2025-05-26 13:24:06 +02:00

117 lines
4.1 KiB
C

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated April 5, 2025. Replaces all prior versions.
*
* Copyright (c) 2013-2025, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#ifndef SPINE_SKELETONDATA_H_
#define SPINE_SKELETONDATA_H_
#include <spine/dll.h>
#include <spine/BoneData.h>
#include <spine/SlotData.h>
#include <spine/Skin.h>
#include <spine/EventData.h>
#include <spine/Animation.h>
#include <spine/IkConstraintData.h>
#include <spine/TransformConstraintData.h>
#include <spine/PathConstraintData.h>
#include <spine/PhysicsConstraintData.h>
#ifdef __cplusplus
extern "C" {
#endif
typedef struct spSkeletonData {
char *version;
char *hash;
float x, y, width, height;
float referenceScale;
float fps;
const char *imagesPath;
const char *audioPath;
int stringsCount;
char **strings;
int bonesCount;
spBoneData **bones;
int slotsCount;
spSlotData **slots;
int skinsCount;
spSkin **skins;
spSkin *defaultSkin;
int eventsCount;
spEventData **events;
int animationsCount;
spAnimation **animations;
int ikConstraintsCount;
spIkConstraintData **ikConstraints;
int transformConstraintsCount;
spTransformConstraintData **transformConstraints;
int pathConstraintsCount;
spPathConstraintData **pathConstraints;
int physicsConstraintsCount;
spPhysicsConstraintData **physicsConstraints;
} spSkeletonData;
SP_API spSkeletonData *spSkeletonData_create(void);
SP_API void spSkeletonData_dispose(spSkeletonData *self);
SP_API spBoneData *spSkeletonData_findBone(const spSkeletonData *self, const char *boneName);
SP_API spSlotData *spSkeletonData_findSlot(const spSkeletonData *self, const char *slotName);
SP_API spSkin *spSkeletonData_findSkin(const spSkeletonData *self, const char *skinName);
SP_API spEventData *spSkeletonData_findEvent(const spSkeletonData *self, const char *eventName);
SP_API spAnimation *spSkeletonData_findAnimation(const spSkeletonData *self, const char *animationName);
SP_API spIkConstraintData *spSkeletonData_findIkConstraint(const spSkeletonData *self, const char *constraintName);
SP_API spTransformConstraintData *
spSkeletonData_findTransformConstraint(const spSkeletonData *self, const char *constraintName);
SP_API spPathConstraintData *spSkeletonData_findPathConstraint(const spSkeletonData *self, const char *constraintName);
SP_API spPhysicsConstraintData *spSkeletonData_findPhysicsConstraint(const spSkeletonData *self, const char *constraintName);
#ifdef __cplusplus
}
#endif
#endif /* SPINE_SKELETONDATA_H_ */