2013-08-03 21:25:45 +02:00

65 lines
2.0 KiB
ActionScript

package {
import spine.AnimationStateData;
import spine.SkeletonData;
import spine.SkeletonJson;
import spine.starling.SkeletonAnimation;
import spine.starling.StarlingAtlasAttachmentLoader;
import starling.core.Starling;
import starling.display.Sprite;
import starling.events.Touch;
import starling.events.TouchEvent;
import starling.events.TouchPhase;
import starling.textures.Texture;
import starling.textures.TextureAtlas;
public class Game extends Sprite {
[Embed(source = "spineboy.xml", mimeType = "application/octet-stream")]
static public const SpineboyAtlasXml:Class;
[Embed(source = "spineboy.png")]
static public const SpineboyAtlasTexture:Class;
[Embed(source = "spineboy.json", mimeType = "application/octet-stream")]
static public const SpineboyJson:Class;
private var skeleton:SkeletonAnimation;
public function Game () {
var texture:Texture = Texture.fromBitmap(new SpineboyAtlasTexture());
var xml:XML = XML(new SpineboyAtlasXml());
var atlas:TextureAtlas = new TextureAtlas(texture, xml);
var json:SkeletonJson = new SkeletonJson(new StarlingAtlasAttachmentLoader(atlas));
var skeletonData:SkeletonData = json.readSkeletonData(new SpineboyJson());
var stateData:AnimationStateData = new AnimationStateData(skeletonData);
stateData.setMixByName("walk", "jump", 0.2);
stateData.setMixByName("jump", "walk", 0.4);
stateData.setMixByName("jump", "jump", 0.2);
skeleton = new SkeletonAnimation(skeletonData);
skeleton.setAnimationStateData(stateData);
skeleton.x = 320;
skeleton.y = 420;
skeleton.setAnimation("walk", true);
skeleton.addAnimation("jump", false, 3);
skeleton.addAnimation("walk", true);
addChild(skeleton);
Starling.juggler.add(skeleton);
addEventListener(TouchEvent.TOUCH, onClick);
}
private function onClick (event:TouchEvent) : void {
var touch:Touch = event.getTouch(this);
if (touch && touch.phase == TouchPhase.BEGAN) {
skeleton.setAnimation("jump", false);
skeleton.addAnimation("walk", true);
}
}
}
}