(readTimeline(timelineMap->_child, timeline, "x", "y", 0, 1));
} else if (strcmp(timelineMap->_name, "shearx") == 0) {
ShearXTimeline *timeline = new (__FILE__, __LINE__) ShearXTimeline(frames,
frames, boneIndex);
timelines.add(readTimeline(timelineMap->_child, timeline, 0, 1));
} else if (strcmp(timelineMap->_name, "sheary") == 0) {
ShearYTimeline *timeline = new (__FILE__, __LINE__) ShearYTimeline(frames,
frames, boneIndex);
timelines.add(readTimeline(timelineMap->_child, timeline, 0, 1));
} else {
ContainerUtil::cleanUpVectorOfPointers(timelines);
setError(NULL, "Invalid timeline type for a bone: ", timelineMap->_name);
return NULL;
}
}
}
/** IK constraint timelines. */
for (Json *constraintMap = ik ? ik->_child : 0; constraintMap; constraintMap = constraintMap->_next) {
keyMap = constraintMap->_child;
if (keyMap == NULL) continue;
IkConstraintData *constraint = skeletonData->findIkConstraint(constraintMap->_name);
int constraintIndex = skeletonData->_ikConstraints.indexOf(constraint);
IkConstraintTimeline *timeline = new (__FILE__, __LINE__) IkConstraintTimeline(constraintMap->_size,
constraintMap->_size << 1,
constraintIndex);
float time = Json::getFloat(keyMap, "time", 0);
float mix = Json::getFloat(keyMap, "mix", 1);
float softness = Json::getFloat(keyMap, "softness", 0) * _scale;
for (frame = 0, bezier = 0;; frame++) {
int bendDirection = Json::getBoolean(keyMap, "bendPositive", true) ? 1 : -1;
timeline->setFrame(frame, time, mix, softness, bendDirection, Json::getBoolean(keyMap, "compress", false),
Json::getBoolean(keyMap, "stretch", false));
nextMap = keyMap->_next;
if (!nextMap) {
// timeline.shrink(); // BOZO
break;
}
float time2 = Json::getFloat(nextMap, "time", 0);
float mix2 = Json::getFloat(nextMap, "mix", 1);
float softness2 = Json::getFloat(nextMap, "softness", 0) * _scale;
curve = Json::getItem(keyMap, "curve");
if (curve) {
bezier = readCurve(curve, timeline, bezier, frame, 0, time, time2, mix, mix2, 1);
bezier = readCurve(curve, timeline, bezier, frame, 1, time, time2, softness, softness2, _scale);
}
time = time2;
mix = mix2;
softness = softness2;
keyMap = nextMap;
}
timelines.add(timeline);
}
/** Transform constraint timelines. */
for (Json *constraintMap = transform ? transform->_child : 0; constraintMap; constraintMap = constraintMap->_next) {
keyMap = constraintMap->_child;
if (keyMap == NULL) continue;
TransformConstraintData *constraint = skeletonData->findTransformConstraint(constraintMap->_name);
int constraintIndex = skeletonData->_transformConstraints.indexOf(constraint);
TransformConstraintTimeline *timeline = new (__FILE__, __LINE__) TransformConstraintTimeline(
constraintMap->_size, constraintMap->_size << 2, constraintIndex);
float time = Json::getFloat(keyMap, "time", 0);
float mixRotate = Json::getFloat(keyMap, "mixRotate", 1);
float mixShearY = Json::getFloat(keyMap, "mixShearY", 1);
float mixX = Json::getFloat(keyMap, "mixX", 1);
float mixY = Json::getFloat(keyMap, "mixY", mixX);
float mixScaleX = Json::getFloat(keyMap, "mixScaleX", 1);
float mixScaleY = Json::getFloat(keyMap, "mixScaleY", mixScaleX);
for (frame = 0, bezier = 0;; frame++) {
timeline->setFrame(frame, time, mixRotate, mixX, mixY, mixScaleX, mixScaleY, mixShearY);
nextMap = keyMap->_next;
if (!nextMap) {
// timeline.shrink(); // BOZO
break;
}
float time2 = Json::getFloat(nextMap, "time", 0);
float mixRotate2 = Json::getFloat(nextMap, "mixRotate", 1);
float mixShearY2 = Json::getFloat(nextMap, "mixShearY", 1);
float mixX2 = Json::getFloat(nextMap, "mixX", 1);
float mixY2 = Json::getFloat(nextMap, "mixY", mixX2);
float mixScaleX2 = Json::getFloat(nextMap, "mixScaleX", 1);
float mixScaleY2 = Json::getFloat(nextMap, "mixScaleY", mixScaleX2);
