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https://github.com/EsotericSoftware/spine-runtimes.git
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117 lines
4.1 KiB
C
117 lines
4.1 KiB
C
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated April 5, 2025. Replaces all prior versions.
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*
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* Copyright (c) 2013-2025, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#ifndef SPINE_SKELETONDATA_H_
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#define SPINE_SKELETONDATA_H_
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#include <spine/dll.h>
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#include <spine/BoneData.h>
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#include <spine/SlotData.h>
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#include <spine/Skin.h>
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#include <spine/EventData.h>
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#include <spine/Animation.h>
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#include <spine/IkConstraintData.h>
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#include <spine/TransformConstraintData.h>
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#include <spine/PathConstraintData.h>
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#include <spine/PhysicsConstraintData.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef struct spSkeletonData {
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char *version;
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char *hash;
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float x, y, width, height;
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float referenceScale;
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float fps;
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const char *imagesPath;
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const char *audioPath;
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int stringsCount;
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char **strings;
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int bonesCount;
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spBoneData **bones;
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int slotsCount;
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spSlotData **slots;
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int skinsCount;
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spSkin **skins;
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spSkin *defaultSkin;
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int eventsCount;
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spEventData **events;
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int animationsCount;
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spAnimation **animations;
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int ikConstraintsCount;
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spIkConstraintData **ikConstraints;
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int transformConstraintsCount;
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spTransformConstraintData **transformConstraints;
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int pathConstraintsCount;
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spPathConstraintData **pathConstraints;
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int physicsConstraintsCount;
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spPhysicsConstraintData **physicsConstraints;
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} spSkeletonData;
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SP_API spSkeletonData *spSkeletonData_create(void);
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SP_API void spSkeletonData_dispose(spSkeletonData *self);
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SP_API spBoneData *spSkeletonData_findBone(const spSkeletonData *self, const char *boneName);
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SP_API spSlotData *spSkeletonData_findSlot(const spSkeletonData *self, const char *slotName);
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SP_API spSkin *spSkeletonData_findSkin(const spSkeletonData *self, const char *skinName);
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SP_API spEventData *spSkeletonData_findEvent(const spSkeletonData *self, const char *eventName);
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SP_API spAnimation *spSkeletonData_findAnimation(const spSkeletonData *self, const char *animationName);
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SP_API spIkConstraintData *spSkeletonData_findIkConstraint(const spSkeletonData *self, const char *constraintName);
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SP_API spTransformConstraintData *
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spSkeletonData_findTransformConstraint(const spSkeletonData *self, const char *constraintName);
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SP_API spPathConstraintData *spSkeletonData_findPathConstraint(const spSkeletonData *self, const char *constraintName);
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SP_API spPhysicsConstraintData *spSkeletonData_findPhysicsConstraint(const spSkeletonData *self, const char *constraintName);
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#ifdef __cplusplus
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}
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#endif
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#endif /* SPINE_SKELETONDATA_H_ */
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