2025-05-26 13:24:06 +02:00

85 lines
2.8 KiB
C

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated April 5, 2025. Replaces all prior versions.
*
* Copyright (c) 2013-2025, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#ifndef SPINE_MESHATTACHMENT_H_
#define SPINE_MESHATTACHMENT_H_
#include <spine/dll.h>
#include <spine/Attachment.h>
#include <spine/VertexAttachment.h>
#include <spine/Atlas.h>
#include <spine/Slot.h>
#include <spine/Sequence.h>
#ifdef __cplusplus
extern "C" {
#endif
typedef struct spMeshAttachment spMeshAttachment;
struct spMeshAttachment {
spVertexAttachment super;
void *rendererObject;
spTextureRegion *region;
spSequence *sequence;
char *path;
float *regionUVs;
float *uvs;
int trianglesCount;
unsigned short *triangles;
spColor color;
int hullLength;
spMeshAttachment *parentMesh;
/* Nonessential. */
int edgesCount;
unsigned short *edges;
float width, height;
};
SP_API spMeshAttachment *spMeshAttachment_create(const char *name);
SP_API void spMeshAttachment_updateRegion(spMeshAttachment *self);
SP_API void spMeshAttachment_setParentMesh(spMeshAttachment *self, spMeshAttachment *parentMesh);
SP_API spMeshAttachment *spMeshAttachment_newLinkedMesh(spMeshAttachment *self);
#ifdef __cplusplus
}
#endif
#endif /* SPINE_MESHATTACHMENT_H_ */