mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-20 17:26:01 +08:00
136 lines
5.4 KiB
Dart
136 lines
5.4 KiB
Dart
///
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/// Spine Runtimes License Agreement
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/// Last updated April 5, 2025. Replaces all prior versions.
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///
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/// Copyright (c) 2013-2025, Esoteric Software LLC
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///
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/// Integration of the Spine Runtimes into software or otherwise creating
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/// derivative works of the Spine Runtimes is permitted under the terms and
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/// conditions of Section 2 of the Spine Editor License Agreement:
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/// http://esotericsoftware.com/spine-editor-license
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///
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/// Otherwise, it is permitted to integrate the Spine Runtimes into software
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/// or otherwise create derivative works of the Spine Runtimes (collectively,
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/// "Products"), provided that each user of the Products must obtain their own
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/// Spine Editor license and redistribution of the Products in any form must
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/// include this license and copyright notice.
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///
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/// THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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/// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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/// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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/// DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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/// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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/// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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/// BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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/// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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/// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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/// THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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///
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import 'package:spine_flutter/raw_image_provider.dart';
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import 'package:spine_flutter/spine_flutter.dart';
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import 'package:flutter/material.dart';
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import 'package:flutter/painting.dart' as painting;
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class DressUp extends StatefulWidget {
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const DressUp({Key? key}) : super(key: key);
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@override
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DressUpState createState() => DressUpState();
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}
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class DressUpState extends State<DressUp> {
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static const double thumbnailSize = 200;
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late SkeletonDrawable _drawable;
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Skin? _customSkin;
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final Map<String, RawImageData> _skinImages = {};
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final Map<String, bool> _selectedSkins = {};
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@override
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void initState() {
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reportLeaks();
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super.initState();
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SkeletonDrawable.fromAsset("assets/mix-and-match.atlas", "assets/mix-and-match-pro.skel").then((drawable) async {
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_drawable = drawable;
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for (var skin in drawable.skeletonData.getSkins()) {
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if (skin.getName() == "default") continue;
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var skeleton = drawable.skeleton;
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skeleton.setSkin(skin);
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skeleton.setToSetupPose();
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skeleton.update(0);
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skeleton.updateWorldTransform(Physics.update);
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_skinImages[skin.getName()] = await drawable.renderToRawImageData(thumbnailSize, thumbnailSize, 0xffffffff);
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_selectedSkins[skin.getName()] = false;
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}
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_toggleSkin("full-skins/girl");
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setState(() {});
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});
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}
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void _toggleSkin(String skinName) {
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_selectedSkins[skinName] = !_selectedSkins[skinName]!;
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_drawable.skeleton.setSkinByName("default");
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if (_customSkin != null) _customSkin?.dispose();
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_customSkin = Skin("custom-skin");
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for (var skinName in _selectedSkins.keys) {
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if (_selectedSkins[skinName] == true) {
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var skin = _drawable.skeletonData.findSkin(skinName);
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if (skin != null) _customSkin?.addSkin(skin);
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}
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}
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_drawable.skeleton.setSkin(_customSkin!);
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_drawable.skeleton.setSlotsToSetupPose();
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}
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@override
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Widget build(BuildContext context) {
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final controller = SpineWidgetController(onInitialized: (controller) {
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controller.animationState.setAnimationByName(0, "dance", true);
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});
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return Scaffold(
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appBar: AppBar(title: const Text('Dress Up')),
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body: _skinImages.isEmpty
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? const SizedBox()
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: Row(children: [
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SizedBox(
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width: thumbnailSize,
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child: ListView(
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children: _skinImages.keys.map((skinName) {
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var rawImageData = _skinImages[skinName]!;
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var image = Image(image: RawImageProvider(rawImageData));
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var box = SizedBox(width: 200, height: 200, child: image);
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return GestureDetector(
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onTap: () {
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_toggleSkin(skinName);
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setState(() {});
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},
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child: _selectedSkins[skinName] == true
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? box
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// Does not work on web.
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//: ColorFiltered(colorFilter: const ColorFilter.mode(Colors.grey, painting.BlendMode.saturation,), child: box)
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: Container(
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foregroundDecoration: const BoxDecoration(
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color: Colors.grey,
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backgroundBlendMode: painting.BlendMode.saturation,
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),
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child: box));
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}).toList()),
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),
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Expanded(
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child: SpineWidget.fromDrawable(
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_drawable,
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controller,
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boundsProvider: SkinAndAnimationBounds(skins: ["full-skins/girl"]),
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))
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]));
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}
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@override
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void dispose() {
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super.dispose();
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_drawable.dispose();
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_customSkin?.dispose();
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}
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}
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