curve = Json::getItem(keyMap, "curve");
if (curve) {
bezier = readCurve(curve, timeline, bezier, frame, 0, time, time2, mixRotate, mixRotate2, 1);
bezier = readCurve(curve, timeline, bezier, frame, 1, time, time2, mixX, mixX2, 1);
bezier = readCurve(curve, timeline, bezier, frame, 2, time, time2, mixY, mixY2, 1);
bezier = readCurve(curve, timeline, bezier, frame, 3, time, time2, mixScaleX, mixScaleX2, 1);
bezier = readCurve(curve, timeline, bezier, frame, 4, time, time2, mixScaleY, mixScaleY2, 1);
bezier = readCurve(curve, timeline, bezier, frame, 5, time, time2, mixShearY, mixShearY2, 1);
}
time = time2;
mixRotate = mixRotate2;
mixX = mixX2;
mixY = mixY2;
mixScaleX = mixScaleX2;
mixScaleY = mixScaleY2;
mixScaleX = mixScaleX2;
keyMap = nextMap;
}
timelines.add(timeline);
}
/** Path constraint timelines. */
for (Json *constraintMap = paths ? paths->_child : 0; constraintMap; constraintMap = constraintMap->_next) {
PathConstraintData *constraint = skeletonData->findPathConstraint(constraintMap->_name);
if (!constraint) {
ContainerUtil::cleanUpVectorOfPointers(timelines);
setError(NULL, "Path constraint not found: ", constraintMap->_name);
return NULL;
}
int constraintIndex = skeletonData->_pathConstraints.indexOf(constraint);
for (Json *timelineMap = constraintMap->_child; timelineMap; timelineMap = timelineMap->_next) {
keyMap = timelineMap->_child;
if (keyMap == NULL) continue;
const char *timelineName = timelineMap->_name;
int frames = timelineMap->_size;
if (strcmp(timelineName, "position") == 0) {
PathConstraintPositionTimeline *timeline = new (__FILE__, __LINE__) PathConstraintPositionTimeline(
frames, frames, constraintIndex);
timelines.add(
readTimeline(keyMap, timeline, 0, constraint->_positionMode == PositionMode_Fixed ? _scale : 1));
} else if (strcmp(timelineName, "spacing") == 0) {
CurveTimeline1 *timeline = new PathConstraintSpacingTimeline(frames, frames,
constraintIndex);
timelines.add(readTimeline(keyMap, timeline, 0,
constraint->_spacingMode == SpacingMode_Length ||
constraint->_spacingMode == SpacingMode_Fixed
? _scale
: 1));
} else if (strcmp(timelineName, "mix") == 0) {
PathConstraintMixTimeline *timeline = new PathConstraintMixTimeline(frames,
frames * 3, constraintIndex);
float time = Json::getFloat(keyMap, "time", 0);
float mixRotate = Json::getFloat(keyMap, "mixRotate", 1);
float mixX = Json::getFloat(keyMap, "mixX", 1);
float mixY = Json::getFloat(keyMap, "mixY", mixX);
for (frame = 0, bezier = 0;; frame++) {
timeline->setFrame(frame, time, mixRotate, mixX, mixY);
nextMap = keyMap->_next;
if (!nextMap) {
// timeline.shrink(); // BOZO
break;
}
float time2 = Json::getFloat(nextMap, "time", 0);
float mixRotate2 = Json::getFloat(nextMap, "mixRotate", 1);
float mixX2 = Json::getFloat(nextMap, "mixX", 1);
float mixY2 = Json::getFloat(nextMap, "mixY", mixX2);
curve = Json::getItem(keyMap, "curve");
if (curve != NULL) {
bezier = readCurve(curve, timeline, bezier, frame, 0, time, time2, mixRotate, mixRotate2, 1);
bezier = readCurve(curve, timeline, bezier, frame, 1, time, time2, mixX, mixX2, 1);
bezier = readCurve(curve, timeline, bezier, frame, 2, time, time2, mixY, mixY2, 1);
}
time = time2;
mixRotate = mixRotate2;
mixX = mixX2;
mixY = mixY2;
keyMap = nextMap;
}
timelines.add(timeline);
}
}
}
/** Attachment timelines. */
for (Json *attachmenstMap = attachments ? attachments->_child : NULL; attachmenstMap; attachmenstMap = attachmenstMap->_next) {
Skin *skin = skeletonData->findSkin(attachmenstMap->_name);
for (slotMap = attachmenstMap->_child; slotMap; slotMap = slotMap->_next) {
int slotIndex = findSlotIndex(skeletonData, slotMap->_name, timelines);
if (slotIndex == -1) return NULL;
