Mario Zechner 7b0bf128ff [cpp] Port AnimationState additive/hold rework, Skin placeholder rename, timeline API changes from spine-libgdx
- Replace MixBlend/MixDirection with bool fromSetup/add/out in all timeline apply() signatures
- Remove MixBlend.h and MixDirection.h (no longer used)
- Add Timeline::_additive and _instant fields
- Replace TrackEntry holdPrevious/interruptAlpha/mixBlend with additive/keepHold
- Rewrite AnimationState hold system with bitmask (Subsequent/First/Hold/HoldFirst)
- Rewrite applyMixingFrom alpha computation
- Rename Skin::AttachmentMap::Entry::_name to _placeholderName
- Fix SkeletonBinary::readLong() sign extension bug truncating 64-bit hashes
- Fix SkeletonSerializer sequence and bones null/empty parity with Java
- Add transition frame testing to HeadlessTest
- Port all doc updates from spine-libgdx
2026-03-24 21:09:50 +01:00

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2.7 KiB
C++

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#ifndef Spine_EventData_h
#define Spine_EventData_h
#include <spine/SpineObject.h>
#include <spine/SpineString.h>
namespace spine {
/// Stores the setup pose values for an Event.
class SP_API EventData : public SpineObject {
friend class SkeletonBinary;
friend class SkeletonJson;
friend class Event;
public:
explicit EventData(const String &name);
/// The name of the event, unique across all events in the skeleton.
const String &getName() const;
int getInt() const;
void setInt(int inValue);
float getFloat() const;
void setFloat(float inValue);
const String &getString() const;
void setString(const String &inValue);
const String &getAudioPath() const;
void setAudioPath(const String &inValue);
float getVolume() const;
void setVolume(float inValue);
float getBalance() const;
void setBalance(float inValue);
private:
const String _name;
int _intValue;
float _floatValue;
String _stringValue;
String _audioPath;
float _volume;
float _balance;
};
}
#endif /* Spine_EventData_h */