for (Json *attachmentMap = slotMap->_child; attachmentMap; attachmentMap = attachmentMap->_next) {
Attachment *attachment = skin->getAttachment(slotIndex, attachmentMap->_name);
if (!attachment) {
ContainerUtil::cleanUpVectorOfPointers(timelines);
setError(NULL, "Attachment not found: ", attachmentMap->_name);
return NULL;
}
for (Json *timelineMap = attachmentMap->_child; timelineMap; timelineMap = timelineMap->_next) {
keyMap = timelineMap->_child;
if (keyMap == NULL) continue;
int frames = timelineMap->_size;
String timelineName = timelineMap->_name;
if (timelineName == "deform") {
VertexAttachment *vertexAttachment = static_cast<VertexAttachment *>(attachment);
bool weighted = vertexAttachment->_bones.size() != 0;
Vector<float> &verts = vertexAttachment->_vertices;
int deformLength = weighted ? (int) verts.size() / 3 * 2 : (int) verts.size();
DeformTimeline *timeline = new (__FILE__, __LINE__) DeformTimeline(frames,
frames, slotIndex, vertexAttachment);
float time = Json::getFloat(keyMap, "time", 0);
for (frame = 0, bezier = 0;; frame++) {
Json *vertices = Json::getItem(keyMap, "vertices");
Vector<float> deformed;
if (!vertices) {
if (weighted) {
deformed.setSize(deformLength, 0);
} else {
deformed.clearAndAddAll(vertexAttachment->_vertices);
}
} else {
deformed.setSize(deformLength, 0);
int v, start = Json::getInt(keyMap, "offset", 0);
Json *vertex;
if (_scale == 1) {
for (vertex = vertices->_child, v = start; vertex; vertex = vertex->_next, ++v) {
deformed[v] = vertex->_valueFloat;
}
} else {
for (vertex = vertices->_child, v = start; vertex; vertex = vertex->_next, ++v) {
deformed[v] = vertex->_valueFloat * _scale;
}
}
if (!weighted) {
Vector<float> &verticesAttachment = vertexAttachment->_vertices;
for (v = 0; v < deformLength; ++v) {
deformed[v] += verticesAttachment[v];
}
}
}
timeline->setFrame(frame, time, deformed);
nextMap = keyMap->_next;
if (!nextMap) {
// timeline.shrink(); // BOZO
break;
}
float time2 = Json::getFloat(nextMap, "time", 0);
curve = Json::getItem(keyMap, "curve");
if (curve) {
bezier = readCurve(curve, timeline, bezier, frame, 0, time, time2, 0, 1, 1);
}
time = time2;
keyMap = nextMap;
}
timelines.add(timeline);
} else if (timelineName == "sequence") {
SequenceTimeline *timeline = new SequenceTimeline(frames, slotIndex, attachment);
float lastDelay = 0;
for (frame = 0; keyMap != NULL; keyMap = keyMap->_next, frame++) {
float delay = Json::getFloat(keyMap, "delay", lastDelay);
float time = Json::getFloat(keyMap, "time", 0);
String modeString = Json::getString(keyMap, "mode", "hold");
int index = Json::getInt(keyMap, "index", 0);
SequenceMode mode = SequenceMode::hold;
if (modeString == "once") mode = SequenceMode::once;
if (modeString == "loop") mode = SequenceMode::loop;
if (modeString == "pingpong") mode = SequenceMode::pingpong;
if (modeString == "onceReverse") mode = SequenceMode::onceReverse;
if (modeString == "loopReverse") mode = SequenceMode::loopReverse;
if (modeString == "pingpongReverse") mode = SequenceMode::pingpongReverse;
timeline->setFrame(frame, time, mode, index, delay);
lastDelay = delay;
}
timelines.add(timeline);
}
}
}
}
}
/** Draw order timeline. */
if (drawOrder) {
DrawOrderTimeline *timeline = new (__FILE__, __LINE__) DrawOrderTimeline(drawOrder->_size);
for (keyMap = drawOrder->_child, frame = 0; keyMap; keyMap = keyMap->_next, ++frame) {
int ii;
Vector<int> drawOrder2;
Json *offsets = Json::getItem(keyMap, "offsets");
if (offsets) {
Json *offsetMap;
Vector<int> unchanged;
unchanged.ensureCapacity(skeletonData->_slots.size() - offsets->_size);
unchanged.setSize(skeletonData->_slots.size() - offsets->_size, 0);
size_t originalIndex = 0, unchangedIndex = 0;
drawOrder2.ensureCapacity(skeletonData->_slots.size());
drawOrder2.setSize(skeletonData->_slots.size(), 0);
for (ii = (int) skeletonData->_slots.size() - 1; ii >= 0; --ii)
drawOrder2[ii] = -1;
for (offsetMap = offsets->_child; offsetMap; offsetMap = offsetMap->_next) {
int slotIndex = findSlotIndex(skeletonData, Json::getString(offsetMap, "slot", 0), timelines);
if (slotIndex == -1) return NULL;
/* Collect unchanged items. */
while (originalIndex != (size_t) slotIndex)
unchanged[unchangedIndex++] = (int) originalIndex++;
/* Set changed items. */
drawOrder2[originalIndex + Json::getInt(offsetMap, "offset", 0)] = (int) originalIndex;
originalIndex++;
}
/* Collect remaining unchanged items. */
while ((int) originalIndex < (int) skeletonData->_slots.size())
unchanged[unchangedIndex++] = (int) originalIndex++;
/* Fill in unchanged items. */
for (ii = (int) skeletonData->_slots.size() - 1; ii >= 0; ii--)
if (drawOrder2[ii] == -1) drawOrder2[ii] = unchanged[--unchangedIndex];
}
timeline->setFrame(frame, Json::getFloat(keyMap, "time", 0), drawOrder2);
}
timelines.add(timeline);
}
/** Event timeline. */
if (events) {
EventTimeline *timeline = new (__FILE__, __LINE__) EventTimeline(events->_size);
for (keyMap = events->_child, frame = 0; keyMap; keyMap = keyMap->_next, ++frame) {
Event *event;
EventData *eventData = skeletonData->findEvent(Json::getString(keyMap, "name", 0));
if (!eventData) {
ContainerUtil::cleanUpVectorOfPointers(timelines);
setError(NULL, "Event not found: ", Json::getString(keyMap, "name", 0));
return NULL;
}
event = new (__FILE__, __LINE__) Event(Json::getFloat(keyMap, "time", 0), *eventData);
event->_intValue = Json::getInt(keyMap, "int", eventData->_intValue);
event->_floatValue = Json::getFloat(keyMap, "float", eventData->_floatValue);
event->_stringValue = Json::getString(keyMap, "string", eventData->_stringValue.buffer());
if (!eventData->_audioPath.isEmpty()) {
event->_volume = Json::getFloat(keyMap, "volume", 1);
event->_balance = Json::getFloat(keyMap, "balance", 0);
}
timeline->setFrame(frame, event);
}
timelines.add(timeline);
}
float duration = 0;
for (size_t i = 0; i < timelines.size(); i++)
duration = MathUtil::max(duration, timelines[i]->getDuration());
return new (__FILE__, __LINE__) Animation(String(root->_name), timelines, duration);
}
void SkeletonJson::readVertices(Json *attachmentMap, VertexAttachment *attachment, size_t verticesLength) {
Json *entry;
size_t i, n, nn, entrySize;
Vector<float> vertices;
attachment->setWorldVerticesLength(verticesLength);
entry = Json::getItem(attachmentMap, "vertices");
entrySize = entry->_size;
vertices.ensureCapacity(entrySize);
vertices.setSize(entrySize, 0);
for (entry = entry->_child, i = 0; entry; entry = entry->_next, ++i)
vertices[i] = entry->_valueFloat;
if (verticesLength == entrySize) {
if (_scale != 1) {
for (i = 0; i < entrySize; ++i)
vertices[i] *= _scale;
}
attachment->getVertices().clearAndAddAll(vertices);
return;
}
Vertices bonesAndWeights;
bonesAndWeights._bones.ensureCapacity(verticesLength * 3);
bonesAndWeights._vertices.ensureCapacity(verticesLength * 3 * 3);
for (i = 0, n = entrySize; i < n;) {
int boneCount = (int) vertices[i++];
bonesAndWeights._bones.add(boneCount);
for (nn = i + boneCount * 4; i < nn; i += 4) {
bonesAndWeights._bones.add((int) vertices[i]);
bonesAndWeights._vertices.add(vertices[i + 1] * _scale);
bonesAndWeights._vertices.add(vertices[i + 2] * _scale);
bonesAndWeights._vertices.add(vertices[i + 3]);
}
}
attachment->getVertices().clearAndAddAll(bonesAndWeights._vertices);
attachment->getBones().clearAndAddAll(bonesAndWeights._bones);
}
void SkeletonJson::setError(Json *root, const String &value1, const String &value2) {
_error = String(value1).append(value2);
delete root;
}